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Game Developer jobs in Charlotte, NC
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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NET Full Stack Developer Location: Charlotte, NC (Hybrid) Duration: Contract Engagement: C2C We are looking for an experienced .NET Full Stack Developer with strong backend development skills and hands-on experience with…
Job Title: Senior .NET Full Stack Developer Location: Charlotte, NC (In-Person Interview Required) Duration: Longterm contract position Visa: GC & USC Client: Infosys/Truist Required Skills ~12+ years of experience in so…
Job Title: Java Full Stack Developer (MongoDB & AI Copilot) Location: Charlotte, NC (Onsite) Required Skills: ~8+ years of experience in Java Full Stack Development. ~ Strong hands-on experience with Java 8/11/17, Spring…
PARTY (C2C) RESUMES AND WASTE OUR TIME AND YOUR TIME Job Description: We are looking for a highly experienced Full Stack Developer/ Technical Lead with expertise in JAVA / .NET technologies, Angular/React, and strong cap…
Solution IT Inc. is looking for Java Backend Developer Lead for one of its clients in Charlotte, NC Job Title: Java Backend Developer Lead Summary: Senior/Lead Backend Engineer is responsible for leading a team of offsho…
Front End Developer Location: Charlotte, NC (Hybrid) Employment Type: W2 Only Contract Duration: 12+ Months Experience: 10+ Years Job Summary STAFFXPERT LLC is seeking a Front End Developer on behalf of our client in Cha…
improve the product delivery lifecycle through effective utilization of GenAI tools. Key Responsibilities: Design, develop, and deploy GenAI-powered solutions using Devin, Claude Code, and Cursor Integrate GenAI tools in…
Job Description Job Description Front-End GraphQL Developer Location: Charlotte, NC (Hybrid schedule with 3 days in office and 2 days WFH) Interview Process: Phone screen, Teams meeting and final is an In-person intervie…
Identify opportunities for additional monitoring and automation and partner with Monitoring Architecture and Engineering to implement. Develop procedures for trouble shooting and possible resolution of issues. Execute pr…
capabilities into enterprise software development workflows. This is a hands-on technical leadership role where you will drive AI-powered developer productivity, implement enterprise AI solutions, and collaborate with cr…
Job Description Job Description Benefits: Skill Developement Competitive compensation Competitive salary Job Title : Full Stack Java Developer Experience : 10+ years Location: Charlotte, NC Work Mode: Onsite (Monday to F…
What game developers earn in Charlotte
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$41 | $59k–$86k |
| Mid level | $41–$59 | $86k–$122k |
| Senior | $57–$78 | $118k–$162k |
Adjusted for the Charlotte market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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