enhance user interfaces for millions of travelers. This role involves mentoring other engineers and collaborating across teams to develop scalable applications. The ideal candidate will have 12+ years of experience in so…
Game Developer jobs in Chicago, IL
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Farmer’s Fridge is on a mission to make it simple for everyone to eat well. We serve healthy, handcrafted meals and snacks from our growing network of 2200+ Smart Fridges (software-enabled vending machines). We are striv…
Job Title: Java Full Stack Developer Work Location: Chicago Interview: Internal round with Infosys, and client round, client might expect to come in person interview. Hybrid mode of working: 3 days to client office in Ch…
surface our data and functionality to our users. You will be working closely with people across engineering, product, and design to help develop an amazing experience for our agency & brand customers. A little about our…
technology and financial markets, this is an outstanding opportunity to make a meaningful impact. In this role you will: Design, develop, and maintain high-quality backend services that power the NT Connect brokerage API…
Description Job Description We are helping our Direct Client (Fortune 100 company) to look for Top Notch/Expert Sr. Backend Java Developer for 100% Onsite Multi-Year Contract role in Chicago Downtown, Immediate Start! Cl…
Key Responsibilities Design, build, and maintain backend services and APIs in .NET / C# that power our web and mobile clients. Develop responsive, high-quality frontend features using a modern JavaScript framework (e.g.,…
requires the ability to work independently and collaboratively in a fast-paced, Agile environment. Key Responsibilities: Design, develop, and maintain scalable front-end applications using Angular, HTML, CSS, and JavaScr…
Job Title:Full Stack Java Developer / Software Engineer in Test (SET) Consultant Location:Chicago, IL – Hybrid (Candidates must be local and willing to work onsite 2 days per week) Duration & Type:6-Month Contract (Poten…
1. Frontend Developer Intern: We are seeking a motivated and detail-oriented Frontend Developer Intern to join our technology team in building responsive, user-friendly public websites and web applications . In this role…
Computer Science, STEM or similar degree You have proficiency developing public-facing APIs and web applications, preferably using... ...think differently, work smarter, learn new skills, and raise your game. Canonical i…
WHO YOU ARE You are a seasoned software developer who is dedicated to your craft; you write code that you are proud of and can hit the ground running. You write beautiful, fast code to a high standard, in a timely and sc…
What game developers earn in Chicago
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $31–$46 | $65k–$95k |
| Mid level | $46–$65 | $95k–$135k |
| Senior | $62–$86 | $130k–$178k |
Adjusted for the Chicago market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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