Troubleshooting: Monitor batch processes, resolve errors promptly, and document software bugs for troubleshooting. ● Documentation: Develop and maintain technical documentation and contribute to the internal knowledge ba…
Game Developer jobs in Houston, TX
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Kforce has a client in Houston, TX that is seeking an experienced Full Stack .Net Developer with strong expertise in building, deploying, and supporting cloud-native applications on Microsoft Azure. The ideal candidate w…
The Back End Software Engineer is responsible for developing the back end of a web application, handling the logic, database interactions, user authentication, configuration, etc. The Back End Software Engineer evaluates…
in Azure AI Foundry, Generative AI, and .NET development to build and integrate AI-powered enterprise applications. Design, develop, and maintain .NET applications to meet business requirements. Collaborate with product…
Regularly provides technical guidance and direction to support the business and its technical teams, contractors, and vendors Develops secure and high-quality production code, and reviews and debugs code written by other…
Mindrift is looking for skilled Mobile App Developers (React Native, Flutter, Swift, or Kotlin) to join the Tendem project ( ) and build... ...across categories such as utilities, fitness/wellness, games, productivity, d…
Job Title: Software Developer (.NET / Web) Experience: 2–4 Years Visa: US Citizen Only Employment Type: W2 Onl y Job Description We are seeking a Software Developer with 2–4 years of experience to build, enhance, and sup…
Job Description Job Description We are hiring a .NET Developer with our client in Houston, TX for a Hybrid role. Job Details: Role: .NET Developer Location - Houston - Hybrid, could do Chicago, IL Work Authorization - US…
technical leadership, and business strategy. Solutions Engineers work directly with customers to understand operational challenges, develop practical solutions, and communicate complex power system concepts in a clear an…
Job Description Job Description Title: Senior Full Stack .NET Developer Location - Downtown Houston, TX Hybrid: 4 days onsite, 1 day remote Employment Type: long-term Contract Summary: Senior .NET Developer will be prima…
Job Description Job Description Title .Net Developer Location Chicago, IL or Houston, TX Hybrid: Will need to be local and able to come in 2 days per week Duration 6 months contract, can extend Must Haves: ~6+ years of e…
streamline operations, enhance reliability, and achieve superior performance outcomes. What You’ll Lead and Deliver ~ Design, develop, and implement software applications for industrial automation systems including PCS,…
What game developers earn in Houston
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$41 | $59k–$86k |
| Mid level | $41–$59 | $86k–$122k |
| Senior | $57–$78 | $118k–$162k |
Adjusted for the Houston market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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