At THNDR we’re building the future of gaming by powering fun and empowering people with Bitcoin. We’re looking for a full-time Senior Unity Developer to join our team in developing world-class mobile games. This role wil…
Game Developer jobs
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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What game developers earn in the US
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $29–$42 | $60k–$88k |
| Mid level | $42–$60 | $88k–$125k |
| Senior | $58–$79 | $120k–$165k |
National ranges. City pages adjust for the local market.
Open roles across the US
12 shown of 57,044 · sorted by freshness
We're hiring a Unity Developer! Join us on a mission to musicalize the world through innovative, music-driven games. You'll turn bold ideas into polished, playable experiences using Unity. Were looking for someone whos s…
Mobile Game Developer is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write t…
pivotal role at the base of the marketing funnel, transforming our games into compelling visual narratives that capture attention across... ...and problem-solving on a major Voodoo title, as well as to develop a sharp ma…
Role Description Make AI-generated worlds feel alive. We need someone who gets excited about the chaos of making games that didn't exist 30 seconds ago feel great to play for thousands of players. As a Game Engineer at S…
Role Description A brilliant game concept and a perfect math model mean nothing if the client-side execution isn't liquid-smooth. We aren’t looking for a standard web developer who just builds static layouts and basic fo…
Role Description NTSprint are looking for a specialized Game Developer to turn a game idea into code in a fast-moving environment. You will be involved in various aspects of the game’s creation from concept to finished p…
Role Description We are looking for a passionate Game Developer to join our growing team. Game Developers have a direct impact on building an amazing experience for millions of people. You’ll contribute to all areas of d…
through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. ~ Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production…
Role Description Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to... ...(DX11 and DX12), Vulkan, OpenGL, or similar APIs. ~Design and develop game system…
Role Description We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player... ...As a Gameplay Engineer, you’ll join a team of experienced game developers buildin…
framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic... ...infrastructure. Worldscape is looking for a passionate and motivated Game Developer t…
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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