Design & Creative · St. Louis, MO

UI/UX Designer jobs in St. Louis, MO

Designs digital interfaces and the experiences behind them, turning user research into wireframes, prototypes, and finished screens that are clear, consistent, and easy to navigate.

29
Open roles today
$26–$69/hr
Typical pay range
$92k
Median, full-time
8
Fresh in this list

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01

Open ui/ux designer roles

12 shown of 29 · sorted by freshness

APPAREL GRAPHIC ARTIST

1st Phorm · Fenton, MO · Full-time

ENTHUSIASTIC. BELIEVE. Creative, passionate, and driven Graphic Artist that utilizes a strong sense of brand identity, color, graphic design, and basic production art techniques to create professional artwork that is uni…

Posted yesterday
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Packaging Designer

Saint Louis, MO
$53.95 per hour

Description POSITION SUMMARY: Our Merchandising Specialists leverages their industrial design backgrounds and ability to conceptualize in 3D and develop innovative temporary pre-packed consumer product displays that forc…

Posted 2d ago
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Associate Digital Graphic Designer

Build A Bear Workshop · Saint Louis, MO · Full-time

entertainment company, with diversified categories and consumer segments. Join our dynamic Creative Team as an Associate Digital Graphic Designer specializing in digital assets and motion graphics! Are you passionate abo…

Posted 3d ago
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UX Designer Nearshore

Kforce Technology Staffing · Creve Coeur, MO · Full-time
$123k - $163k

Salary: $123,000 - 163,000 per year Requirements: We need at least 2 years of experience in Product Design, UX Design, UI Design, Human-Centered Design, or a related discipline We expect a strong portfolio that shows dig…

Posted 5d ago
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$150k - $165k

ideas into realities that transform the world for good. Your impact We’re seeking a Design Project Manager to be based in Saint Louis, MO. As a member of our team, you will lead design projects consisting of multi-discip…

Posted 6d ago
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Experience Bath and Kitchen Designer

Iconic Construction LLC · Fenton, MO
$25 - $35 per hour

Iconic Construction LLC is a renowned construction company specializing in designing and building unique, personalized homes that reflect our clients' styles and needs. Our mission is to deliver exceptional craftsmanship…

Posted 1mo ago
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Associate Brand Manager- FURminator

Spectrum Brands · Saint Louis, MO · Full-time

launches. · Collaborate with R&D, packaging, and supply chain to bring products to market on time and on budget. · Assist in packaging design development, ensuring alignment with brand architecture and shelf appeal · Col…

Posted 4mo ago
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Junior Marketing Associate

Aurum Ventures · Saint Louis, MO · Full-time
$600 - $1,150 per week

Junior Marketing Associate Job Type: Full-time, W2 Compensation: $40,000–$55,000 OTE (base or hourly + commission, plus incentives) Location: St. Louis, MO Job description: Aurum Ventures is seeking a hardworking and dri…

Posted 4mo ago
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02

What ui/ux designers earn in St. Louis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $26–$36 $55k–$74k
Mid level $38–$51 $78k–$106k
Senior $51–$69 $106k–$143k

Adjusted for the St. Louis market from national ranges.

03

What employers ask for

The skills these listings keep naming

FigmaWireframing and prototypingUser researchInteraction designDesign systemsUsability testingAccessibility (WCAG)Cross-functional collaboration
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a recent project in your portfolio.

Structure it as problem, constraints, process, and outcome. Spend more time on decisions and trade-offs than on the final screens.

How do you handle disagreement with a product manager about a design decision?

Show that you anchor debates in user evidence and business goals rather than taste. A short story about a productive compromise works well.

How do you approach a redesign when there is no existing research?

Describe lightweight ways to gather signal fast: analytics review, support tickets, a handful of user interviews, and heuristic evaluation.

How do you decide when a design is ready to ship?

Talk about testable success criteria, usability testing, and shipping iteratively. Perfection is not the bar; learning is.

Tell me about a time usability testing changed your design.

Pick a concrete example where you were surprised by users. It signals humility and a genuine research practice.

How do you work with engineers to make sure designs are built as intended?

Mention early involvement, clear specs, design tokens or a shared system, and reviewing builds before release.

05

Resume tips that move the needle

For ui/ux designers specifically — generic advice costs you here

01

Lead with a portfolio link near your name; most hiring managers open it before reading further.

02

Describe outcomes for each project, such as task completion or conversion changes, not just the tools you used.

03

Name the parts of the process you personally owned, since team projects can hide your contribution.

04

List your research methods explicitly, from interviews to usability tests, so the role reads as UX and not only UI.

05

Mention design system work and accessibility practice; both are common screening criteria.

06

Where this role goes

Typical progression

01 Junior UI/UX Designer
02 UI/UX Designer
03 Senior UI/UX Designer
04 Lead Designer
05 Head of Design
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