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Game Developer jobs in Washington, DC
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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ROLE :.Net Full Stack Developer Location : Seattle, WA FULLTIME Job Description Must Have Technical/Functional Skills Strong hands-on experience with .NET / .NET Core, Automation developer, C#, and RESTful API developmen…
Job Description Job Description As a .NET Full Stack Developer, you will play a critical role in the development and maintenance of web applications and services. You will be responsible for designing, coding, testing, a…
Job Description Job Description Our client is an established product company in the vehicle technology space. Their software powers hardware used every day by public safety and commercial fleet customers across the count…
framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic... ...infrastructure. Worldscape is looking for a passionate and motivated Game Developer t…
of existing code, process improvement recommendations, and automation of operations and maintenance tasks. The Software Engineer develops and implements technical efforts to design, build, and deploy applications under t…
framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic... ...equivalent practical experience). Experience: 5+ years in real‑time/ game physics eng…
methods, training, processes for consultation and future reference Develop and maintain tools surrounding integrated machine learning... ...develop pipeline and workflows. Skills: ~ Proficiency with game engine developme…
Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit family of creators. Based in Kirkland, Washington, we combine our innovative spirit with the support and expertise of Take…
What game developers earn in Washington
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $36–$53 | $75k–$110k |
| Mid level | $53–$75 | $110k–$156k |
| Senior | $72–$99 | $150k–$206k |
Adjusted for the Washington market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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