Engineering & IT · Houston, TX

Game Developer jobs in Houston, TX

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

948
Open roles today
$28–$78/hr
Typical pay range
$104k
Median, full-time
2
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01

Open game developer roles

12 shown of 948 · sorted by freshness

Implementation Backend Engineer

FINBOA Inc · Houston, TX

Troubleshooting: Monitor batch processes, resolve errors promptly, and document software bugs for troubleshooting. ● Documentation: Develop and maintain technical documentation and contribute to the internal knowledge ba…

Posted 5d ago
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Full Stack .Net Developer

Houston, TX · Temporary

Kforce has a client in Houston, TX that is seeking an experienced Full Stack .Net Developer with strong expertise in building, deploying, and supporting cloud-native applications on Microsoft Azure. The ideal candidate w…

Posted 6d ago
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Back End Software Engineer

Schlumberger · Houston, TX · Full-time
$100 per hour

The Back End Software Engineer is responsible for developing the back end of a web application, handling the logic, database interactions, user authentication, configuration, etc. The Back End Software Engineer evaluates…

Posted 1w ago
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.Net Engineer

Scadea · Houston, TX · Temporary

in Azure AI Foundry, Generative AI, and .NET development to build and integrate AI-powered enterprise applications. Design, develop, and maintain .NET applications to meet business requirements. Collaborate with product…

Posted 1w ago
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Lead Software Engineer - Java / AWS

JPMorgan Chase & Co. · Houston, TX

Regularly provides technical guidance and direction to support the business and its technical teams, contractors, and vendors Develops secure and high-quality production code, and reviews and debugs code written by other…

Posted 1w ago
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Freelance Mobile App Developer (iOS / Android)

Mindrift · Houston, TX · Part-time
$60 per hour

Mindrift is looking for skilled Mobile App Developers (React Native, Flutter, Swift, or Kotlin) to join the Tendem project ( ) and build... ...across categories such as utilities, fitness/wellness, games, productivity, d…

Posted 2w ago
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.NET Developer (2-4 years of exp)

Hudson Manpower · Houston, TX · Temporary

Job Title: Software Developer (.NET / Web) Experience: 2–4 Years Visa: US Citizen Only Employment Type: W2 Onl y Job Description We are seeking a Software Developer with 2–4 years of experience to build, enhance, and sup…

Posted 2w ago
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.NET Developer (Airlines)

Appex Innovation · Houston, TX

Job Description Job Description We are hiring a .NET Developer with our client in Houston, TX for a Hybrid role. Job Details: Role: .NET Developer Location - Houston - Hybrid, could do Chicago, IL Work Authorization - US…

Posted 2w ago
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Solutions/ Applications Engineer

Enchanted Rock Management LLC · Houston, TX

technical leadership, and business strategy. Solutions Engineers work directly with customers to understand operational challenges, develop practical solutions, and communicate complex power system concepts in a clear an…

Posted 3w ago
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Senior Full Stack .NET Developer

Sparc Technology Services Inc · Houston, TX

Job Description Job Description Title: Senior Full Stack .NET Developer Location - Downtown Houston, TX Hybrid: 4 days onsite, 1 day remote Employment Type: long-term Contract Summary: Senior .NET Developer will be prima…

Posted 3w ago
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.Net Developer

The Rockridge Group · Houston, TX

Job Description Job Description Title .Net Developer Location Chicago, IL or Houston, TX Hybrid: Will need to be local and able to come in 2 days per week Duration 6 months contract, can extend Must Haves: ~6+ years of e…

Posted 1mo ago
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Lead Design & Application Engineer (USA)

INTECH Process Automation · Houston, TX

streamline operations, enhance reliability, and achieve superior performance outcomes. What You’ll Lead and Deliver ~ Design, develop, and implement software applications for industrial automation systems including PCS,…

Posted 1mo ago
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02

What game developers earn in Houston

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$41 $59k–$86k
Mid level $41–$59 $86k–$122k
Senior $57–$78 $118k–$162k

Adjusted for the Houston market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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