rapid prototyping and iterative development ensuring quality is built into all solutions leveraging TDD. Utilise expertise of developing enterprise-level web applications and RESTful APIs using MicroServices, with demons…
Game Developer jobs in San Antonio, TX
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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designsBuild reusable code and libraries for future useOptimize applications for maximum speed and scalabilityWork closely with backend developers to integrate APIs and ensure seamless functionalityParticipate in code re…
Job Description Job Description We are looking for a well-rounded, creative person to join our digital team. In working with the creative team, this person would understand project requirements and work with the digital…
Job Description Job Description Overview CTG is seeking to fill a UI Developer (React.js) position for our client. Location: San Antonio, TX (Onsite – 5 days per week) Duration: Ongoing Contract Duties: Design, develop,…
Kforce has a client in San Antonio, TX that is seeking a Senior Full Stack Developer to lead our technical direction and architect scalable digital platforms. This person will make high-level decisions regarding system d…
About Johnson Controls Johnson Controls, a global leader in thermal management, mission-critical building systems, energy efficiency, and decarbonization, helps customers use energy more productively, reduce carbon emiss…
Title: Java Full Stack Developer Job Location: San Antonio, Texas, United States of America, 78215 Contract: 12 months Job Description - Position Summary: Designs, develops, tests, and maintains software programs based o…
grammar. We require a bachelors degree, either completed or currently in progress. We prefer prior experience as a Software Developer, Coder, Software Engineer, or Programmer. We hire candidates only in the US, Canada, t…
Mindrift is looking for skilled Mobile App Developers (React Native, Flutter, Swift, or Kotlin) to join the Tendem project ( ) and build... ...across categories such as utilities, fitness/wellness, games, productivity, d…
Engineer Principal must have experience with: Providing technical leadership and guidance to cross-functional teams (including developers, security engineers, and operations staff) on secure system design, deployment, an…
Choosing Capgemini means choosing a company where you will be empowered to shape your career in the way you’d like, where you’ll be supported and inspired by a collaborative community of colleagues around the world, and…
Job Description Job Description Requirement: Role: JavaAPI Developer Location:San Antonio, TX Duration:Contract – 12 months Interviewprocess: Phone/Skype Job Description: As promised,here are my overall skill sets for AP…
What game developers earn in San Antonio
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $27–$39 | $56k–$82k |
| Mid level | $39–$56 | $82k–$116k |
| Senior | $54–$74 | $112k–$153k |
Adjusted for the San Antonio market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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