Engineering & IT · Richmond, VA

Game Developer jobs in Richmond, VA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

170
Open roles today
$28–$78/hr
Typical pay range
$105k
Median, full-time
10
Fresh in this list

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01

Open game developer roles

12 shown of 170 · sorted by freshness

Full Stack Engineer 4 (Java, AWS)

Capital One · Richmond, VA
$179.4k - $204.7k

driving a major transformation across Capital One. What You’ll Do: Lead a portfolio of diverse technology projects and a team of developers with deep experience in distributed microservices, and full stack systems to cre…

Posted yesterday
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Senior Frontend Software Engineer

American Express · Richmond, VA · Full-time

Responsibilities Lead the design, development, and deployment of modern web applications using React and TypeScript. Build scalable, responsive, accessible frontend architectures, component libraries, dashboards, and dyn…

Posted yesterday
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Frontend Developer, Palantir

Deloitte · Richmond, VA
$102.5k - $170.9k

reimagine the possible, and fulfill their mission promise.Our AI & Data offering provides a full spectrum of solutions for designing, developing, and operating cutting-edge Data and AI platforms, products, insights, and…

Posted 3d ago
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$98.61k - $167.64k

the team and the Practice. Lead knowledge sharing sessions across the practice.Continuous Learning: Stay updated on the latest developments in ServiceNow and integrated technologies, tools, and industry trends. Enhance y…

Posted 3d ago
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Sr Solution Architect (Pre Sales)

NTT DATA · Richmond, VA
$150k - $190k

coupled with excellent interpersonal skills, to build solid working relationships with internal and external stakeholders.Ability to develop and leverage advanced specialist knowledge of reference architectures.Stays cur…

Posted 3d ago
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Senior Cloud Security Automation Engineer

Mindlance · Richmond, VA

build, and operate AI-driven automation and agent-based systems for cloud and information security operations. This role focuses on developing production-grade services that ingest, analyze, and act on security data acro…

Posted 4d ago
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DevOps Engineer III

Deloitte · Richmond, VA
$116.2k - $229.1k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 4d ago
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Applications Analyst-Pharmacist

Mindlance · Richmond, VA

Job-ID27855667Reference26-08833Required: Epic Willow Ambulatory (WAM) or Willow Inpatient (WIP)Graduate of an accredited School of Pharmacy with a B.S. in Pharmacy or Pharm.D. DegreeThe Application Analyst-Pharmacist par…

Posted 4d ago
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DescriptionAt HDR, our employee-owners are fully engaged in creating a welcoming environment where each of us is valued and respected, a place where everyone is empowered to bring their authentic selves and novel ideas t…

Posted 4d ago
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Oracle JD Edwards Lead Developer

PB consulting · Richmond, VA · Temporary

Job Summary We are seeking an experienced Oracle JD Edwards (JDE) Lead Developer with strong technical expertise in JDE EnterpriseOne development, system architecture, integrations, and troubleshooting. The ideal candida…

Posted 3w ago
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02

What game developers earn in Richmond

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$42 $59k–$87k
Mid level $42–$60 $87k–$124k
Senior $57–$78 $119k–$163k

Adjusted for the Richmond market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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