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Game Developer jobs in Chicago, IL
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
domain modeling techniques to build best-in-class business products, structuring software for clarity, testability, and evolution. Develops secure and high-quality production code, and reviews and debugs code written by…
applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…
, and maintaining data pipelines and architectures that support our data-driven decision-making processes.Responsibilities:Design, develop, and maintain scalable data pipelines and ETL processes.Implement and optimize RD…
container scanning, and IaC scanning are integrated through high-signal workflows that scale across engineering teams with minimal developer frictionSoftware Vulnerability Management & Security EnablementOwn the strategy…
Job Description:Building trusted markets — powered by our peopleAt Cboe Global Markets, we inspire our people to solve complex challenges together because what we do matters. We provide the financial infrastructure that…
database technologies such as: Azure SQL DatabaseAzure Cosmos DBAzure Database for MySQLAzure API for FHIRExperience designing and developing cloud-native applications utilizing: Azure Blob StorageAzure Table StorageAzur…
team as we help shape a brighter way forward. JLL is a Fortune 200 real estate and investment management company. Falcon is JLL's developer platform: the CI/CD, developer portal, and dependency tooling every engineering…
Job-ID29203042Reference26-24808Remote100% Remote Description: As a Full Stack Developer Contractor, you will support the Client project team by developing and maintaining both front-end and back-end components of web app…
Are you ready to make an impact?West Monroe is seeking a Senior ServiceNow Developer - IRM/GRC to help clients modernize governance, risk, and compliance capabilities on the ServiceNow platform. This role will lead techn…
We are seeking a Tonkean Platform Support Engineer to provide application support, workflow administration, integration troubleshooting, and continuous improvement for Tonkean-based solutions. The role will work closely…
What game developers earn in Chicago
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $31–$46 | $65k–$95k |
| Mid level | $46–$65 | $95k–$135k |
| Senior | $62–$86 | $130k–$178k |
Adjusted for the Chicago market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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