Engineering & IT · Memphis, TN

Game Developer jobs in Memphis, TN

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

94
Open roles today
$25–$70/hr
Typical pay range
$94k
Median, full-time
8
Fresh in this list

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01

Open game developer roles

11 shown of 94 · sorted by freshness

Cloud Security Engineer Manager

Deloitte · Memphis, TN
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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IT Software Development Advisor

Mindlance · Memphis, TN

strategies for maintaining JURIS data and application integration. Collaborates with management and colleagues throughout CMS and develops overall designs and defines projects for implementation of strategic technology i…

Posted 4d ago
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IT Systems Analyst Specialist

Mindlance · Memphis, TN

Job-ID28076953Reference26-11693Remote100% Remote Description: **This position is Contract to Hire and Open to Memphis and Remote** MANAGER'S NOTES 2+ years of accounts payable or related experience, preferably in hi…

Posted 4d ago
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IT Project Management Specialist Sr

Mindlance · Memphis, TN

Job-ID28668323Reference26-17627Remote50% Remote Duties: **This position is Contract to Hire and PREFERS Memphis, TN or Irving, TX** Open to remote if needed* *Will be hybrid position if candidate lives near/in Memphis or…

Posted 5d ago
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Content Management Solutions Architect

NTT DATA · Memphis, TN

At NTT DATA Services, we know that with the right people on board, anything is possible. The quality, integrity, and commitment of our employees are key factors in our company’s growth, market presence and our ability to…

Posted 5d ago
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$50 per hour

Ability to work onsite in Memphis, TN and participate in a rotational 24/7 support schedule. PREFERRED QUALIFICATIONS Experience developing and integrating RESTful APIs. Hands-on familiarity with enterprise schedulers li…

Posted 4w ago
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Lead Mechanical Engineer II - Full-Time

Gpac · Memphis, TN · Full-time
$130k - $200k

Lead Mechanical Engineer II - Full-Time Location: Tennessee Industry: Manufacturing / R&D / Industrial Engineering Schedule: Full-Time | 1st Shift ⚙️ Position Summary We are seeking an experienced Lead Mechanical Enginee…

Posted 7mo ago
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02

What game developers earn in Memphis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $25–$37 $53k–$77k
Mid level $37–$53 $77k–$110k
Senior $51–$70 $106k–$145k

Adjusted for the Memphis market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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