Engineering & IT · Jacksonville, FL

Game Developer jobs in Jacksonville, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

228
Open roles today
$27–$75/hr
Typical pay range
$100k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 228 · sorted by freshness

Salesforce Web Developer

Staffxpert LLC · Jacksonville, FL

decoration: none; color: #464feb; } tr th, tr td { border: 1px solid #e6e6e6; } tr th { background-color: #f5f5f5; } Salesforce Web Developer (Experience Cloud & Lightning Web Components) Location: Hybrid (Jacksonville,…

Posted yesterday
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Application Support Engineer

2T Consulting · Jacksonville, FL · Full-time

We are seeking an experienced Application Support Engineer to provide L2 production support for critical investment banking applications. The ideal candidate should have strong experience in database support, Unix/Linux…

Posted 5d ago
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Applications Engineer

AWC, Inc · Jacksonville, FL

Control Panel Design, and Power Distribution Troubleshoot existing facilities and networks to get customers back up and running Develop Bills-Of-Material based on customer requirements Demonstrate hardware and software p…

Posted 5d ago
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Mobile Developer

Robert Half · Jacksonville, FL

Job Description Job Description We are looking for an experienced Mobile Developer to create and support Android-based payment applications in Jacksonville, Florida. This position focuses on building dependable, secure m…

Posted 6d ago
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Application Support Engineer

Siri InfoSolutions Inc · Jacksonville, FL · Full-time
$80k - $90k

Hi, I hope you're doing well. I had a chance to review your profile and wanted to discuss a full-time hire position with our client a major Systems Integrator. Please review the JD below and let me know if you would be i…

Posted 1w ago
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Application Engineer

Stellar Energy Americas Inc · Jacksonville, FL

optimum weather design point based on project specific location. Design and specify the process around the optimum design point. Develop and improve thermal performance analysis tools to understand system performance. An…

Posted 1w ago
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Ansible Automation Platform Engineer

2T Consulting · Jacksonville, FL · Temporary

Seeking an experienced Ansible Automation Platform Engineer to design, develop, and support enterprise automation solutions using Red Hat Ansible Automation Platform (AAP). Responsible for creating automation workflows,…

Posted 1mo ago
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Salesforce Web Developer

System One · Jacksonville, FL · Temporary
$170 per hour

Job Title: Salesforce Web Developer Location: Jacksonville, Florida Type: Contract To Hire Responsibilities Develop Salesforce frontend solutions using Lightning Web Components (LWC), Aura Components, and Visualforce (VF…

Posted 1mo ago
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(Full stack) Java/react Developer

ARC Group · Jacksonville, FL

Job Description Job Description (Full stack) Java/react Developer - Remote ARC Group has an immediate opportunity for a(Full stack) Java/react Developer! This position is 100% remote. This is starting out as a contract p…

Posted 4mo ago
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02

What game developers earn in Jacksonville

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $56k–$83k
Mid level $40–$57 $83k–$118k
Senior $54–$75 $113k–$155k

Adjusted for the Jacksonville market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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