Engineering & IT · Detroit, MI

Game Developer jobs in Detroit, MI

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

345
Open roles today
$27–$74/hr
Typical pay range
$99k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 345 · sorted by freshness

Lead Application Engineer, Flexible Packaging

Henkel · Madison Heights, MI · Full-time
$105k - $125k

analyses, and technical recommendations; effectively communicate findings and conclusions to internal and external stakeholders. Develop and deliver customer training programs and technical presentations on laminating ad…

Posted yesterday
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Lead Application Engineer, Bonding and Gasketing

Henkel · Madison Heights, MI · Full-time
$85k - $120k

What you´ll do Lead product recommendations, customized products applications, new product demonstrations and troubleshooting for customers Supervise laboratory work for samples coming from customers, Lead and mentor int…

Posted yesterday
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Front-end Developer/ASP.Net

Resource Point LLC · Detroit, MI

sponsorship. H-1B Transfers AND CORP-TO-CORP Candidates WILL NOT BE CONSIDERED for this position Title Role: Front-end Developer / ASP.Net Location: Detroit, MI Duration: 6+ Months Job Description: Front-End Developer wh…

Posted yesterday
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Software Research Engineer C++

ReqRoute,Inc · Warren, MI

Description: Software Research Engineer C++ Location: Onsite 5 Days in Warren, MI JD: This project aims to leverage C++ to develop an Open Radio Access Network O-RAN networking infrastructure in an O-RAN compatible priva…

Posted yesterday
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Senior Full Stack Software Engineer

Impellam NA Support Services - Australia · Dearborn, MI · Full-time

Role summary / purpose Employees in this job function are responsible for designing, developing, testing, and maintaining software applications and products to meet customer needs. They are involved in the entire softwar…

Posted 6d ago
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Backend Software Engineer (Golang)

Airspace Link, Inc. · Detroit, MI

safety, enhance operational efficiency, and unlock new capabilities. As a Backend Software Engineer (Golang) , you will design, develop, and maintain the backend services and APIs that power AirHub® Portal, our cloud-bas…

Posted 3w ago
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Backend Developer

Stefanini Group · Dearborn, MI · Full-time

Stefanini Group is hiring! Stefanini is looking for a Back-end Developer( Dearborn, MI/Palo Alto, CA) For quick apply, please reach out to Adil Khan at (***) ***-****/ ***email_hidden*** We are looking for a highly motiv…

Posted 3w ago
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Application Engineer

Globalchannelmanagement · Madison Heights, MI

Job Description Job Description Application Engineer requires: Bachelor's degree in Materials Science/Chemistry, Mechanical or Electronics Engineering. Experience with Automotive Quality systems and requirements. Experie…

Posted 1mo ago
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RPG/iSeries Lead Programmer Analyst

Professional Search Group, Inc. · Detroit, MI

Manage projects from initiation to completion, ensuring project objectives are achieved within the defined timeline and budget. Develop, maintain, and enhance RPGLE, RPGFree and Embedded SQL programs for retail and wareh…

Posted 2mo ago
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.NET Developer

Corporate Office · Madison Heights, MI · Full-time, Part-time

Product line/service:Financial Services Software Job title:.NET Developer Employment Availability:Full Time/Part-Time Available Job Position:Regular Employee Hours per week:20-40 Job(s) available:2 Job location:Madison H…

Posted 2mo ago
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02

What game developers earn in Detroit

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$39 $56k–$82k
Mid level $39–$56 $82k–$116k
Senior $54–$74 $112k–$153k

Adjusted for the Detroit market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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