Engineering & IT · Washington, DC

Game Developer jobs in Washington, DC

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

4,806
Open roles today
$36–$99/hr
Typical pay range
$133k
Median, full-time
4
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

9 shown of 4,806 · sorted by freshness

Unity Game Developer (Remote)

THNDR · Washington DC · Full-time

At THNDR we’re building the future of gaming by powering fun and empowering people with Bitcoin. We’re looking for a full-time Senior Unity Developer to join our team in developing world-class mobile games. This role wil…

Posted yesterday
+ Save to tracker View listing

.Net Full Stack Developer

Siri InfoSolutions Inc · Washington DC · Full-time

ROLE :.Net Full Stack Developer Location : Seattle, WA FULLTIME Job Description Must Have Technical/Functional Skills Strong hands-on experience with .NET / .NET Core, Automation developer, C#, and RESTful API developmen…

Posted 2d ago
+ Save to tracker View listing

.NET Full Stack Developer

Knak Digital · Washington DC
$150k

Job Description Job Description Our client is an established product company in the vehicle technology space. Their software powers hardware used every day by public safety and commercial fleet customers across the count…

Posted 6d ago
+ Save to tracker View listing

Junior Game Developer

Worldscape Technology Inc. · Washington DC

framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic... ...infrastructure. Worldscape is looking for a passionate and motivated Game Developer t…

Posted 1mo ago
+ Save to tracker View listing

Senior .Net Full Stack Software Engineer

Synergy ECP · Washington DC
$125k

of existing code, process improvement recommendations, and automation of operations and maintenance tasks. The Software Engineer develops and implements technical efforts to design, build, and deploy applications under t…

Posted 1mo ago
+ Save to tracker View listing

Senior Game Engine Engineer, Platform

Worldscape Technology Inc. · Washington DC

framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic... ...equivalent practical experience). Experience: 5+ years in real‑time/ game physics eng…

Posted 1mo ago
+ Save to tracker View listing

Senior Game Engineer - Prototyping

SGS Consulting · Washington DC

methods, training, processes for consultation and future reference Develop and maintain tools surrounding integrated machine learning... ...develop pipeline and workflows. Skills: ~ Proficiency with game engine developme…

Posted 3mo ago
+ Save to tracker View listing

Game Designer

2K · Washington DC
$79k - $117k

Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit family of creators. Based in Kirkland, Washington, we combine our innovative spirit with the support and expertise of Take…

Posted 10mo ago
+ Save to tracker View listing
02

What game developers earn in Washington

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $36–$53 $75k–$110k
Mid level $53–$75 $110k–$156k
Senior $72–$99 $150k–$206k

Adjusted for the Washington market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in Washington?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
4,806 Game Developer roles in Washington Save them into one pipeline Save them into your pipeline
Start free My tracker