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Game Developer jobs in Atlanta, GA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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software within the airline industry is a plus Knowledge of Windows Server and HP-UX operating systems a plus Responsibilities: Develop amazingly efficient and effective software using Java, C#, Python, .Net, Spring Boot…
and experiences for the AJC. Role Summary Software Engineering is an integral part of the digital organization, responsible for developing consumer and content products and components aimed at delivering high-quality con…
Position: Full Stack Application Developer III Location: Atlanta, GA Hybrid Duration: 3 Years Client: Georgia Power Position Type: Contract W2 Georgia Power is seeking an experienced Full Stack Application Developer III…
Job Description Job Description Contract Sr. Swift Mobile App Developer We are looking for a Contract Sr. Swift Mobile App Developer to join our team. The ideal candidate will have experience in iOS mobile development, S…
Urgent Hiring – Senior Java Backend Developer (AWS) Location: Atlanta, GA (Onsite) Experience: 10+ Years (Must) Only Local Candidates Required Skills: ✅ Java 8/11/17 ✅ Spring Boot, Spring Framework, Microservices ✅ AWS (…
Choosing Capgemini means choosing a company where you will be empowered to shape your career in the way you’d like, where you’ll be supported and inspired by a collaborative community of colleagues around the world, and…
data processing pipeline. The ideal candidate will bring strong backend expertise, a problem-solving mindset, and experience in developing high-performance, distributed systems aligned with modern architecture practices.…
Job Title: Senior Java Full Stack Developer Location: Atlanta, GA (In-person interview is required) Duration: Longterm contract position Visa: GC & USC Client: Infosys/Truist Required Skills ~8+ years of Java development…
Job Description Job Description We're looking for an Application Support Engineer to join our Technical Operations team to make sure all our systems are running smoothly, and our clients are receiving exceptional service…
guidance and mentorship on design patterns, code quality, and engineering best practices across the backend. Build Scalable Systems: Develop, maintain, and optimize fault-tolerant services using Go to support our growing…
by increasing our capabilities to deliver rapidly and efficiently while providing excellent value for the organization. The Stack Developer will work with stakeholders – both business and IT to be responsible for develop…
What game developers earn in Atlanta
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $29–$43 | $61k–$90k |
| Mid level | $43–$62 | $90k–$128k |
| Senior | $59–$81 | $122k–$168k |
Adjusted for the Atlanta market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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