We are looking for an Application Support Engineer to deliver high-quality assistance to merchant partners and help optimize their experience across technical and operational workflows. This Long-term Contract position i…
Game Developer jobs in Pittsburgh, PA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Company Overview:Blink Health is the fastest growing healthcare technology company that builds products to make prescriptions accessible and affordable to everybody. Our two primary products - BlinkRx and Quick Save - re…
you'll do As a Project - Software Engineer III on the Engineering as a Service team, you will be responsible for: Designing and developing APIs, including specifications, endpoints, data models, and protocolsContributing…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
Analyzing product development and manufacturing workflows to identify bottlenecks, inefficiencies, and improvement opportunities- Developing strategy and transformation deliverables that improve speed to market, cost per…
Job Requirements We are seeking T2 Angular developer resource with 8 years of exp.Core Languages: Expert-level Frontend: Strong proficiency in Angular (typically v12+), TypeScript, HTML5, and CSS3.UI Libraries: Experienc…
Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…
Job-ID29336209Reference26-26517Years of Experience Required: 3-5 years Job Description: Responsible for the design, development, coding, testing, debugging and documentation of applications to satisfy the requirements of…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
Lead Full Stack Engineer (Solution Design, Architecture & Developement) Position Description CGI is seeking a strong Fullstack Solution Architect. The candidate will rely on their growing technical skills and experience…
Senior Java Full Stack Developer Position Description This role must be filled at the client site 5 days per week in either Pittsburgh PA, Cleveland OH, Dallas TX, Phoenix AZ, Birmingham AL, Miamisburg OH Love technology…
Senior Java API Developer - Backend Position Description We are seeking an experienced Sr Java API Developer to drive the design, development, and delivery of scalable, high performance API solutions. The ideal candidate…
What game developers earn in Pittsburgh
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$41 | $58k–$85k |
| Mid level | $41–$58 | $85k–$121k |
| Senior | $56–$77 | $116k–$160k |
Adjusted for the Pittsburgh market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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