and performs design activities, including conducting internal technical reviews to freeze requirements and system/product designs. Develops, builds, tests, assembles and configures project deliverables including Factory…
Game Developer jobs in Houston, TX
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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We are looking for a Software Developer to join a contract opportunity in Houston, Texas. This role is ideal for a hands-on specialist who can create and support Microsoft Copilot and Power Platform solutions while also…
across pricing, transaction management, supply operations, reporting, and other business-critical functions. This individual will develop scalable APIs, data integrations, and React-based web applications while supportin…
Java - Expert (10+ years experience) Amazon Web Services(AWS) - Intermediate (3-5 years experience) we're looking for an FR developer with strong Java development skills and experience leveraging AI throughout the S…
Join one of the world's most influential technology organizations, where your expertise directly shapes the infrastructure that powers a global financial institution. At JPMorganChase, you'll work alongside 50,000+ techn…
development activities and client relationship management.Identify opportunities for additional work with existing clients.Assist in developing strategic growth initiatives for the I&G business.Mentor and develop junior…
complex technical ideas in a convincing manner, must share our passion for our Nation's Space Program, and share in the excitement of developing future human-rated space vehicles.Responsibilities:Support development and…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
Analyzing product development and manufacturing workflows to identify bottlenecks, inefficiencies, and improvement opportunities- Developing strategy and transformation deliverables that improve speed to market, cost per…
Job-ID29333773Reference26-26471 Onsite at Houston, TX Salesforce Developer Gexa Energy | C&I Team | Houston, TX (On-Site) About the Role NextEra Energy is seeking a skilled and versatile Salesforce Developer to support o…
DescriptionAbout UsAt HDR, we specialize in engineering, architecture, environmental and construction services. While we are most well-known for adding beauty and structure to communities through high-performance buildin…
management. Configure Windows services, IIS, scheduled tasks, middleware, certificates, service accounts, and application components. Develop repeatable deployment, validation, cutover, rollback, and environment transiti…
What game developers earn in Houston
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$41 | $59k–$86k |
| Mid level | $41–$59 | $86k–$122k |
| Senior | $57–$78 | $118k–$162k |
Adjusted for the Houston market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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