Engineering & IT · Fort Worth, TX

Game Developer jobs in Fort Worth, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

274
Open roles today
$28–$77/hr
Typical pay range
$103k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 274 · sorted by freshness

Sr. Full stack Software Engineer (Java/React)

Pinnacle Group · Fort Worth, TX · Temporary
$60 - $62 per hour

, Information Systems, or a related technical discipline, or equivalent experience/training. ~7+ years of experience designing, developing, and implementing large-scale solutions in production environments. ~Master's deg…

Posted 2d ago
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Senior Full-Stack Java Engineer

Pinnacle Group · Fort Worth, TX · Temporary

Angular 2 and up. ~3-5 years of experience with development frameworks such as Spring Boot (required). ~5 years of experience developing full-stack web applications. ~3-5 years of experience working on Agile development…

Posted 1w ago
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Senior .NET Full-Stack Developer & Technical Lead

WORD OF GOD FELLOWSHIP, INC. D/B/A DAYSTAR TELEVISION NETWOR... · Bedford, TX

Network, we use technology to bridge the gap between the Gospel and a global audience. We are seeking a Senior .NET Full-Stack Developer who is more than just a skilled engineer. We are looking for an organized, high-cap…

Posted 1w ago
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Senior Full-Stack Software Engineer (Java/Angular)

Pinnacle Group · Fort Worth, TX · Temporary
$50 - $55 per hour

Job Title: Sr. Full Stack Developer – Java & Angular Location: Fort Worth, TX 76155 (Hybrid) Durations: 6-12+ Months with possible extension and conversions. Job Overview: We are seeking an experienced Senior Full Stack…

Posted 1w ago
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Senior Java Backend Engineer

Pinnacle Group · Fort Worth, TX · Temporary
$60 - $65 per hour

seeking a highly skilled and experienced Sr Engineer - Java to join our team. The ideal candidate will be responsible for designing, developing, and maintaining high-quality software solutions. This role requires a stron…

Posted 1w ago
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Lead .NET Integration Developer/ Engineer

Pinnacle Group · Fort Worth, TX · Temporary
$55 - $60 per hour

development efforts for HRIS integration projects. ~Collaborate with onshore and offshore development teams to ensure project success. ~ Develop backend integration using C#, .Net Core, Azure Functions, and API developme…

Posted 1w ago
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.Net Full stack developer

TECHOAUTH SOLUTIONS LLC · Fort Worth, TX

8. Visualize a proposed system and build it. 9. Assist in generating test cases for new and existing applications. 10. Design, develop and implement software independently or within a team. 11. Serve as a subject matter…

Posted 2mo ago
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Full Stack Developer (Remote)

Mid-States Distributing Co · Fort Worth, TX

, and you like ice cream – Mid-States is the place for you! If you are not, please apply with our competitors! As a talented developer, you will be working on both large and small projects that are sometimes stand alone…

Posted 2mo ago
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Senior Applications Engineer

MP Materials Corp. · Fort Worth, TX

prototyping, and quoting products. Works with customers to transition new products into manufacturing, and scale to high volume. Develop models, tools, presentations, and documents to succinctly summarize and communicate…

Posted 4mo ago
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02

What game developers earn in Fort Worth

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$41 $58k–$85k
Mid level $41–$58 $85k–$121k
Senior $56–$77 $116k–$160k

Adjusted for the Fort Worth market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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