Engineering & IT · Orlando, FL

Game Developer jobs in Orlando, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

227
Open roles today
$28–$78/hr
Typical pay range
$104k
Median, full-time
12
Fresh in this list

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01

Open game developer roles

12 shown of 227 · sorted by freshness

Test Engineer - Industrial Automation Systems

Viable Engineering Solutions LLC · Orlando, FL

validate the performance, reliability, safety, and functionality of complex industrial automation systems. This role is responsible for developing comprehensive test plans, executing system-level testing, documenting res…

Posted yesterday
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Systems Engineer - Industrial Automation

Viable Engineering Solutions LLC · Orlando, FL

automation projects. Translate customer requirements into clear technical requirements for internal teams and external vendors. Develop comprehensive technical packages, statements of work, and specifications for third-p…

Posted yesterday
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Full Stack Engineer Stf - E4

Lockheed Martin · Orlando, FL
$50 per hour

generated insights to supply chain users. In addition to hands‑on development, you will make key architectural decisions, mentor junior developers, and partner with AI and AIOps engineers to deliver end‑to‑end, productio…

Posted 2d ago
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Circuit Design Engineer Stf - E4

Lockheed Martin · Orlando, FL
$120.6k - $224k

Circuit Card Design Engineer for the Hardware Engineering team at Lockheed Martin Missiles and Fire Control (MFC). Our team designs, develops and fields precision engagement aerospace and defense systems, delivering high…

Posted 2d ago
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Sr. Software Developer (Windows Services- .NET)

Crawford Thomas Recruiting · Orlando, FL
$125k - $160k

WINDOWS SERVICE DEVELOPER - .NET / C#Location: Orlando, FL | Fully OnsiteSalary: $125,000-$160,000 | Based on ExperienceJob Type: Full-TimeExperience Level: Senior / ExpertKey Skills: C# | .NET | Windows Services | Windo…

Posted 3d ago
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Software Developer (Web, API)

Crawford Thomas Recruiting · Orlando, FL
$95k - $115k

Web API Developer (.NET / C#)Location: Orlando, FL (Onsite) Employment Type: Full-TimeCompensation: • Junior to Mid-Level Engineers: $95,000 - $115,000 • Senior Engineers: $125,000+About the OpportunityJoin a high-perfor…

Posted 3d ago
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Senior Systems Architect

CACI International · Orlando, FL
$108.9k - $239.5k

and mission-critical network architectures.The Senior Architect will serve as the principal technical authority responsible for developing innovative, scalable, and secure enterprise solutions supporting complex governme…

Posted 3d ago
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Full Stack .NET Engineer

Biller Genie · Orlando, FL · Full-time

looking for people who embrace AI, are excited about the future, and want to help shape the way we embed AI tooling throughout our developer experience. Primary Job Responsibilities: Design & build future-proof solutions…

Posted 3d ago
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.NET C# Developer with Windows Service Expertise

Crawford Thomas Recruiting · Orlando, FL
$100k - $150k

Senior Full Stack Developer (.NET / SQL / Angular)Location: Fully Onsite - Orlando, FLSalary: $100,000-$150,000, negotiable based on experienceExperience: 5+ years of professional Full Stack Development experienceCore Te…

Posted 4d ago
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Lead Mechanical Power Engineer

HDR · Orlando, FL

work of the design team through the schematic design development and contract document phase of a project.Lead, manage, mentor and develop less experienced engineers and designers. Manage and coordinate workload to compl…

Posted 5d ago
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Disaster Recovery (DR) System Architect

Mindlance · Orlando, FL

high availability (HA) architectures for enterprise wide workloads, incorporating multi region cloud, hybrid, and on prem solutions.- Develop architectural blueprints, reference designs, and pattern libraries that align…

Posted 5d ago
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02

What game developers earn in Orlando

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$41 $59k–$86k
Mid level $41–$59 $86k–$122k
Senior $57–$78 $118k–$162k

Adjusted for the Orlando market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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