Job Title: .Net Full Stack Developer Location: Seattle, WA/Dallas, TX Job Type: Permanent Hire Salary: $125K per annum with benefits Job Description: Must Have Technical/Functional Skills Strong hands-on experience with…
Game Developer jobs in Dallas, TX
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Job Title: .NET Full Stack Developer Location: Charlotte, NC and Addison, TX (Hybrid - 3 Days onsite every week) Job Type: 12-18 Months Contract Job Description: The full-stack .Net developer (with knowledge of PowerShel…
Role - Java Full Stack Developer Location - Dallas, TX 6+ Months Contract Responsibilities: Design and develop scalable microservices architectures using Java. Lead the implementation of microservices testing strategies…
This is a Full-Time, On-Site employment opportunity based in the Dallas, TX area. Your future duties and responsibilities Develop multi-layered backend systems using Java, Spring Boot, and PL/SQL . Build RESTful APIs and…
Title: Software Engineer Lead - Contractor Position Location: Primary: Dallas, TX Secondary: Pittsburgh, PA Roles and Responsibilities: This role will be working directly on the LTP (Transperfect vendor system) and APIs…
APIs, etc.) into customer-facing solutions. Champion AI-enabled SDLC practices including code generation, automated testing, and developer productivity tools. Mentor engineering teams, provide technical leadership, and s…
Solving the business solutions by working closely with the architects and giving highly to the design strategy and with the developers for the quality results Using business knowledge to translate the vision for division…
Job Description Job Description Position: Full Stack .Net Developer Location: Fremont, CA (Day 1 onsite) About the Role: Our Client is looking for a software developer for its current and next generations of business app…
a Full Time, On-Site Employment opportunity based in the Dallas, TX. Your future duties and responsibilities . Design and develop multi layered systems using Java, Spring Boot, Angular and PL/SQL . Build RESTful APIs and…
Job Description Job Description Senior Java Full Stack Developer Full-Time (Direct Hire) Dallas, TX Position Overview We are seeking a Senior Java Full Stack Developer to design, build, and deliver scalable enterprise ap…
Senior Backend .NET Developer Overview Billee's billing platform processes utility charges for thousands of multifamily properties across the country. When it's running well, property managers don't think about it. When…
What game developers earn in Dallas
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $29–$42 | $60k–$88k |
| Mid level | $42–$60 | $88k–$125k |
| Senior | $58–$79 | $120k–$165k |
National ranges — pay in Dallas typically tracks these.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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