Engineering & IT · Pittsburgh, PA

Game Developer jobs in Pittsburgh, PA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

390
Open roles today
$28–$77/hr
Typical pay range
$103k
Median, full-time
4
Fresh in this list

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01

Open game developer roles

12 shown of 390 · sorted by freshness

(JAVA FULL STACK DEVELOPER)

Siri InfoSolutions Inc · Pittsburgh, PA · Full-time

Role - Java Developer Location : Irving, TX / Dallas, TX // Pittsburgh, PA Full time job (Onsite) We are seeking a highly motivated and hands-on Java Technical Lead with strong expertise in Java-based application develop…

Posted yesterday
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Java Developer (Backend) - Senior

Techstra Solutions · Pittsburgh, PA

overall design of cross-functional, multi-platform, and Web-based application systems; oversees all application system processes. Develops application architecture and blueprints aimed at reflecting enterprise business l…

Posted 6d ago
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Sr.Java Full Stack Developer

System One · Pittsburgh, PA · Temporary

Job Title: Sr. Java Full Stack Developer Location: Pittsburgh, Pennsylvania Type: Contract To Hire Responsibilities: Design, develop, and maintain Java API services, including RESTful APIs and microservices, ensuring sca…

Posted 1w ago
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Vice President - Full Stack Java Engineer

VTekis Consulting LLP · Pittsburgh, PA · Full-time

experience. ~ Strong expertise in: ~ Java (17 or higher) ~ Spring Boot ~ Microservices Architecture ~ REST APIs Experience developing cloud-native applications on Microsoft Azure . Hands-on experience with Azure Kubernet…

Posted 4w ago
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Full Stack Application Developer II

SMS group Inc · Pittsburgh, PA

Job Description Job Description Full Stack Application Developer II Summary The Full Stack Application Developer II is a highly skilled computer programmer who is comfortable with both front and back-end programming. The…

Posted 1mo ago
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Java Full Stack Developer (Lead)

Techstra Solutions · Pittsburgh, PA · Full-time

Role Overview The Lead Java Full Stack Developer will join our technology team at a leading retail bank. This role involves designing, developing, and delivering enterprise-grade custom microservice applications using mo…

Posted 1mo ago
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Mid Java API Developer

System One · Pittsburgh, PA · Full-time

Mid Java API Developer Job Type: Permanent Full Time Location: Pittsburgh, Pennsylvania, United States Description: Mid Java API Developer Position Description This role must be performed in Pittsburgh, PA -or- Dallas, T…

Posted 1mo ago
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Senior Java Full Stack Developer

System One · Pittsburgh, PA · Temporary
$140 per hour

Position Title: Senior Java Full Stack Developer Position Location - Pittsburgh, PA ; Duration – Direct Hire Employment Type – No C2C or third party vendors at this time Required qualifications to be successful in this r…

Posted 2mo ago
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02

What game developers earn in Pittsburgh

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$41 $58k–$85k
Mid level $41–$58 $85k–$121k
Senior $56–$77 $116k–$160k

Adjusted for the Pittsburgh market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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