Backend Software Developer FTE Direct Hire .Net / C# / Python/Open Source / SharePoint | $105K-$130KOnsite, every day in Des Moines office... ...drive real impact—and help us build the future!Step up for a game- changing…
Game Developer jobs
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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What game developers earn in the US
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $29–$42 | $60k–$88k |
| Mid level | $42–$60 | $88k–$125k |
| Senior | $58–$79 | $120k–$165k |
National ranges. City pages adjust for the local market.
Open roles across the US
12 shown of 29,319 · sorted by freshness
applications while being accountable for ensuring design constraints are met by software code developmentGathers, analyzes, synthesizes, and develops visualizations and reporting from large, diverse data sets in service…
utilizing AWS services, Kubernetes, and containerization technologies. Develop and manage highly scalable and reliable infrastructure on AWS,... ...stuff - be enthusiastic learners, users and advocates of our game- chang…
engineers and product teams to implement features and optimize our mobile apps for performance and scalability. What you'll do: Develop high-quality large scale applications using Java, Spring Boot and Kafka.Participate…
with Chaos Testing and other SRE practices for building highly resilient cloud based software applicationsExperience designing and developing applications in microservices architectureEducation:Bachelor’s Degree or equiv…
stakeholder requirements Participate in design discussions to capture software specifications, and aid in creation of process documentation. Develop, refine, and document code for new software applications, following det…
Chaos Testing and other SRE practices for building highly resilient cloud-based software applications- Experience designing and developing applications in microservices architectureNTT DATA provides a reasonable range of…
Skip To Main ContentBack to SearchOffice in United States of America: BostonLooking for something else?Find a vacancy that works for you. Send us your CV to receive a personalized offer.Find me a jobWe’re seeking a .NET…
Mobile Game Developer is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write t…
including enterprise-authorized AI-assisted development and automation capabilities, to improve the value realized by automation. Develops secure high-quality production code, and reviews and debugs code written by other…
OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial c…
Description Mid Level Developer: IgniteAction is seeking an experienced API Developer to join our team and contribute to the development of advanced APIs that drive innovative large public data discovery and analytics ap…
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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