Engineering & IT · Tampa, FL

Game Developer jobs in Tampa, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

246
Open roles today
$28–$78/hr
Typical pay range
$105k
Median, full-time
12
Fresh in this list

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01

Open game developer roles

12 shown of 246 · sorted by freshness

Salesforce Developer (CPQ)

Accenture · Tampa, FL

collaborative team of experts where they can learn from each other and solve the world’s most complex client challengesYou are:A Salesforce Developer with hands on CPQ development experienceThe work:Design, develop, and…

Posted 2d ago
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Java Fullstack Developer

Infosys Technologies · Tampa, FL

maintain code repositories Implement test strategies, analyse results, and coordinate bug fixes to uphold the software quality standards Develop user training programs, documentation, and support frameworks to ensure a s…

Posted 3d ago
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Senior Application Support Engineer (SRE)

DTCC- The Depository Trust & Clearing Corporation · Tampa, FL

Are you ready to make an impact at DTCC?Do you want to work on innovative projects, collaborate with a dynamic and supportive team, and receive investment in your professional development? At DTCC, we are at the forefron…

Posted 3d ago
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Senior Full Stack Engineer

Humana · Tampa, FL
$106.9k - $147k

applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…

Posted 3d ago
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Java Architect

Infosys Technologies · Tampa, FL

comparative analysis in line with client's business requirement, thereby identifying optimal architectural solution options Participate in developing integration strategies based on validation of proof of concept of prop…

Posted 3d ago
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Lead Infrastructure Engineer

JP Morgan Chase · Tampa, FL

Key ResponsibilitiesMainframe modernization enablementPartner with application and platform teams to migrate and modernize mainframe-adjacent workloads (e.g., rehost/refactor components, distributed integrations, data mo…

Posted 3d ago
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Senior Cloud Engineer

Fisher Investments · Tampa, FL
$10k

looking for a Senior Cloud Engineer to support our Cloud Platform team. If you are looking for an opportunity to make an impact as we develop scalable and strategic solutions to support our global growth, we want to hear…

Posted 3d ago
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Lead AI Automation Engineer

Humana · Tampa, FL
$129.3k - $177.8k

application development, automation engineering, platform engineering, or enterprise systems integration.2+ years of hands-on experience developing AI/ML, generative AI, intelligent automation, or advanced automation sol…

Posted 3d ago
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02

What game developers earn in Tampa

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$42 $59k–$87k
Mid level $42–$60 $87k–$124k
Senior $57–$78 $119k–$163k

Adjusted for the Tampa market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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