Engineering & IT · Louisville, KY

Mobile Developer jobs in Louisville, KY

Mobile developers build apps for iOS and Android, either natively in Swift and Kotlin or with cross-platform tools like React Native and Flutter, and ship them through the app stores.

10
Open roles today
$32–$83/hr
Typical pay range
$111k
Median, full-time
4
Fresh in this list

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01

Open mobile developer roles

7 shown of 10 · sorted by freshness

ATS Integrated Solutions - Project Engineer

ATS Companies · Louisville, KY · Full-time

COMPANY INFORMATION: Established in 1986, ATS Companies is the leading provider of energy management services, automated control systems, critical airflow solutions, and building systems integration. We aim to be the mar…

Posted yesterday
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Lead AI Automation Engineer

Humana · Louisville, KY
$129.3k - $177.8k

application development, automation engineering, platform engineering, or enterprise systems integration.2+ years of hands-on experience developing AI/ML, generative AI, intelligent automation, or advanced automation sol…

Posted 3d ago
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Cloud Security Engineer Manager

Deloitte · Louisville, KY
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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Senior Full Stack Engineer

Humana · Louisville, KY
$106.9k - $147k

applications that integrate with data governance, metadata, and analytics platforms across the enterprise. This position is ideal for a developer who enjoys working on complex systems, building full-stack applications, a…

Posted 3d ago
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Claude AI Data Engineer

Centstone · Louisville, KY

development , with the ability to leverage Claude AI effectively in data engineering workflows. Key Responsibilities Design, develop, and maintain scalable data pipelines. Develop ETL and data integration processes. Use…

Posted 1w ago
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ICT Lead ( DataCenter Engineering )

System One · Louisville, KY · Full-time

For immediate consideration, please connect with me on LinkedIn at and then email your resume, work authorization status, current location, availability, and compensation expectations directly to ****@*****.*** - make su…

Posted 1mo ago
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Web/App Developer Internship

Reach Alert · Louisville, KY

REACH Alert is seeking a self-directed part-time Web/App Developer with a passion for technology, collaboration, and creative problem-solving... ...Candidates familiar with Python, Django Web Framework, React, mobile app…

Posted 4mo ago
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02

What mobile developers earn in Louisville

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $32–$44 $66k–$91k
Mid level $44–$63 $91k–$132k
Senior $61–$83 $127k–$173k

Adjusted for the Louisville market from national ranges.

03

What employers ask for

The skills these listings keep naming

Swift/SwiftUI or Kotlin/ComposeReact Native or FlutterMobile app architecture (MVVM)REST APIs and offline syncApp store release processPerformance and battery profilingPush notificationsUI testing and crash monitoring
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Native or cross-platform — how do you choose for a given product?

Frame it as tradeoffs: team size, performance needs, platform-specific features, and long-term maintenance. Avoid religious answers in either direction.

How do you handle offline support and data sync?

Discuss local storage, sync strategies, and conflict resolution. Acknowledging that sync is genuinely hard reads as experience, not weakness.

Walk me through your app release process.

Cover build automation, staged rollouts, crash monitoring, and how you handle a bad release you cannot instantly roll back. Store review constraints are the key difference from web.

How do you keep an app responsive and battery-friendly?

Talk about keeping work off the main thread, profiling tools, and being deliberate with background tasks and network calls.

Tell me about a platform-specific problem you had to solve.

A concrete story — an OS update breaking behavior, a permissions change, a device-specific bug — shows you have shipped for real.

How do you structure an app so it stays maintainable as it grows?

Describe your architecture pattern and, more importantly, why: testability, separation of UI and logic, and how new developers find their way around.

How do you test a mobile app beyond unit tests?

Mention UI tests, device labs or simulators, beta channels like TestFlight, and crash/analytics monitoring after release.

05

Resume tips that move the needle

For mobile developers specifically — generic advice costs you here

01

Link your published apps and include store metrics if favorable — downloads, ratings, or featured placements.

02

State your platform depth clearly: iOS, Android, or cross-platform, with the languages and years for each.

03

Mention release ownership — shipping to the App Store or Play Store, staged rollouts, crash-rate improvements.

04

Quantify quality: crash-free rate, app size reduction, startup time improvements.

05

If you worked on a well-known app, name your specific features rather than the app alone.

06

Where this role goes

Typical progression

01 Junior Mobile Developer
02 Mobile Developer
03 Senior Mobile Developer
04 Staff Mobile Engineer
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