Engineering & IT · Nashville, TN

Game Developer jobs in Nashville, TN

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

207
Open roles today
$29–$79/hr
Typical pay range
$106k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 207 · sorted by freshness

$58 per hour

Senior .NET Developer Location: Brentwood, TN (Onsite) Position Type: 12-Month Contract Schedule: Full-Time, 40 Hours per Week (Monday-Friday) Pay Rate: Up to $58/hr About the Opportunity We are looking for a Senior .NET…

Posted yesterday
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Full Stack Engineer

Southern Benefit Administrators · Goodlettsville, TN · Full-time
$80k - $110k

Microsoft .NET platform. We create modern, user-friendly interfaces using HTML, CSS, JavaScript, and responsive design practices. We develop secure RESTful APIs and connect our applications with external systems. We desi…

Posted yesterday
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Senior Java Developer - Senior Software Engineer

Capgemini · Nashville, TN · Full-time
$73.15k - $174k

teammates. This role is an experienced professional with a strong background in software development. Your role Java/Spring Boot Developer is responsible for building modern integration services, APIs, and event-driven s…

Posted 6d ago
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Java Developer - (2-4 years) || USC/GC/H4EAD

Hudson Manpower · Nashville, TN · Full-time

Job Summary We are seeking a Java Developer with 2–4 years of professional experience to design, develop, test, and maintain scalable enterprise applications. The ideal candidate should have strong hands-on experience wi…

Posted 1w ago
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Full Stack Software Developer

TSG Risk Management · Nashville, TN · Full-time
$130k - $150k

Software Developer Nashville, TN | Hybrid (4 days onsite, 1 remote) Compensation: $130,000 - $150,000 depending on experience and skill alignment. This role is not eligible for visa sponsorship. Applicants must have unre…

Posted 1w ago
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Senior Full Stack Engineer

ShyftOff · Nashville, TN · Full-time

Work with modern, cloud-native infrastructure and help strengthen our platform foundation as we grow. Contribute to improving developer tooling , deployment workflows, and system observability. Impact & Customer Mindset…

Posted 1w ago
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Lead Application Developer

Liberty Personnel Services, Inc. · Nashville, TN

Job Details: Lead Application Developer Onsite A client of ours is seeking an experienced software professional to lead application development while helping establish best practices for the software development lifecycl…

Posted 2w ago
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.NET Developer (2-4 years of exp)

Hudson Manpower · Nashville, TN · Temporary

Job Title: Software Developer (.NET / Web) Experience: 2–4 Years Visa: US Citizen Only Employment Type: W2 Onl y Job Description We are seeking a Software Developer with 2–4 years of experience to build, enhance, and sup…

Posted 2w ago
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Lead React Front-End Developer

PB consulting · Nashville, TN · Temporary

Job Summary We are seeking an experienced Lead React Front-End Developer to drive the architecture, design, and implementation of modern, responsive web and mobile front-end applications. The ideal candidate will have ex…

Posted 1mo ago
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02

What game developers earn in Nashville

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$42 $60k–$88k
Mid level $42–$60 $88k–$125k
Senior $58–$79 $120k–$165k

National ranges — pay in Nashville typically tracks these.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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