Capital One National Association is seeking a Lead Software Engineer to architect and maintain their Marketing website. The ideal candidate will have strong front-end skills in React, Next.js, and Tailwind, with a focus…
Game Developer jobs in Richmond, VA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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We are looking for Full stack engineer and AI support engineer who Lead L2L3 application support and engineering activities Act as the primary customer facing technical lead responsible for incident management release co…
other critical business challenges in the government sector. What We Are Looking For We are looking for a Mobile Application Developer who possesses a passion for pushing mobile technologies to the limits. This Mobile ap…
The .NET Developer will support the modernization of an enterprise tolling transaction platform undergoing a partial rewrite using microservices and modularization. The developer will work within an Agile/Scrum team and…
Employment: Contract Rate: $Negotiable Interview type: Both Video & In- Person Interview Skill : Experience developing applications using .NET Core and C# - Required - 7 Years Experience building REST APIs and microservi…
for the types of transportation services that we provide. A little bit about the role… We are seeking a talented Front-End Developer with experience in Angular and Ionic to join our dynamic development team. The ideal ca…
Step Functions, SNS, SQS, Lambda, S3, Open source frameworks Job Description: We are seeking a highly skilled and independent Java Developer with strong AWS and DevOps experience to join our team in McLean, VA. The ideal…
Overview Lead Front End Engineer - Capital One Software (Remote) Ever since our first credit card customer in 1994, Capital One has recognized that technology and data can enable even large companies to be innovative and…
Overview Lead Full Stack Engineer - Capital One Software (Remote) Ever since our first credit card customer in 1994, Capital One has recognized that technology and data can enable even large companies to be innovative an…
guidelines; drives new processes, guidelines, team rules, and best practices. - Working within and across Agile teams to design, develop, test, implement, and support technical solutions across development tools and tech…
capabilities that exemplify those practices. What You’ll Do: Lead a portfolio of diverse technology projects and a team of developers with deep experience in distributed microservices, and full stack systems to create so…
Job Description Job Description Only Local to Virginia candidates preferred. Experience : 10+ years only The Senior Developer is expected to take a lead role within the team, ensuring that programming best practices are…
What game developers earn in Richmond
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$42 | $59k–$87k |
| Mid level | $42–$60 | $87k–$124k |
| Senior | $57–$78 | $119k–$163k |
Adjusted for the Richmond market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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