Engineering & IT · New Orleans, LA

Game Developer jobs in New Orleans, LA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

45
Open roles today
$27–$75/hr
Typical pay range
$100k
Median, full-time
8
Fresh in this list

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01

Open game developer roles

12 shown of 45 · sorted by freshness

AI/Data Engineer

Blue Ribbon Global Technologies · New Orleans, LA

We are seeking an AI Data Integration Engineer with strong hands-on experience in Snowflake, healthcare claims data, and practical AI/LLM integration. This role will lead the creation of a sanitized claims data layer (Sn…

Posted 2d ago
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Cloud Security Engineer Manager

Deloitte · New Orleans, LA
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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Senior Application/Infrastructure Support Engineer

Syms Strategic Group, LLC (SSG) · Metairie, LA · Full-time
$85.39k - $116.98k

Essential Duties and Responsibilities Perform high-level, day-to-day operational support of complex application cloud systems Develop solutions to routine technical problems of limited scope Follow standard practices and…

Posted 3d ago
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Data Platform Engineer

Syms Strategic Group, LLC (SSG) · Metairie, LA · Full-time
$85.39k - $116.98k

Syms Strategic Group (SSG) is seeking a talented Data Platform Engineer Location: Remote Department: Veterans Affairs (VA) Type: Full Time Min. Experience: Experienced Security Clearance Level: Public Trust (MBI) Salary…

Posted 3d ago
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Area Leader

Smucker · New Orleans, LA

with operating teams to address safety concerns and assist in resolutionResponsible for driving department issues to root cause and developing a zero-loss and continuous improvement culturePerformance management, staffin…

Posted 5d ago
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Lead Engineer, Project Engineering

Florida Crystals Corporation · Arabi, LA

Plan, execute, and finalize complex projects and programs from initiation to closure, ensuring alignment with company objectives. Develop program investment strategies including scope, goals, deliverables, and success cr…

Posted 1w ago
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.NET ASP.NET Developer - REMOTE

NTT DATA, Inc. · New Orleans, LA
$68.08k - $118.19k

want to be part of an inclusive, adaptable, and forward-thinking organization, apply now. We are currently seeking a .NET ASP.NET Developer - REMOTE to join our team in New Orleans, Louisiana (US-LA), United States (US).…

Posted 3w ago
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Senior Solutions Engineer II

Susco · New Orleans, LA · Full-time
$145k - $185k

in JavaScript ~ Highly proficient in Team Git branch management ~ Minimum 5 years experience leading a team of 5+ software developers ~ Experience with common integration protocols including but not limited to SOAP, REST…

Posted 2mo ago
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Security Engineer - Systems Integrator

New Orleans, LA · Full-time
$60k - $80k

remediation steps, and internal processes Collaborate with internal teams to improve security operations and service delivery Develop deeper expertise across multiple security disciplines over time Required Skills & Qual…

Posted 4mo ago
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02

What game developers earn in New Orleans

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $56k–$83k
Mid level $40–$57 $83k–$118k
Senior $54–$75 $113k–$155k

Adjusted for the New Orleans market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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