Engineering & IT · Jacksonville, FL

Game Developer jobs in Jacksonville, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

113
Open roles today
$27–$75/hr
Typical pay range
$100k
Median, full-time
11
Fresh in this list

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01

Open game developer roles

12 shown of 113 · sorted by freshness

Engineering - Lead Engineer

Mindlance · Jacksonville, FL

Job-ID29344821Reference26-26657Job Description: The role Senior hands-on engineer to own the technical integrity of a core backend platform — holding engineering quality, making build-vs-configuration calls under archite…

Posted 2d ago
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Engineering - Core Engineer

Mindlance · Jacksonville, FL

Job-ID29344820Reference26-26656The role Senior hands-on engineer to own a data and event backbone — how events flow, and how live and historical data are separated, stored, secured, and served. Accountable for delivering…

Posted 2d ago
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Test Engineer II

Planet Pharma · Jacksonville, FL

medical device software meets approved design inputs, functional requirements, performance expectations, and regulatory requirements.· Develop, review, and execute V&V protocols; analyze results; investigate anomalies; a…

Posted 3d ago
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Cloud Security Engineer Manager

Deloitte · Jacksonville, FL
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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Sr. Cloud Systems Engineer

Mindlance · Jacksonville, FL

and out of cycle requests from systems/software owners • Collects and presents data for reporting and planning • Assists with developing tactical strategies, processes and procedures related to systems/application admini…

Posted 4d ago
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Cloud Engineer

Robert Half · Jacksonville, FL

platform, server, and network-related issues, including active participation during service incidents and outage response calls.• Develop and maintain scripts and deployment workflows using tools such as PowerShell, Pyth…

Posted 4d ago
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DevOps Engineer III

Deloitte · Jacksonville, FL
$116.2k - $229.1k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 4d ago
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Lead Mechanical Power Engineer

HDR · Jacksonville, FL

work of the design team through the schematic design development and contract document phase of a project.Lead, manage, mentor and develop less experienced engineers and designers. Manage and coordinate workload to compl…

Posted 5d ago
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02

What game developers earn in Jacksonville

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $56k–$83k
Mid level $40–$57 $83k–$118k
Senior $54–$75 $113k–$155k

Adjusted for the Jacksonville market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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