Engineering & IT · San Antonio, TX

Game Developer jobs in San Antonio, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

258
Open roles today
$27–$74/hr
Typical pay range
$99k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 258 · sorted by freshness

UI Developer (React.js)

Computer Task Group, Inc · San Antonio, TX

Job Description Job Description Overview CTG is seeking to fill a UI Developer (React.js) position for our client. Location: San Antonio, TX (Onsite – 5 days per week) Duration: Ongoing Contract Duties: Design, develop,…

Posted 6d ago
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Senior Full Stack Developer

San Antonio, TX · Temporary

Kforce has a client in San Antonio, TX that is seeking a Senior Full Stack Developer to lead our technical direction and architect scalable digital platforms. This person will make high-level decisions regarding system d…

Posted 1w ago
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Principal Application Engineer (hybrid)

Johnson Controls · San Antonio, TX · Full-time
$90k - $120k

About Johnson Controls Johnson Controls, a global leader in thermal management, mission-critical building systems, energy efficiency, and decarbonization, helps customers use energy more productively, reduce carbon emiss…

Posted 1w ago
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Java Full Stack Developer

Business Needs Inc · San Antonio, TX

Title: Java Full Stack Developer Job Location: San Antonio, Texas, United States of America, 78215 Contract: 12 months Job Description - Position Summary: Designs, develops, tests, and maintains software programs based o…

Posted 1w ago
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Application Developer AI Trainer

DataAnnotation · San Antonio, TX · Full-time
$104k - $208k

grammar. We require a bachelors degree, either completed or currently in progress. We prefer prior experience as a Software Developer, Coder, Software Engineer, or Programmer. We hire candidates only in the US, Canada, t…

Posted 1w ago
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Freelance Mobile App Developer (iOS / Android)

Mindrift · San Antonio, TX · Part-time
$60 per hour

Mindrift is looking for skilled Mobile App Developers (React Native, Flutter, Swift, or Kotlin) to join the Tendem project ( ) and build... ...across categories such as utilities, fitness/wellness, games, productivity, d…

Posted 2w ago
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Principal Software Engineer

General Dynamics Information Technology · San Antonio, TX

Engineer Principal must have experience with: Providing technical leadership and guidance to cross-functional teams (including developers, security engineers, and operations staff) on secure system design, deployment, an…

Posted 3w ago
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Need Java API Developer - San Antonio, TX

ICS Global Soft INC · San Antonio, TX

Job Description Job Description Requirement: Role: JavaAPI Developer Location:San Antonio, TX Duration:Contract – 12 months Interviewprocess: Phone/Skype Job Description: As promised,here are my overall skill sets for AP…

Posted 4mo ago
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02

What game developers earn in San Antonio

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$39 $56k–$82k
Mid level $39–$56 $82k–$116k
Senior $54–$74 $112k–$153k

Adjusted for the San Antonio market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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