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Game Developer jobs in Tampa, FL
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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collaborative team of experts where they can learn from each other and solve the world’s most complex client challengesYou are:A Salesforce Developer with hands on CPQ development experienceThe work:Design, develop, and…
sanctions/regulatory standards (e.g., OFAC, EU, UN, and other applicable sanctions lists; watchlist screening protocols) to define and develop solutions to high-level problemsServe as the senior technical expert on sanct…
maintain code repositories Implement test strategies, analyse results, and coordinate bug fixes to uphold the software quality standards Develop user training programs, documentation, and support frameworks to ensure a s…
Are you ready to make an impact at DTCC?Do you want to work on innovative projects, collaborate with a dynamic and supportive team, and receive investment in your professional development? At DTCC, we are at the forefron…
applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…
comparative analysis in line with client's business requirement, thereby identifying optimal architectural solution options Participate in developing integration strategies based on validation of proof of concept of prop…
Key ResponsibilitiesMainframe modernization enablementPartner with application and platform teams to migrate and modernize mainframe-adjacent workloads (e.g., rehost/refactor components, distributed integrations, data mo…
issues, provide evaluation of business process, system process, and industry standards, and make evaluative judgementRecommend and develop security measures in post implementation analysis of business usage to ensure suc…
looking for a Senior Cloud Engineer to support our Cloud Platform team. If you are looking for an opportunity to make an impact as we develop scalable and strategic solutions to support our global growth, we want to hear…
application development, automation engineering, platform engineering, or enterprise systems integration.2+ years of hands-on experience developing AI/ML, generative AI, intelligent automation, or advanced automation sol…
DESCRIPTION:Duties: Design, develop and implement software solutions. Solve business problems through progressive, innovative, and resilient engineering practices. Responsible for all aspects of the Software Development…
What game developers earn in Tampa
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$42 | $59k–$87k |
| Mid level | $42–$60 | $87k–$124k |
| Senior | $57–$78 | $119k–$163k |
Adjusted for the Tampa market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
Applying for game developer jobs in Tampa?
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