Engineering & IT · Dallas, TX

Mobile Developer jobs in Dallas, TX

Mobile developers build apps for iOS and Android, either natively in Swift and Kotlin or with cross-platform tools like React Native and Flutter, and ship them through the app stores.

625
Open roles today
$35–$91/hr
Typical pay range
$122k
Median, full-time
3
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01

Open mobile developer roles

10 shown of 625 · sorted by freshness

Senior Principal Embedded Software Engineer

Atlantis IT group · Dallas, TX

Network Linux) across next-generation vendor hardware platforms built on Broadcom silicon. Optimize Silicon Performance: Architect, develop, and configure advanced forwarding pipelines (including L2/L3, VxLAN, EVPN, MPLS…

Posted yesterday
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Embedded Firmware Engineer

The AES Group · Dallas, TX

working in large Agile teams, and capable of driving technical ownership and leadership. Key Responsibilities: Design, develop, debug, and test bare-metal firmware using C/C++ Work on low-level firmware for microcontroll…

Posted yesterday
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Embedded Firmware Developer

Applied Concepts · Richardson, TX

Job Description Job Description Embedded Firmware Developer Applied Concepts, Inc. – Richardson, TXEmbedded Firmware Developer – Job Overview: Applied Concepts has been known as the industry leader in exceptional law enf…

Posted 4d ago
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Embedded Software Engineer

IERUS Technologies, Inc. · Dallas, TX · Full-time

customers with a diverse set of competencies including software development, air and missile defense, and systems engineering. IERUS develops value for our defense and commercial customers through accelerations of the te…

Posted 1w ago
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$113.22 per hour

Software Engineer Level 5, Grand Prairie, TX (Secret Clearance) DESCRIPTION: Seeking an Embedded Software Engineer to design, develop, and implement embedded C/C++ software for the missile programs full-time at Grand Pra…

Posted 1w ago
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$113.22 per hour

Software Engineer Level 5, Grand Prairie, TX (Secret Clearance) DESCRIPTION Seeking an Embedded Software Engineer to design, develop, and implement embedded software for the missile programs full-time at Grand Prairie, T…

Posted 1w ago
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Embedded S/W Engineer

System One · Grand Prairie, TX
$75 - $90 per hour

Work Model: Onsite Hours: 40.0 hours per week Security Clearance: Must have Active SECRET Clearance Responsibilities Design, develop, and maintain real-time embedded software in C/C++ (version 11 or higher). Collaborate…

Posted 3w ago
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$113.22 per hour

Software Engineer Level 5, Grand Prairie, TX (Secret Clearance) DESCRIPTION: Seeking an Embedded Software Engineer to design, develop, and implement embedded software. Team members will analyze algorithm descriptions pro…

Posted 3w ago
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C/C++ Embedded S/W Engineer

System One · Grand Prairie, TX

Job Description Job Description Do not enter a job description in this field. AI will refine the above job description within approximately 15 minutes, after which you may review, edit, approve, and publish the position.…

Posted 3w ago
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02

What mobile developers earn in Dallas

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $35–$48 $72k–$100k
Mid level $48–$70 $100k–$145k
Senior $67–$91 $140k–$190k

National ranges — pay in Dallas typically tracks these.

03

What employers ask for

The skills these listings keep naming

Swift/SwiftUI or Kotlin/ComposeReact Native or FlutterMobile app architecture (MVVM)REST APIs and offline syncApp store release processPerformance and battery profilingPush notificationsUI testing and crash monitoring
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Native or cross-platform — how do you choose for a given product?

Frame it as tradeoffs: team size, performance needs, platform-specific features, and long-term maintenance. Avoid religious answers in either direction.

How do you handle offline support and data sync?

Discuss local storage, sync strategies, and conflict resolution. Acknowledging that sync is genuinely hard reads as experience, not weakness.

Walk me through your app release process.

Cover build automation, staged rollouts, crash monitoring, and how you handle a bad release you cannot instantly roll back. Store review constraints are the key difference from web.

How do you keep an app responsive and battery-friendly?

Talk about keeping work off the main thread, profiling tools, and being deliberate with background tasks and network calls.

Tell me about a platform-specific problem you had to solve.

A concrete story — an OS update breaking behavior, a permissions change, a device-specific bug — shows you have shipped for real.

How do you structure an app so it stays maintainable as it grows?

Describe your architecture pattern and, more importantly, why: testability, separation of UI and logic, and how new developers find their way around.

How do you test a mobile app beyond unit tests?

Mention UI tests, device labs or simulators, beta channels like TestFlight, and crash/analytics monitoring after release.

05

Resume tips that move the needle

For mobile developers specifically — generic advice costs you here

01

Link your published apps and include store metrics if favorable — downloads, ratings, or featured placements.

02

State your platform depth clearly: iOS, Android, or cross-platform, with the languages and years for each.

03

Mention release ownership — shipping to the App Store or Play Store, staged rollouts, crash-rate improvements.

04

Quantify quality: crash-free rate, app size reduction, startup time improvements.

05

If you worked on a well-known app, name your specific features rather than the app alone.

06

Where this role goes

Typical progression

01 Junior Mobile Developer
02 Mobile Developer
03 Senior Mobile Developer
04 Staff Mobile Engineer
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