Engineering & IT · Austin, TX

Game Developer jobs in Austin, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

770
Open roles today
$30–$83/hr
Typical pay range
$112k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 770 · sorted by freshness

Full Stack .NET Developer

Allied Consultants, Inc. · Austin, TX · Temporary

top-tier technical and business professionals within Texas State Agencies. We are currently seeking an experienced Full Stack .NET Developer to play a key role within a high-impact technical services team. Location of jo…

Posted yesterday
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Senior Fullstack/Frontend Engineer

General Motors · Austin, TX · Full-time
$144.7k - $261.3k

organization, we’re combining cutting-edge research, robust engineering, and large-scale systems to make this future a reality. Our team is developing national-scale, next-generation mapping systems from the ground up—co…

Posted 2d ago
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.NET Full Stack Developer (Blazor)

ACS Consultancy Services · Austin, TX

Job Title: .NET Full Stack Developer (Blazor) Location: Texas (Onsite) We are currently seeking candidates who meet the following qualifications: Key Responsibilities Develop software solutions by analyzing business requ…

Posted 1w ago
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Full Stack (.NET) Developer

Darbytek · Austin, TX

incorporating solid object oriented design principles and patterns Collaborate with product owners, business analysts and fellow developers to solve problems and document solutions Design and implement applications, serv…

Posted 1w ago
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Sr, Full Stack .NET Developer

Siritech Solutions Corp · Austin, TX

Job Description Job Description Senior Full Stack .NET Developer (.NET Core, React, Azure, Power BI) Total Required Experience in Years: 14+ Years Mode of Work: 100% OnsiteAusti, TX (Texas Local Candidates Only) Seeking…

Posted 3w ago
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Lead Mobile Engineer

Workshop Hiring · Austin, TX
$160k - $210k

also signed with a top-tier contract manufacturer and will launch commercially in Q1 2027. About the role As the Lead Mobile Developer, you'll own and scale the React Native application that serves as the main touchpoint…

Posted 1mo ago
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Full Stack Java Developer

Intiva Health · Austin, TX

technologies, etc.) such as PHP, Java, Java IDE, Python, .NET, for company’s software products. Work with product development team to develop and maintain the Intiva Health platform using existing tools and technologies,…

Posted 1mo ago
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Front-End Senior Software Engineer

Steadily · Austin, TX

Job Description Job Description Location: Austin, TX Employment Type: Full-time, In-Office Department: Engineering Salary: Top of market salary + equity We're hiring a Front-End Senior Software Engineer with experience b…

Posted 3mo ago
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02

What game developers earn in Austin

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $30–$44 $63k–$92k
Mid level $44–$63 $92k–$131k
Senior $61–$83 $126k–$173k

Adjusted for the Austin market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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