Mobile Engineer to backfill a current member of the team. This person will start by running two scrum teams (2 iOS and 2 Android developers/ team), but ultimately would like to have 1 lead per team. Day to Day Responsibi…
Game Developer jobs in Miami, FL
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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A pioneering AI Startup is seeking an experienced Back-End Engineer to design and build intelligent systems. The role is fully remote and suitable for those with 7+ years in complex SaaS environments. Ideal candidates ar…
Hello Job Description Title: Mobile Android Developer Company : Travel industry (not royal and not NCL) Location : Miami, FL - 4 days onsite Type: 6 month contract to hire Notes They are looking for...
Group's mission to maximize the power of human imagination. For more information visit . Rumble is seeking a Senior Back-End Developer to design, build, and maintain high-performance server-side systems that power a larg…
located across the country. Our first-of-its-kind platform combines secure video conferencing with a collection of intuitive tools developed for conducting remote, in-person, and hybrid legal proceedings. By maintaining…
we would love to meet you. Requirements Build and maintain modern web applications using Next.js, React, and TypeScript. Develop scalable, reusable front-end architecture and UI components. Create responsive, accessible…
ready features within an established architecture. You will work closely with the Engineering Lead and Front-End Engineering team to develop scalable backend services, real-time communication systems, and API integration…
Job Description Job Description Senior Full Stack Engineer - AI Compliance Platform Location: Miami, FL (On-site) Compensation: $230,000-$280,000 Base + Equity About the Role We are looking for a Senior Full Stack Engine…
Overview We're looking for a hands-on full-stack software engineer who can ship production-grade web applications across the entire stack — frontend, backend, database, deployment, and AI integration layer. You'll be bui…
, and executive presentations that connect platform capabilities to business outcomes. Own Enterprise Demonstration Strategy Develop compelling demonstration experiences that showcase haku's value across multiple buyer p…
Job Description Job Description Sr. Applications Support Engineer |Cardone Training Technologies, Inc. (CTTI) — part of Cardone Enterprises Reports to: Chief Information Officer, CTTI About CTTI and the Cardone ecosystem…
veterans, we’re scaling fast — and we’re looking for core engineers to shape what comes next. What You’ll Do · Architect, develop, and maintain real-time APIs and backend systems powering crypto trading, DeFi analytics,…
What game developers earn in Miami
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $32–$47 | $66k–$97k |
| Mid level | $47–$66 | $97k–$138k |
| Senior | $63–$88 | $132k–$182k |
Adjusted for the Miami market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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