Engineering & IT · Philadelphia, PA

Game Developer jobs in Philadelphia, PA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

519
Open roles today
$31–$86/hr
Typical pay range
$115k
Median, full-time
2
Fresh in this list

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01

Open game developer roles

12 shown of 519 · sorted by freshness

UI/UX Front End Developer

IntegriChain · Philadelphia, PA · Full-time

Twitter @ IntegriChain and LinkedIn . Job Description We are expanding our ICyte Application team with a skilled Frontend Developer who will build high‑quality, scalable, and performant user interfaces for our analytics…

Posted yesterday
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Front End Developer

IntuitSolutions · Philadelphia, PA

Job Description Job Description Front End Developer – great growth opportunity Founded in 2001, IntuitSolutions is a leading technology company that offers its employees a full suite of company sponsored benefits, a gene…

Posted 6d ago
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Application Engineer

SKF · Blue Bell, PA

technical support for all product platforms to customers as well as field sales and customer service. Support existing activities, develop new technical solutions, maintain/establish technical contacts, provide technical…

Posted 1w ago
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SE Mobile iOS Developer

City of Philadelphia · Philadelphia, PA · Full-time
$75k - $82.4k

efficient and effective government across every city department, board, commission and agency. Job Description You will: Develop and maintain high-quality iOS applications using React Native and native iOS technologies B…

Posted 1w ago
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Senior Web Application UI/UX Developer

Mavens Guild · Philadelphia, PA · Full-time

responsibilities of this role include advanced web application development and collaborating closely with a team of highly skilled developers, technical leads and product owners in a fast paced Agile environment. You wil…

Posted 1w ago
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Sr. .Net Developer

Liberty Personnel Services, Inc. · Philadelphia, PA

Job Details: Sr. .Net Developer I'm seeking a Sr..Net Developer for a remote position with a stable and growing company. Interested candidates with the following skill set are encouraged to apply. ~5+ years of Software d…

Posted 1mo ago
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.Net Developer (.Net, C Sharp, MVC)

CEI · Philadelphia, PA
$70 per hour

Job Description Job Description .Net Developer (.Net, C Sharp, MVC) Job at a Glance Title: .Net Developer (.Net, C Sharp, MVC) Location: Philadelphia, PA Contract: W2 only, 6-month contract with potential for extension o…

Posted 1mo ago
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C++ Software Engineer (Senior, Staff, or Lead)

Ghost Robotics Corporation · Philadelphia, PA
$135k - $185k

Job Description Job Description Description: We're a robotics company building reliable, high-performance systems that operate in the real world. Our work spans perception, control, and systems software, and we value cle…

Posted 1mo ago
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Senior Level .NET Developer

Solvepoint Corporation · Philadelphia, PA · Full-time

Senior Level .NET Developer Solvepoint is looking to add to its team of extraordinary Senior Level .NET Developers qualified individuals who are excited about being challenged and compensated according to their talent. P…

Posted 2mo ago
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Backend Developer - SQL, .NET, Python

Computer Task Group, Inc · Philadelphia, PA

Job Description Job Description Overview CTG is seeking to fill a Backend Developer - SQL, .NET, Python opening for our client in Philadelphia, PA. Location: Philadelphia, PA Duration: 12 months Overview: The Backend Dev…

Posted 4mo ago
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02

What game developers earn in Philadelphia

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $31–$46 $65k–$95k
Mid level $46–$65 $95k–$135k
Senior $62–$86 $130k–$178k

Adjusted for the Philadelphia market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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