Engineering & IT · Atlanta, GA

Game Developer jobs in Atlanta, GA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

578
Open roles today
$29–$81/hr
Typical pay range
$109k
Median, full-time
12
Fresh in this list

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01

Open game developer roles

12 shown of 578 · sorted by freshness

Senior .Net Developer

Mindlance · Atlanta, GA

Backed Lending project.Bachelor Degree: (Required, Preferred or Not Required)Required.Role Responsibilities: (what they will be doing) Develop customized coding, software integration, perform analysis, configure solution…

Posted 2d ago
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Application Developer 3

Mindlance · Atlanta, GA

Apache Spark (PySpark, Scala, or Spark SQL). • Proficiency with Databricks, Delta Lake, and notebook based development. • Experience developing applications within OutSystems, including Reactive and/or Traditional Web de…

Posted 2d ago
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Back End Engineer III

KForce · Atlanta, GA
$71 - $81 per hour

Kforce is seeking a Back End Engineer III to join their team in Atlanta, GA.Responsibilities:* Gathering functional requirements, developing technical specifications, and project & test planning* Develop scalable, effici…

Posted 3d ago
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Senior Full Stack Engineer

Humana · Atlanta, GA
$106.9k - $147k

applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…

Posted 3d ago
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Senior Java Developer

KForce · Atlanta, GA
$42 - $48 per hour

DescriptionKforce has a client seeking a remote Senior Java Developer to join their team. They are focused on developing and enhancing enterprise applications that support critical customer and business operations. This…

Posted 3d ago
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Lead Java Practice Architect (AWS)

TEKsystems · Atlanta, GA
$160k - $225k

across teams, including validation, security, and IP/privacy considerations Evaluates and enables adoption of AI tools that improve developer productivity and quality (e.g., code generation, testing, documentation) When…

Posted 3d ago
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Staff Product Manager, AI Developer Platform

Jones Lang LaSalle · Atlanta, GA
$150k - $250k

team as we help shape a brighter way forward. JLL is a Fortune 200 real estate and investment management company. Falcon is JLL's developer platform: the CI/CD, developer portal, and dependency tooling every engineering…

Posted 3d ago
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Sr. Lead Software Engineer

JP Morgan Chase · Atlanta, GA

Be an integral part of an agile team that's constantly pushing the envelope to enhance, build, and deliver top-notch technology products. As a Sr. Lead Software Engineer at JPMorgan Chase within the Enterprise Technology…

Posted 5d ago
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02

What game developers earn in Atlanta

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$43 $61k–$90k
Mid level $43–$62 $90k–$128k
Senior $59–$81 $122k–$168k

Adjusted for the Atlanta market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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