Engineering & IT · Richmond, VA

Game Developer jobs in Richmond, VA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

247
Open roles today
$28–$78/hr
Typical pay range
$105k
Median, full-time
2
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 247 · sorted by freshness

Remote Lead Front-End Engineer (React/Next.js)

Capital One National Association · Richmond, VA
$179.4k - $204.7k

Capital One National Association is seeking a Lead Software Engineer to architect and maintain their Marketing website. The ideal candidate will have strong front-end skills in React, Next.js, and Tailwind, with a focus…

Posted yesterday
+ Save to tracker View listing

AI Support - Full stack Engineer

Cloudious LLC · Richmond, VA

We are looking for Full stack engineer and AI support engineer who Lead L2L3 application support and engineering activities Act as the primary customer facing technical lead responsible for incident management release co…

Posted yesterday
+ Save to tracker View listing

.Net Programmer Analyst

Cyber Resource · Richmond, VA

The .NET Developer will support the modernization of an enterprise tolling transaction platform undergoing a partial rewrite using microservices and modularization. The developer will work within an Agile/Scrum team and…

Posted 3w ago
+ Save to tracker View listing

.Net Programmer Analys - Req ID

Arthur Grand Technologies Inc · Richmond, VA · Temporary

Employment: Contract Rate: $Negotiable Interview type: Both Video & In- Person Interview Skill : Experience developing applications using .NET Core and C# - Required - 7 Years Experience building REST APIs and microservi…

Posted 3w ago
+ Save to tracker View listing

Front-End Developer

UZURV · Richmond, VA

for the types of transportation services that we provide. A little bit about the role… We are seeking a talented Front-End Developer with experience in Angular and Ionic to join our dynamic development team. The ideal ca…

Posted 4w ago
+ Save to tracker View listing

Java backend engineer with AWS

Cloud Analytics Technologies LLC · Richmond, VA

Step Functions, SNS, SQS, Lambda, S3, Open source frameworks Job Description: We are seeking a highly skilled and independent Java Developer with strong AWS and DevOps experience to join our team in McLean, VA. The ideal…

Posted 2mo ago
+ Save to tracker View listing

.Net Developer Senior

INFTEQ INC · Richmond, VA

Job Description Job Description Only Local to Virginia candidates preferred. Experience : 10+ years only The Senior Developer is expected to take a lead role within the team, ensuring that programming best practices are…

Posted 4mo ago
+ Save to tracker View listing
02

What game developers earn in Richmond

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$42 $59k–$87k
Mid level $42–$60 $87k–$124k
Senior $57–$78 $119k–$163k

Adjusted for the Richmond market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in Richmond?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
247 Game Developer roles in Richmond Save them into one pipeline Save them into your pipeline
Start free My tracker