Engineering & IT · Indianapolis, IN

Game Developer jobs in Indianapolis, IN

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

174
Open roles today
$27–$74/hr
Typical pay range
$99k
Median, full-time
11
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 174 · sorted by freshness

Lead Workplace Engineer II/M365

Deloitte · Indianapolis, IN
$141.2k - $278.3k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 2d ago
+ Save to tracker View listing

Principal SRE Engineer

Eli Lilly and Company · Indianapolis, IN
$66k - $158.4k

Job ID: R-111795Company: LillyLocation: Indianapolis, Indiana, United States of AmericaJob Type: Full TimeCategory: Information TechnologyPosted Date: 2026-09-14At Lilly, the work is demanding because patients are waitin…

Posted 2d ago
+ Save to tracker View listing

Blue Yonder WMS Technical Architect

Accenture · Carmel, IN

functional mapping, and end-to-end design sessions to validate business requirements and translate them into scalable technical designs. Develop integrated supply chain execution solutions including warehouse management,…

Posted 2d ago
+ Save to tracker View listing

Senior Full Stack Software Engineer (Java)

Bright Vision Technologies · Carmel, IN · Full-time
$100k - $150k

for this position. Job Summary We are seeking an accomplished Senior Full Stack Software Engineer (Java) to architect, design, develop, and maintain enterprise-grade web applications and distributed systems that operate…

Posted 2d ago
+ Save to tracker View listing

lead engineer

Jones Lang LaSalle · Indianapolis, IN

JLL empowers you to shape a brighter way. Our people at JLL are shaping the future of real estate for a better world by combining world class services, advisory and technology for our clients. We are committed to hiring…

Posted 3d ago
+ Save to tracker View listing

Rovo & AI Prompt Engineer

Accenture · Carmel, IN

improve productivity and decision-making.Role-Specific Responsibilities:Design enterprise AI prompts and conversational experiences. Develop and maintain Atlassian Rovo Agents.Build AI-powered knowledge assistants and wo…

Posted 3d ago
+ Save to tracker View listing

NVH Test Engineer*

3M · Indianapolis, IN
$98.96k - $120.96k

higher in NVH from an accredited institutionProficiency in NVH test methods and data acquisition systemsDemonstrated NVH system developing and testing experience for commercial vehiclesAbility to generate novel ideas and…

Posted 3d ago
+ Save to tracker View listing

Cloud Security Engineer Manager

Deloitte · Indianapolis, IN
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
+ Save to tracker View listing

DevOps Engineer III

Deloitte · Indianapolis, IN
$116.2k - $229.1k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 4d ago
+ Save to tracker View listing

Senior Frontend Software Engineer

Zotec Partners · Carmel, IN · Full-time

At Zotec Partners, our People make it happen. Transforming the healthcare industry isn’t easy. But when you build a team like the one we have, that goal can become a reality. Our accomplishments can’t happen without our…

Posted 3w ago
+ Save to tracker View listing
02

What game developers earn in Indianapolis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$39 $56k–$82k
Mid level $39–$56 $82k–$116k
Senior $54–$74 $112k–$153k

Adjusted for the Indianapolis market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in Indianapolis?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
174 Game Developer roles in Indianapolis Save them into one pipeline Save them into your pipeline
Start free My tracker