an inclusive, adaptable, and forward-thinking organization, apply now.We are currently seeking a Senior Full Stack Java / Angular Developer (FTE / Hybrid) to join our team in Charlotte, North Carolina (US-NC), United Sta…
Game Developer jobs in Charlotte, NC
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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maintain secure, scalable CI/CD pipelines and Git-based workflows.Support GitLab runners, build environments, and platform reliability. Develop Infrastructure‑as‑Code solutions and support cloud-native environments (AWS)…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.Job Sum…
managed to mitigate riskDefine opportunities to maximize resource utilization and improve processes while reducing costLead, design, develop, test and implement applications and system components, tools and utilities, mo…
Engineer and play a key role in shaping the digital manufacturing landscape across a global environment. In this role, you will design, develop, integrate, and support Siemens Opcenter Execution (MES) solutions that enab…
you want to be part of an inclusive, adaptable, and forward-thinking organization, apply now.We are currently seeking a Senior Java Developer - Treasury Technology (FTE / Hybrid) to join our team in Charlotte, North Caro…
and operational efficiency.Partner with business stakeholders to gather requirements and lead process and design sessions.Design and develop Java-based applications.Build and maintain AWS cloud services and serverless so…
will influence technical and business stakeholders, accelerate modern data and AI capabilities, expand Third-Party Data services, and develop high-performing teams that deliver measurable business value.ResponsibilitiesE…
product teams and cross functional technology groups to drive continuous delivery.Drive user story analysis and elaboration, design and develop software applications, and test and build automation tools.Own all technical…
functionality Identifying key drivers of a problem and proposes technical solutions using analysis, experience, and decision making Developing solutions to client problems through application of methods and tools; valida…
Manager, API Gateway, load balancers, ingress controllers, service mesh, autoscaling, and multi-account/subscription architectures. · Developed and operationalized ML/GenAI workloads using Python, REST APIs, microservice…
What game developers earn in Charlotte
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$41 | $59k–$86k |
| Mid level | $41–$59 | $86k–$122k |
| Senior | $57–$78 | $118k–$162k |
Adjusted for the Charlotte market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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