Engineering & IT · Miami, FL

Game Developer jobs in Miami, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

281
Open roles today
$32–$88/hr
Typical pay range
$117k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 281 · sorted by freshness

Lead Mobile Engineer

Apex Systems · Miami, FL · Full-time

Mobile Engineer to backfill a current member of the team. This person will start by running two scrum teams (2 iOS and 2 Android developers/ team), but ultimately would like to have 1 lead per team. Day to Day Responsibi…

Posted yesterday
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Mobile Android Developer

Stellent IT LLC · Miami, FL

Hello Job Description Title: Mobile Android Developer Company : Travel industry (not royal and not NCL) Location : Miami, FL - 4 days onsite Type: 6 month contract to hire Notes They are looking for...

Posted yesterday
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Senior Back-End Developer

Rumble · Miami, FL
$159k - $176k

Group's mission to maximize the power of human imagination. For more information visit . Rumble is seeking a Senior Back-End Developer to design, build, and maintain high-performance server-side systems that power a larg…

Posted 4d ago
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Front-end Engineer

HelloGov AI · Miami, FL

we would love to meet you. Requirements Build and maintain modern web applications using Next.js, React, and TypeScript. Develop scalable, reusable front-end architecture and UI components. Create responsive, accessible…

Posted 1w ago
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Back-End Engineer

HelloGov AI · Miami, FL

ready features within an established architecture. You will work closely with the Engineering Lead and Front-End Engineering team to develop scalable backend services, real-time communication systems, and API integration…

Posted 1w ago
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Full-Stack Software Engineer

Armor Health · Miami, FL · Full-time

Overview We're looking for a hands-on full-stack software engineer who can ship production-grade web applications across the entire stack — frontend, backend, database, deployment, and AI integration layer. You'll be bui…

Posted 3w ago
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Lead Solutions Engineer

haku · Miami, FL · Full-time

, and executive presentations that connect platform capabilities to business outcomes. Own Enterprise Demonstration Strategy Develop compelling demonstration experiences that showcase haku's value across multiple buyer p…

Posted 1mo ago
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Sr. Applications Support Engineer

Cardone Enterprises Inc · Miami, FL
$250k

Job Description Job Description Sr. Applications Support Engineer |Cardone Training Technologies, Inc. (CTTI) — part of Cardone Enterprises Reports to: Chief Information Officer, CTTI About CTTI and the Cardone ecosystem…

Posted 2mo ago
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Lead Backend Engineer

Octagon Talent · Miami, FL

veterans, we’re scaling fast — and we’re looking for core engineers to shape what comes next. What You’ll Do · Architect, develop, and maintain real-time APIs and backend systems powering crypto trading, DeFi analytics,…

Posted 4mo ago
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02

What game developers earn in Miami

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $32–$47 $66k–$97k
Mid level $47–$66 $97k–$138k
Senior $63–$88 $132k–$182k

Adjusted for the Miami market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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