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Game Developer jobs in Jacksonville, FL
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Job-ID29344821Reference26-26657Job Description: The role Senior hands-on engineer to own the technical integrity of a core backend platform — holding engineering quality, making build-vs-configuration calls under archite…
Job-ID29344820Reference26-26656The role Senior hands-on engineer to own a data and event backbone — how events flow, and how live and historical data are separated, stored, secured, and served. Accountable for delivering…
capabilities, strengths, and gaps Set and communicate technical direction that supports consistent delivery across teams and offices Develop, maintain, and implement practice standards, processes, and tools to improve qu…
medical device software meets approved design inputs, functional requirements, performance expectations, and regulatory requirements.· Develop, review, and execute V&V protocols; analyze results; investigate anomalies; a…
Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…
and out of cycle requests from systems/software owners • Collects and presents data for reporting and planning • Assists with developing tactical strategies, processes and procedures related to systems/application admini…
platform, server, and network-related issues, including active participation during service incidents and outage response calls.• Develop and maintain scripts and deployment workflows using tools such as PowerShell, Pyth…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
functionality Identifying key drivers of a problem and proposes technical solutions using analysis, experience, and decision making Developing solutions to client problems through application of methods and tools; valida…
work of the design team through the schematic design development and contract document phase of a project.Lead, manage, mentor and develop less experienced engineers and designers. Manage and coordinate workload to compl…
care was taken to include all competencies needed to successfully perform in this position. However, for Americans with Disabilities Act (ADA) purposes, the essential functions of the job may or may not have been describ…
What game developers earn in Jacksonville
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $27–$40 | $56k–$83k |
| Mid level | $40–$57 | $83k–$118k |
| Senior | $54–$75 | $113k–$155k |
Adjusted for the Jacksonville market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
Applying for game developer jobs in Jacksonville?
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