Engineering & IT · Columbus, OH

Game Developer jobs in Columbus, OH

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

1,098
Open roles today
$27–$75/hr
Typical pay range
$101k
Median, full-time
6
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01

Open game developer roles

12 shown of 1,098 · sorted by freshness

Full Stack Software Engineer

MCKESSON · Columbus, OH · Full-time
$87.6k - $146k

clearly. We need someone who can think creatively and critically while working with product owners, data scientists, and designers to develop solutions. Preferred but not required: an interest in using technology to impr…

Posted today
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Senior AWS Full Stack Developer (Java)

Recutify Inc. · Columbus, OH

Job Title: Senior AWS Full Stack Developer (Java) Location : Columbus, OH Exp: 12+ Yrs RTTO 5 Days Onsite Job Description: End-to-end ownership in highly regulated enterprise environments such as Banking or Financial Ser…

Posted yesterday
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.NET Developer

vTech Solution · Columbus, OH

Job Summary: This .Net Developer role in Columbus, OH involves designing, developing, testing, and deploying application software to meet business requirements. The developer will collaborate with IT managers, project ma…

Posted 6d ago
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DOT NET Developer

S R INTERNATIONAL INC · Columbus, OH

Job Description Job Description Job Title: .NET Developer Job Code: OH 808195 Client: State of Ohio – Department of Children and Youth (DCY) Location: Columbus, OH (Hybrid – Downtown Columbus) Duration: Until 06/30/2027…

Posted 1w ago
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.Net Developer

Telligen Tech, Inc · Columbus, OH

Title: .NET Developer Location: Columbus, OH(Onsite) Duration: Long Term Interview Type: In Person Only Mandatory skills Experience in developing web applications utilizing the Microsoft .NET Framework 4.0 or higher 10+…

Posted 1w ago
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.Net Developer - Hybrid in Columbus, Ohio

RICEFW Technologies Inc · Columbus, OH

and product deliverables. The selected consultant will work closely with the designated IT manager, project managers, and other developers in an agile development environment. The work scope of the consultant will includ…

Posted 1w ago
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Front End Developer

ComResource · Columbus, OH

Job Description Job Description ComResource is looking for a Front End Developer. Responsibilities: Develop and improve a user-facing web interface with a focus on frontend development (approximately 60% frontend, 40% ba…

Posted 1w ago
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Intermediate Full Stack Software Engineer

Impact.com · Columbus, OH
$90k - $110k

workflows, while mastering our enterprise platform and codebase. What You'll Do: Build & Maintain Reporting Software : Design and develop robust, interactive data visualization components and presentation features using…

Posted 1mo ago
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02

What game developers earn in Columbus

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $57k–$84k
Mid level $40–$57 $84k–$119k
Senior $55–$75 $114k–$157k

Adjusted for the Columbus market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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