Engineering & IT · St. Louis, MO

Game Developer jobs in St. Louis, MO

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

165
Open roles today
$26–$73/hr
Typical pay range
$98k
Median, full-time
9
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 165 · sorted by freshness

Backend Software Engineer

Boeing · Saint Louis, MO · Full-time
$126.65k - $217.35k

Basic C++ or Python knowledge is preferred. Familiarity with Kafka, NiFi, Redis, or RabbitMQ is preferred. Experience developing RESTful APIs for complex datasets is preferred. Experience leading projects is preferred. E…

Posted yesterday
+ Save to tracker View listing

Journeyman Full Stack Developer - St. Louis

Leidos · Saint Louis, MO · Full-time
$69.55k - $125.73k

Responsibilities: Maintain maritime systems software through adaptive, corrective, preventive, and perfective maintenance. Design, develop, and automate testing of software modules using established practices and pattern…

Posted yesterday
+ Save to tracker View listing

Journeyman Full Stack Engineer

Leidos · Saint Louis, MO · Full-time
$69.55k - $125.73k

after hire. Preferred: proficiency in AWS/cloud technologies and experience with cloud-based architecture. Responsibilities: Develop, maintain, integrate, deploy, and sustain aeronautical systems software. Perform adapti…

Posted yesterday
+ Save to tracker View listing

ServiceNow Developer

KForce · Saint Louis, MO
$58 - $63 per hour

DescriptionKforce has a client that is seeking a ServiceNow Developer in Saint Louis, MO.Summary:We are seeking an experienced ServiceNow professional to support the development, enhancement, and ongoing optimization of…

Posted 3d ago
+ Save to tracker View listing

Simulation Software Engineer - Training Systems

Boeing · Saint Louis, MO · Full-time
$126.65k - $171.35k

ability to obtain a U.S. Security Clearance, which in turn requires U.S. citizenship. We require at least 5 years of experience developing and debugging software in high-level programming languages such as C or C++. We r…

Posted 3d ago
+ Save to tracker View listing

Mid-Level & Senior Systems Engineer - SCARS

Boeing · Saint Louis, MO · Full-time
$112.2k - $185.15k

Responsibilities: Act as the primary SCARS focal point and technical authority for simulator architecture standards and necessary artifacts Develop, assess, and enforce system-level requirements, ICDs, and compliance mat…

Posted 4d ago
+ Save to tracker View listing

Principal Software Engineer, Phantom Works

Boeing · Saint Louis, MO · Full-time
$198.05k - $267.95k

preferred. ~ Strong analytical ability and proficiency with physical modeling and simulation tools is preferred. ~ Experience developing applied physics, modeling, and/or simulation software using MATLAB, Python, Jupyter…

Posted 4d ago
+ Save to tracker View listing

Lead Systems Engineer - Phantom Works

Boeing · Saint Louis, MO · Full-time
$136.85k - $185.15k

Salary: $136,850 - 185,150 per year Requirements: We require a Bachelor of Science degree from an accredited program in engineering, engineering technology, chemistry, physics, mathematics, data science, or computer scie…

Posted 4d ago
+ Save to tracker View listing

Field Application Engineer

ABB · Saint Louis, MO · Full-time

objectives, planning and delivering promotional activities with compelling technical content tailored to target audiences. Lead, develop, and coach the Technical Design and Promotions team, fostering proactive collaborat…

Posted 1w ago
+ Save to tracker View listing

Lead Full-Stack .NET / Angular Engineer

Stellar IT Solutions LLC · Saint Louis, MO

Key Responsibilities Lead technical design and development of enterprise applications using C#/.NET and Angular . Develop scalable REST APIs, microservices, and multi-tenant applications . Work with Angular, TypeScript,…

Posted 2w ago
+ Save to tracker View listing
02

What game developers earn in St. Louis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $26–$39 $55k–$81k
Mid level $39–$55 $81k–$115k
Senior $53–$73 $110k–$152k

Adjusted for the St. Louis market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in St. Louis?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
165 Game Developer roles in St. Louis Save them into one pipeline Save them into your pipeline
Start free My tracker