Engineering & IT · Louisville, KY

Game Developer jobs in Louisville, KY

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

61
Open roles today
$26–$72/hr
Typical pay range
$97k
Median, full-time
10
Fresh in this list

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01

Open game developer roles

12 shown of 61 · sorted by freshness

Trenchless Geotechnical Team Lead

HDR · Louisville, KY

reports for the selected candidate to lead and manage. The individual will be proficient with the use of gINT software, helping to fully develop our Trenchless team’s geotechnical database and project deliverables. The i…

Posted yesterday
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Senior Full Stack Engineer

Humana · Louisville, KY
$106.9k - $147k

applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…

Posted 3d ago
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Lead AI Automation Engineer

Humana · Louisville, KY
$129.3k - $177.8k

application development, automation engineering, platform engineering, or enterprise systems integration.2+ years of hands-on experience developing AI/ML, generative AI, intelligent automation, or advanced automation sol…

Posted 3d ago
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Cloud Security Engineer Manager

Deloitte · Louisville, KY
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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Site Civil Digital Design Specialist

HDR · Louisville, KY

DescriptionAt HDR, our employee-owners are fully engaged in creating a welcoming environment where each of us is valued and respected, a place where everyone is empowered to bring their authentic selves and novel ideas t…

Posted 3d ago
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Senior Automation Engineer

Matrix Technologies · Louisville, KY
$92k - $130k

engineering disciplines within the Matrix organization to gather field data, prepare functional specifications, write DCS and/or PLC code, develop HMI graphics, perform client acceptance testing, and start-up automation…

Posted 3d ago
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Principal Siting Lead

Arcadis · Louisville, KY
$113.93k - $208.21k

deliverables and regulatory filings, and work collaboratively with our public outreach and permitting teams. You will lead project teams in developing siting strategies and coordinate with clients to ensure successful pr…

Posted 3d ago
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Lead Solutions Architect (CIAM/XIAM)

Humana · Louisville, KY
$142.3k - $195.7k

transformation initiatives.The successful candidate will provide subject matter expertise in identity and access management technologies, develop target-state architectures, and ensure all solutions align with security,…

Posted 5d ago
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ICT Lead ( DataCenter Engineering )

System One · Louisville, KY · Full-time

For immediate consideration, please connect with me on LinkedIn at and then email your resume, work authorization status, current location, availability, and compensation expectations directly to ****@*****.*** - make su…

Posted 1mo ago
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Web/App Developer Internship

Reach Alert · Louisville, KY

REACH Alert is seeking a self-directed part-time Web/App Developer with a passion for technology, collaboration, and creative problem-solving. The intern will actively contribute to meaningful projects and work closely w…

Posted 4mo ago
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02

What game developers earn in Louisville

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $26–$38 $55k–$80k
Mid level $38–$55 $80k–$114k
Senior $52–$72 $109k–$150k

Adjusted for the Louisville market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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