Engineering & IT · Chicago, IL

Game Developer jobs in Chicago, IL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

837
Open roles today
$31–$86/hr
Typical pay range
$115k
Median, full-time
11
Fresh in this list

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01

Open game developer roles

12 shown of 837 · sorted by freshness

$89k - $140k

At Braze, we have found our people. We’re a genuinely approachable, exceptionally kind, and intensely passionate crew.We seek to ignite that passion by setting high standards, championing teamwork, and creating work-life…

Posted 2d ago
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Lead Workplace Engineer II/M365

Deloitte · Chicago, IL
$141.2k - $278.3k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 2d ago
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Lead Software Engineer -Java Full stack

JP Morgan Chase · Chicago, IL

domain modeling techniques to build best-in-class business products, structuring software for clarity, testability, and evolution. Develops secure and high-quality production code, and reviews and debugs code written by…

Posted 3d ago
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Senior Full Stack Engineer

Humana · Chicago, IL
$106.9k - $147k

applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…

Posted 3d ago
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Lead Software Engineer

Virtusa · Chicago, IL

, and maintaining data pipelines and architectures that support our data-driven decision-making processes.Responsibilities:Design, develop, and maintain scalable data pipelines and ETL processes.Implement and optimize RD…

Posted 3d ago
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Principal Application Security Engineer

Cboe Exchange · Chicago, IL
$163.63k - $211.75k

container scanning, and IaC scanning are integrated through high-signal workflows that scale across engineering teams with minimal developer frictionSoftware Vulnerability Management & Security EnablementOwn the strategy…

Posted 3d ago
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Senior AI Platform Engineer

Cboe Exchange · Chicago, IL
$119k - $169.4k

Job Description:Building trusted markets — powered by our peopleAt Cboe Global Markets, we inspire our people to solve complex challenges together because what we do matters. We provide the financial infrastructure that…

Posted 3d ago
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Staff Product Manager, AI Developer Platform

Jones Lang LaSalle · Chicago, IL
$150k - $250k

team as we help shape a brighter way forward. JLL is a Fortune 200 real estate and investment management company. Falcon is JLL's developer platform: the CI/CD, developer portal, and dependency tooling every engineering…

Posted 3d ago
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Senior ServiceNow Developer - IRM/GRC

West Monroe Partners · Chicago, IL
$139.8k - $164.5k

Are you ready to make an impact?West Monroe is seeking a Senior ServiceNow Developer - IRM/GRC to help clients modernize governance, risk, and compliance capabilities on the ServiceNow platform. This role will lead techn…

Posted 5d ago
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Tonkean Platform Support Engineer

Techvilla Solutions · Chicago, IL · Full-time

We are seeking a Tonkean Platform Support Engineer to provide application support, workflow administration, integration troubleshooting, and continuous improvement for Tonkean-based solutions. The role will work closely…

Posted 1mo ago
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02

What game developers earn in Chicago

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $31–$46 $65k–$95k
Mid level $46–$65 $95k–$135k
Senior $62–$86 $130k–$178k

Adjusted for the Chicago market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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