Broadway, NY Position Overview The Senior Backend Software Engineer / Consultant is a hands-on engineer responsible for developing, integrating, testing, deploying, and supporting backend services for the E-Citations app…
Game Developer jobs in New York, NY
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Job Title: .Net Backend Developer (Oracle, SQL) Location: BROADWAY, NY (Hybrid) We are currently seeking candidates who meet the following qualifications: Job Description Required Qualifications: Bachelor's degree in Com…
About Gen: Gen is a global company dedicated to powering Digital Freedom through its trusted consumer brands including Norton, Avast, LifeLock, MoneyLion and more. Our combined heritage is rooted in financial empowerment…
Visualization, Performance Optimization, Azure, CI/CD, Banking or Financial Services Domain Experience. Job Responsibilities : Design and develop responsive web applications using Angular, HTML, and CSS, build interactiv…
Onsite Interview is required on this role. Role Overview Design, develop, test, implement, and support enterprise applications across front-end, back-end, database, cloud, and integration platforms. Work across all phase…
Job Summary (Full Stack .NET Developer) - Design, develop, test, implement, and support enterprise web applications using modern front-end, back-end, database, and cloud technologies. - Build responsive and user-friendly…
Role Overview The Full Stack .NET Developer designs, develops, tests, implements, and supports enterprise applications using a modern tech stack spanning front-end, back-end, database, cloud, and integration platforms. W…
teams. Responsibilities ~Build and deploy AI-powered product features that support healthcare providers in their daily workflows. ~ Develop scalable, end-to-end applications using TypeScript, React and modern cloud techn…
experiences, and build a legacy that inspires future generations. Game Designer (Experience & Systems) About the Role We're looking... ...are engaging without relying on exploitative monetization. You develop a recogniza…
job summary: Senior Full Stack Engineer We are seeking a Senior Full Stack Engineer to help modernize critical legacy business systems into reliable, maintainable, and well-tested applications using .NET 8, Angular, SQL…
services that power Capital One Travel products, including flights, hotels, rental cars, vacation rentals, activities and cruises. We develop the foundational platform in pursuit of enabling rapid development and high cu…
to understand, test and evolve. Build solutions that avoid single points of failure, using scalable architectural patterns. Develop secure code so that our customers and ourselves are protected from malicious actors. Pro…
What game developers earn in New York
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $38–$56 | $79k–$116k |
| Mid level | $56–$79 | $116k–$165k |
| Senior | $76–$105 | $158k–$218k |
Adjusted for the New York market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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