Engineering & IT · Philadelphia, PA

Game Developer jobs in Philadelphia, PA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

270
Open roles today
$31–$86/hr
Typical pay range
$115k
Median, full-time
11
Fresh in this list

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01

Open game developer roles

12 shown of 270 · sorted by freshness

Lead Project Engineer

KBR · Philadelphia, PA

Title:Lead Project EngineerKBR Sustainable Technology Solutions (STS) provides holistic and value-added solutions across the entire asset life cycle. These include world-class licensed process technologies, differentiate…

Posted 2d ago
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Lead Engineer

Eaton Corporation · Glenolden, PA
$97k - $143k

proposal presentation, reverse engineering, analysis, report writing, planning and managing of component testing. The Lead Engineer will develop, maintain and promote constructive and favorable relationships with current…

Posted 3d ago
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Web Analytics Specialist

Robert Half · Philadelphia, PA

behavior and marketing results to uncover trends, explain performance shifts, and translate findings into practical recommendations.• Develop meaningful measurement frameworks and introduce new KPIs that improve how onli…

Posted 3d ago
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Senior Software Engineer I

Elsevier · Philadelphia, PA
$86.6k - $144.4k

help evolve our engineering practices. Responsibilities Leading architectural design and ensure technical consistency. Designing, developing, and maintain generative AI services and reusable components using mostly Pytho…

Posted 3d ago
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Software Engineer - Test Infrastructure

Green Key Resources · Philadelphia, PA

Type HybridJob Reference 0000019153Salary Type AnnuallyIndustry Software;Industrial AutomationSelling Points Advance your career by developing test infrastructures for cutting-edge robotics. Collaborate with experts in a…

Posted 3d ago
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Rovo & AI Prompt Engineer

Accenture · Philadelphia, PA

improve productivity and decision-making.Role-Specific Responsibilities:Design enterprise AI prompts and conversational experiences. Develop and maintain Atlassian Rovo Agents.Build AI-powered knowledge assistants and wo…

Posted 3d ago
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DevOps Engineer III

Deloitte · Philadelphia, PA
$116.2k - $229.1k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 4d ago
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Software Developer

Robert Half · Philadelphia, PA

We are looking for a Software Developer to support a legal organization in Philadelphia, Pennsylvania through a Long-term Contract engagement. This role centers on building and enhancing automated legal documents while p…

Posted 5d ago
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Senior AI Software Engineer

2T Consulting · Blue Bell, PA · Temporary

Primary Responsibilities Design, develop, test, and maintain scalable software applications, APIs, and services. Use AI tools for code generation, debugging, testing, refactoring, and documentation. Review and validate A…

Posted 4w ago
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02

What game developers earn in Philadelphia

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $31–$46 $65k–$95k
Mid level $46–$65 $95k–$135k
Senior $62–$86 $130k–$178k

Adjusted for the Philadelphia market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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