seeking a Director of Frontend Engineering to lead and evolve a high-performing team focused on frontend platforms, accessibility, developer tooling, shared services, and monorepo management. The ideal candidate combines…
Game Developer jobs in Austin, TX
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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At Expedia Group, we help travelers explore the world, one journey at a time. As a global travel company powered by passionate people, trusted partnerships, and leading technology, we connect travelers, partners, and adv…
TrendAI, the global AI security leader and enterprise business unit of Trend Micro, empowers organizations with full AI visibility and consolidated security that inspires confidence, drives innovation, and eliminates ris…
Job-ID27909952Reference26-09665Remote20% RemoteJob Description: Hybrid - Mondays Wednesdays, Thursdays on site.Required qualifications:Hands on experience gained through at least 6 years in a complex software development…
to be part of an inclusive, adaptable, and forward-thinking organization, apply now.We are currently seeking a Mobile Application Developer (Kotlin Primary) to join our team in Westlake, Texas (US-TX), United States (US)…
and work to respond to them or advocate for prioritization. • Creating efficient, easy to follow architectural diagrams/documents, developing software codes and automated test scripts. • Architect and develop effective s…
Job DescriptionThe Performance Core Power product line is seeking a System Applications Engineer who is newly graduated from accredited colleges with EE degrees and is excited about working on cutting edge power solution…
be part of an inclusive, adaptable, and forward-thinking organization, apply now.We are currently seeking a iOS Mobile Application Developer (Swift Primary) to join our team in Westlake, Texas (US-TX), United States (US)…
schemas, metadata, diagnostics, and artifacts; enable storage in Databricks for analytics, trend analysis, data mining, and reporting. Develop APIs and integrations connecting test execution, test management, issue track…
business partners to design and maintain optimal programming and environment solutions. Job activities will involve researching, developing solutions and supporting the tools and processes to gather detailed user require…
communication and computing power needed to drive artificial intelligence, augmented and virtual reality, gaming and so much more, our technology is all around us. We design, develop, manufacture, and service highly comp…
We are looking for an experienced Java Full Stack Engineer with 5+ years of hands-on experience in designing, developing, and supporting scalable enterprise applications using Java and AWS technologies. Must-Have Skills…
What game developers earn in Austin
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $30–$44 | $63k–$92k |
| Mid level | $44–$63 | $92k–$131k |
| Senior | $61–$83 | $126k–$173k |
Adjusted for the Austin market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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