Engineering & IT · Cleveland, OH

Game Developer jobs in Cleveland, OH

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

191
Open roles today
$26–$73/hr
Typical pay range
$98k
Median, full-time
4
Fresh in this list

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01

Open game developer roles

12 shown of 191 · sorted by freshness

Sr. UI Developer (Angular)

Siri InfoSolutions Inc · Cleveland, OH · Full-time

professional experience in front-end development ~ Experience with Angular 19, node.js, node express, Bootstrap ~ Design and develop scalable, responsive web applications ~ Experience with mobile app development preferab…

Posted yesterday
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Mobile Engineer - Multi-Site Facilities

MalaceHR · Cleveland, OH

Mobile Engineer – Multi-Site Facilities Location: East Cleveland, OH Skilled Trades Opportunity – Mobile Engineer Role We are seeking a hands-on, experienced Mobile Engineer to support multiple commercial facilities in t…

Posted 2d ago
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.Net Application Developer, Tier 1

thunder::tech · Cleveland, OH

strategies to serve our clients across the globe. Great marketing, powered by great people. Our team of talented creators, developers, writers and artists come together to craft innovative solutions that resonate with yo…

Posted 1w ago
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Wordpress Application Developer, Tier 1

thunder::tech · Cleveland, OH

strategies to serve our clients across the globe. Great marketing, powered by great people. Our team of talented creators, developers, writers and artists come together to craft innovative solutions that resonate with yo…

Posted 1w ago
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Applications Engineer

MRINetwork Jobs · Cleveland, OH · Full-time
$8.5k

from you. This is a highly visible position where you'll work closely with customers, sales, engineering, and manufacturing to develop solutions that improve product performance and reliability. As the company continues…

Posted 1w ago
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Applications Engineer

Gooch & Housego PLC · Cleveland, OH

evaluations, qualification activities, and production readiness. Identify technical risks and collaborate with engineering teams to develop practical, cost-effective solutions. Cross-Functional Collaboration Partner with…

Posted 2w ago
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Full Stack Application Developer

Sherwin-Williams · Cleveland, OH · Full-time

The Full Stack Application Developer will be responsible for supporting the broader process of developing and deploying enhancements and/or new applications used in local, networked, cloud-based or internet-related compu…

Posted 2w ago
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Java Full Stack Developer (Senior)

Techstra Solutions · Cleveland, OH · Full-time

Role Overview The Java Full Stack Developer to join our technology team at a leading retail bank. This role involves designing, developing, and delivering enterprise-grade custom microservice applications using modern Ja…

Posted 1mo ago
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Java Full Stack Developer (Lead)

Techstra Solutions · Cleveland, OH · Full-time

Role Overview The Lead Java Full Stack Developer will join our technology team at a leading retail bank. This role involves designing, developing, and delivering enterprise-grade custom microservice applications using mo…

Posted 1mo ago
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Cloud Application Engineer

Further · Cleveland, OH

production environments. ~ Proficiency with Git workflows and agile development processes (SDLC). Preferred: Professional Cloud Developer certification or experience in client-facing consulting. What you'll be doing in t…

Posted 2mo ago
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Senior Frontend AI Engineer

BrightEdge · Cleveland, OH

Job Description Job Description Senior Frontend Developer (AI Tech Enablement) Role Summary: We are seeking a visionary Senior UI Developer to join our Technology Enablement team. In this role, you will bridge the gap be…

Posted 3mo ago
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Senior Backend AI Engineer

BrightEdge · Cleveland, OH

utilize LLMs and AI agents to automate the discovery, parsing, and mapping of unstructured data. Build Self-Healing Infrastructure: Develop autonomous reliability layers that diagnose upstream failures, adapt to API sche…

Posted 3mo ago
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02

What game developers earn in Cleveland

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $26–$39 $55k–$81k
Mid level $39–$55 $81k–$115k
Senior $53–$73 $110k–$152k

Adjusted for the Cleveland market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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