Engineering & IT · Dallas, TX

Game Developer jobs in Dallas, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

1,235
Open roles today
$29–$79/hr
Typical pay range
$106k
Median, full-time
3
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01

Open game developer roles

11 shown of 1,235 · sorted by freshness

424979 / .Net Full Stack Developer

Siri InfoSolutions Inc · Dallas, TX · Full-time
$125k

Job Title: .Net Full Stack Developer Location: Seattle, WA/Dallas, TX Job Type: Permanent Hire Salary: $125K per annum with benefits Job Description: Must Have Technical/Functional Skills Strong hands-on experience with…

Posted yesterday
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.NET Full Stack Developer

Gandiva Insights · Addison, TX

Job Title: .NET Full Stack Developer Location: Charlotte, NC and Addison, TX (Hybrid - 3 Days onsite every week) Job Type: 12-18 Months Contract Job Description: The full-stack .Net developer (with knowledge of PowerShel…

Posted yesterday
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Java Full Stack Developer

American IT Systems · Dallas, TX

Role - Java Full Stack Developer Location - Dallas, TX 6+ Months Contract Responsibilities: Design and develop scalable microservices architectures using Java. Lead the implementation of microservices testing strategies…

Posted yesterday
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$56.6k - $153.3k

This is a Full-Time, On-Site employment opportunity based in the Dallas, TX area. Your future duties and responsibilities Develop multi-layered backend systems using Java, Spring Boot, and PL/SQL . Build RESTful APIs and…

Posted 1w ago
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Software Engineer Lead - Backend

System One · Farmers Branch, TX · Temporary

Title: Software Engineer Lead - Contractor Position Location: Primary: Dallas, TX Secondary: Pittsburgh, PA Roles and Responsibilities: This role will be working directly on the LTP (Transperfect vendor system) and APIs…

Posted 2w ago
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Lead Frontend Developer

Capgemini · Dallas, TX · Full-time
$68.91k - $161.54k

APIs, etc.) into customer-facing solutions. Champion AI-enabled SDLC practices including code generation, automated testing, and developer productivity tools. Mentor engineering teams, provide technical leadership, and s…

Posted 3w ago
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Lead Backend Engineer

Capgemini · Irving, TX · Full-time

Solving the business solutions by working closely with the architects and giving highly to the design strategy and with the developers for the quality results Using business knowledge to translate the vision for division…

Posted 3w ago
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Full Stack .Net Developer

Sparc Technology Services Inc · Irving, TX

Job Description Job Description Position: Full Stack .Net Developer Location: Fremont, CA (Day 1 onsite) About the Role: Our Client is looking for a software developer for its current and next generations of business app…

Posted 4w ago
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$89.6k - $156.7k

a Full Time, On-Site Employment opportunity based in the Dallas, TX. Your future duties and responsibilities . Design and develop multi layered systems using Java, Spring Boot, Angular and PL/SQL . Build RESTful APIs and…

Posted 1mo ago
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Sr. Java Full Stack Developer

System One · Dallas, TX

Job Description Job Description Senior Java Full Stack Developer Full-Time (Direct Hire) Dallas, TX Position Overview We are seeking a Senior Java Full Stack Developer to design, build, and deliver scalable enterprise ap…

Posted 1mo ago
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Senior Backend .NET Developer

Billee.AI · Dallas, TX · Full-time

Senior Backend .NET Developer Overview Billee's billing platform processes utility charges for thousands of multifamily properties across the country. When it's running well, property managers don't think about it. When…

Posted 2mo ago
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02

What game developers earn in Dallas

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$42 $60k–$88k
Mid level $42–$60 $88k–$125k
Senior $58–$79 $120k–$165k

National ranges — pay in Dallas typically tracks these.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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