Engineering & IT · St. Louis, MO

Mobile Developer jobs in St. Louis, MO

Mobile developers build apps for iOS and Android, either natively in Swift and Kotlin or with cross-platform tools like React Native and Flutter, and ship them through the app stores.

58
Open roles today
$32–$84/hr
Typical pay range
$113k
Median, full-time
9
Fresh in this list

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01

Open mobile developer roles

12 shown of 58 · sorted by freshness

Senior Software Engineer (Modern .NET)

Computer Information Concepts · Saint Louis, MO · Full-time
$120k - $160k

Location : Remote — must reside in CO, FL, IA, IL, KS, MO, NE, OH, or TN Travel : Twice yearly — company offsite and customer conference Salary : $120,000–$160,000 annually depending on experience Reports to : CTO **Appl…

Posted yesterday
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Software Engineer (Full-Stack Web)

Computer Information Concepts · Saint Louis, MO · Full-time
$100k - $140k

this role means delivering reliable, maintainable features, collaborating effectively across product design and engineering, and developing a strong understanding of both the customer workflow and the technology supporti…

Posted yesterday
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Systems Integrator

Peraton · Saint Louis, MO
$146k - $234k

Expertise to shorten the timeline associated with adopting, integrating, and properly exposing new Sources/Suppliers products/services and develop trade space options for efficient planning, programming, budgeting, and e…

Posted 2d ago
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ServiceNow Developer

KForce · Saint Louis, MO
$58 - $63 per hour

DescriptionKforce has a client that is seeking a ServiceNow Developer in Saint Louis, MO.Summary:We are seeking an experienced ServiceNow professional to support the development, enhancement, and ongoing optimization of…

Posted 3d ago
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Software Engineer

Saint Louis, MO
$56.67 per hour

Contract salary: $56.67 - 63.33 per hour work hours: 8am to 5pm education: Bachelors responsibilities: Design, develop, test, and maintain robust software solutions using C#, Python, C++, or MATLAB for automated laborato…

Posted 3d ago
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Senior Software Engineer - Vehicle Health Mgmt

Boeing · Saint Louis, MO · Full-time
$160.65k - $217.35k

Senior Software Engineer - Vehicle Health Management to support Boeing Defense, Space & Security Air Dominance programs. Our team develops software that helps maintainers keep military aircraft mission-ready and safe by…

Posted 4d ago
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Software Engineer, Phantom Works

Boeing · Saint Louis, MO · Full-time
$126.65k - $217.35k

research and development team focused on visual modeling and simulation, cross-cutting technologies, prototyping solutions, and developing new business opportunities. This role supports our Open Architecture Systems Inte…

Posted 4d ago
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Junior Software Developer

Interco · Saint Louis, MO · Full-time
$60k - $65k

in the United States, Europe, Latin America, and Asia. Job Description Interco is seeking a talented Junior Software Developer with a strong background in JavaScript and React.js to contribute to an innovative Enterprise…

Posted 2w ago
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Citrix Software Virtualization Engineer

General Dynamics Information Technology · Saint Louis, MO

everything we do. ● Growth: AI-powered career tool that identifies career steps and learning opportunities ● Support: An internal mobility team focused on helping you achieve your career goals ● Rewards: Comprehensive be…

Posted 4w ago
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$68k - $78k

Software Developer – Entry Level Position Description Are you driven by technology’s ability to transform how businesses deliver real impact? Do you enjoy solving problems, building technology solutions, and collaboratin…

Posted 1mo ago
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02

What mobile developers earn in St. Louis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $32–$44 $66k–$92k
Mid level $44–$64 $92k–$133k
Senior $62–$84 $129k–$175k

Adjusted for the St. Louis market from national ranges.

03

What employers ask for

The skills these listings keep naming

Swift/SwiftUI or Kotlin/ComposeReact Native or FlutterMobile app architecture (MVVM)REST APIs and offline syncApp store release processPerformance and battery profilingPush notificationsUI testing and crash monitoring
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Native or cross-platform — how do you choose for a given product?

Frame it as tradeoffs: team size, performance needs, platform-specific features, and long-term maintenance. Avoid religious answers in either direction.

How do you handle offline support and data sync?

Discuss local storage, sync strategies, and conflict resolution. Acknowledging that sync is genuinely hard reads as experience, not weakness.

Walk me through your app release process.

Cover build automation, staged rollouts, crash monitoring, and how you handle a bad release you cannot instantly roll back. Store review constraints are the key difference from web.

How do you keep an app responsive and battery-friendly?

Talk about keeping work off the main thread, profiling tools, and being deliberate with background tasks and network calls.

Tell me about a platform-specific problem you had to solve.

A concrete story — an OS update breaking behavior, a permissions change, a device-specific bug — shows you have shipped for real.

How do you structure an app so it stays maintainable as it grows?

Describe your architecture pattern and, more importantly, why: testability, separation of UI and logic, and how new developers find their way around.

How do you test a mobile app beyond unit tests?

Mention UI tests, device labs or simulators, beta channels like TestFlight, and crash/analytics monitoring after release.

05

Resume tips that move the needle

For mobile developers specifically — generic advice costs you here

01

Link your published apps and include store metrics if favorable — downloads, ratings, or featured placements.

02

State your platform depth clearly: iOS, Android, or cross-platform, with the languages and years for each.

03

Mention release ownership — shipping to the App Store or Play Store, staged rollouts, crash-rate improvements.

04

Quantify quality: crash-free rate, app size reduction, startup time improvements.

05

If you worked on a well-known app, name your specific features rather than the app alone.

06

Where this role goes

Typical progression

01 Junior Mobile Developer
02 Mobile Developer
03 Senior Mobile Developer
04 Staff Mobile Engineer
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