Engineering & IT

Game Developer jobs

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

29,319
Open roles today
$29–$79/hr
Typical pay range
$106k
Median, full-time
10
Fresh in this list

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01

What game developers earn in the US

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$42 $60k–$88k
Mid level $42–$60 $88k–$125k
Senior $58–$79 $120k–$165k

National ranges. City pages adjust for the local market.

02

Open roles across the US

12 shown of 29,319 · sorted by freshness

.Net Backend Software Developer - PERM FTE

Robert Half · Des Moines, IA
$105k - $130k

Backend Software Developer FTE Direct Hire .Net / C# / Python/Open Source / SharePoint | $105K-$130KOnsite, every day in Des Moines office... ...drive real impact—and help us build the future!Step up for a game- changing…

Posted 2d ago
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Backend Java Software Engineer III

JP Morgan Chase · Plano, TX

applications while being accountable for ensuring design constraints are met by software code developmentGathers, analyzes, synthesizes, and develops visualizations and reporting from large, diverse data sets in service…

Posted 2d ago
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Senior Software Engineer (Java Backend)

Walmart · Bellevue, WA
$108k - $216k

engineers and product teams to implement features and optimize our mobile apps for performance and scalability. What you'll do: Develop high-quality large scale applications using Java, Spring Boot and Kafka.Participate…

Posted 3d ago
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$96.8k - $145.2k

with Chaos Testing and other SRE practices for building highly resilient cloud based software applicationsExperience designing and developing applications in microservices architectureEducation:Bachelor’s Degree or equiv…

Posted 3d ago
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Java Backend Developer

Infosys Technologies · Dallas, TX

stakeholder requirements Participate in design discussions to capture software specifications, and aid in creation of process documentation. Develop, refine, and document code for new software applications, following det…

Posted 3d ago
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Java FullStack Engineer- Merrimack, NH

NTT DATA · Merrimack, NH
$106k - $142k

Chaos Testing and other SRE practices for building highly resilient cloud-based software applications- Experience designing and developing applications in microservices architectureNTT DATA provides a reasonable range of…

Posted 3d ago
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.NET Full Stack Engineer

EPAM Systems · Boston, MA

Skip To Main ContentBack to SearchOffice in United States of America: BostonLooking for something else?Find a vacancy that works for you. Send us your CV to receive a personalized offer.Find me a jobWe’re seeking a .NET…

Posted 4d ago
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Mobile Game Developer

AuraOne Human Data · Remote

Mobile Game Developer is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write t…

Posted 5d ago
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Unity Engineer

Prisms VR · Remote · Full-time

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial c…

Posted 2mo ago
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03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
08

Game Developer jobs by city

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