Engineering & IT · Memphis, TN

Game Developer jobs in Memphis, TN

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

157
Open roles today
$25–$70/hr
Typical pay range
$94k
Median, full-time
4
Fresh in this list

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01

Open game developer roles

12 shown of 157 · sorted by freshness

ServiceNow Developer

Whopper Technologies · Memphis, TN

Job Title: ServiceNow Developer Location: Memphis, TN (Onsite Preferred) Seniority on the skill/s required on this requirement: Mid Level Estimated Duration: 3 to 6 Month Contract-to-Hire Work authorization: Must be auth…

Posted yesterday
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Lead Automation Engineer

JABIL CIRCUIT, INC · Memphis, TN · Full-time
$69k - $109k

Salary: $69,000 - 109,000 per year Requirements: We require a bachelors degree in Electrical Engineering, Mechanical Engineering, Computer Engineering, or a related discipline; a masters degree is preferred. We look for…

Posted 2d ago
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Visual Designer

Memphis, TN
$70k - $100k

plastics to join our team at our Innovation Center, in Mooresville, NC. The ideal candidate will be responsible for designing and developing plastic components and products, ensuring functionality, manufacturability, and…

Posted 1w ago
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Lead R&D Engineer

Barnhart Crane & Rigging · Memphis, TN · Full-time

Job Description: The Lead Research & Development Engineer is a senior technical leadership role responsible for both high-level engineering contribution and team-level coordination, mentoring, and delivery. This role foc…

Posted 1w ago
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Mid Level Systems and Security Engineer

EnSafe Inc. · Germantown, TN

Job Description Job Description Do you like working with different project teams in a fast-paced environment? Are you interested in joining an organization focused on making a positive impact? If so, we'd like to talk wi…

Posted 1w ago
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IT Software Development Specialist Sr

Apidel Technologies · Memphis, TN

Contract to Hire and Open to Memphis, Dallas (preferred) and Open to Remote (as needed) Job Profile Summary/Primary Purpose: To develop, maintain, test and debug software and data integration solutions to meet generally…

Posted 3w ago
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Solution Design Engineer (Remote)

CEVALogistics · Memphis, TN · Full-time
$98.8k - $123.5k

Engineering support may include data analysis, concept of operations, design layouts, identifying processes, build engineering models and develop customer proposals. Continuous development of engineering skills to design…

Posted 1mo ago
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Senior Full Stack Developer

Intellivo · Memphis, TN

Job Description Job Description Salary: Role Summary The Senior Full Stack Developer is responsible for designing, building, and maintaining software solutions that support Intellivo's case management platform modernizat…

Posted 1mo ago
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Senior Field Service Engineer - PLC Systems

Gpac · Memphis, TN · Full-time
$45 - $55 per hour

Position Overview We are seeking a highly skilled Field Service Engineer to install, commission, maintain, and troubleshoot industrial material handling and process equipment at customer manufacturing facilities across N…

Posted 5mo ago
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Lead Mechanical Engineer II - Full-Time

Gpac · Memphis, TN · Full-time
$130k - $200k

Lead Mechanical Engineer II - Full-Time Location: Tennessee Industry: Manufacturing / R&D / Industrial Engineering Schedule: Full-Time | 1st Shift ⚙️ Position Summary We are seeking an experienced Lead Mechanical Enginee…

Posted 6mo ago
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02

What game developers earn in Memphis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $25–$37 $53k–$77k
Mid level $37–$53 $77k–$110k
Senior $51–$70 $106k–$145k

Adjusted for the Memphis market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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