Engineering & IT · Austin, TX

Game Developer jobs in Austin, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

625
Open roles today
$30–$83/hr
Typical pay range
$112k
Median, full-time
11
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 625 · sorted by freshness

Director, Frontend Engineering

Fidelity Investments · Austin, TX

seeking a Director of Frontend Engineering to lead and evolve a high-performing team focused on frontend platforms, accessibility, developer tooling, shared services, and monorepo management. The ideal candidate combines…

Posted yesterday
+ Save to tracker View listing

Mobile Engineer III

Expedia · Austin, TX
$146k

At Expedia Group, we help travelers explore the world, one journey at a time. As a global travel company powered by passionate people, trusted partnerships, and leading technology, we connect travelers, partners, and adv…

Posted 2d ago
+ Save to tracker View listing

Senior Front End Engineer

Trend Micro · Austin, TX

TrendAI, the global AI security leader and enterprise business unit of Trend Micro, empowers organizations with full AI visibility and consolidated security that inspires confidence, drives innovation, and eliminates ris…

Posted 2d ago
+ Save to tracker View listing

IT - .net/C# Developer - Senior

Mindlance · Austin, TX

Job-ID27909952Reference26-09665Remote20% RemoteJob Description: Hybrid - Mondays Wednesdays, Thursdays on site.Required qualifications:Hands on experience gained through at least 6 years in a complex software development…

Posted 2d ago
+ Save to tracker View listing

IT - Java Developer - Senior

Mindlance · Austin, TX

and work to respond to them or advocate for prioritization. • Creating efficient, easy to follow architectural diagrams/documents, developing software codes and automated test scripts. • Architect and develop effective s…

Posted 3d ago
+ Save to tracker View listing

Application Engineer

Renesas Electronics America · Austin, TX

Job DescriptionThe Performance Core Power product line is seeking a System Applications Engineer who is newly graduated from accredited colleges with EE degrees and is excited about working on cutting edge power solution…

Posted 3d ago
+ Save to tracker View listing

IT - Java Developer - Mid-Level

Mindlance · Austin, TX

business partners to design and maintain optimal programming and environment solutions. Job activities will involve researching, developing solutions and supporting the tools and processes to gather detailed user require…

Posted 4d ago
+ Save to tracker View listing
$94.91k - $126.55k

communication and computing power needed to drive artificial intelligence, augmented and virtual reality, gaming and so much more, our technology is all around us. We design, develop, manufacture, and service highly comp…

Posted 5d ago
+ Save to tracker View listing

Java Full Stack Engineer

2T Consulting · Austin, TX · Temporary

We are looking for an experienced Java Full Stack Engineer with 5+ years of hands-on experience in designing, developing, and supporting scalable enterprise applications using Java and AWS technologies. Must-Have Skills…

Posted 1mo ago
+ Save to tracker View listing
02

What game developers earn in Austin

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $30–$44 $63k–$92k
Mid level $44–$63 $92k–$131k
Senior $61–$83 $126k–$173k

Adjusted for the Austin market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in Austin?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
625 Game Developer roles in Austin Save them into one pipeline Save them into your pipeline
Start free My tracker