Engineering & IT · New York, NY

Game Developer jobs in New York, NY

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

1,943
Open roles today
$38–$105/hr
Typical pay range
$141k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 1,943 · sorted by freshness

Backend .Net developer

Bright Mind Solutions LLC · New York, NY

Broadway, NY Position Overview The Senior Backend Software Engineer / Consultant is a hands-on engineer responsible for developing, integrating, testing, deploying, and supporting backend services for the E-Citations app…

Posted yesterday
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.Net Backend Developer (Oracle, SQL)

ACS Consultancy Services · New York, NY

Job Title: .Net Backend Developer (Oracle, SQL) Location: BROADWAY, NY (Hybrid) We are currently seeking candidates who meet the following qualifications: Job Description Required Qualifications: Bachelor's degree in Com…

Posted yesterday
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Lead Frontend Engineer - Engine

MoneyLion · New York, NY · Full-time
$218.4k - $239.2k

About Gen: Gen is a global company dedicated to powering Digital Freedom through its trusted consumer brands including Norton, Avast, LifeLock, MoneyLion and more. Our combined heritage is rooted in financial empowerment…

Posted 4d ago
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Full Stack .NET Developer

1 point system · New York, NY

Onsite Interview is required on this role. Role Overview Design, develop, test, implement, and support enterprise applications across front-end, back-end, database, cloud, and integration platforms. Work across all phase…

Posted 6d ago
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Full Stack .Net Developer

Expert Technology Services · New York, NY

Job Summary (Full Stack .NET Developer) - Design, develop, test, implement, and support enterprise web applications using modern front-end, back-end, database, and cloud technologies. - Build responsive and user-friendly…

Posted 1w ago
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Full Stack .Net Developer

SOMERSET STAFFING · New York, NY

Role Overview The Full Stack .NET Developer designs, develops, tests, implements, and supports enterprise applications using a modern tech stack spanning front-end, back-end, database, cloud, and integration platforms. W…

Posted 1w ago
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Sr/Mid Full Stack Product Engineer

Alldus International Consulting Ltd · New York, NY · Full-time
$170k - $200k

teams. Responsibilities ~Build and deploy AI-powered product features that support healthcare providers in their daily workflows. ~ Develop scalable, end-to-end applications using TypeScript, React and modern cloud techn…

Posted 1w ago
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Game Designer

MrBeast · New York, NY · Full-time

experiences, and build a legacy that inspires future generations. Game Designer (Experience & Systems) About the Role We're looking... ...are engaging without relying on exploitative monetization. You develop a recogniza…

Posted 3w ago
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02

What game developers earn in New York

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $38–$56 $79k–$116k
Mid level $56–$79 $116k–$165k
Senior $76–$105 $158k–$218k

Adjusted for the New York market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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