Engineering & IT · Orlando, FL

Game Developer jobs in Orlando, FL

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

320
Open roles today
$28–$78/hr
Typical pay range
$104k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 320 · sorted by freshness

Software Engineer - Game Engineer

Lockheed Martin - US · Orlando, FL · Full-time
$229k - $269k

citizen and able to obtain a Secret-level U.S. government security clearance Responsibilities: We develop software with real-world impact We create game engine plugins to address complex technical challenges We collabora…

Posted yesterday
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React JS Frontend Developer

VDart Inc · Orlando, FL

React JS Frontend Developer Location: Orlando, FL (Hybrid/Onsite) Experience Required: 5+ Years We are seeking an experienced React JS Frontend Developer to design and develop a next-generation Master Data Management (MD…

Posted 2d ago
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Application Support Engineer - Level 3

Andor Health · Orlando, FL · Full-time

the underlying code, and identify and implement the fix. • Translate front-end issues into actionable technical requirements for developers, distinguishing between environmental gaps and code-based bugs. C. Data Analytic…

Posted 6d ago
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Front End Developer

Tews Company · Orlando, FL

Job Description Job Description Primary Responsibilities and Requirements 1. Front-End Development o HTML and CSS fundamentals, including responsive design and cross-browser compatibility o Proficient in JavaScript and T…

Posted 1w ago
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Experienced Full Stack .NET Engineer

Biller Genie · Orlando, FL · Full-time

looking for people who embrace AI, are excited about the future, and want to help shape the way we embed AI tooling throughout our developer experience. Primary Job Responsibilities: Design & build future-proof solutions…

Posted 1w ago
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Mobile App Developer

Katmai · Orlando, FL · Full-time
$59 - $64 per hour

SUMMARY Work closely with computer analysts and engineers in applying various software development language skills to create, test, and develop applications on mobile devices. ESSENTIAL DUTIES & RESPONSIBILITIES Build an…

Posted 1w ago
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Mobile App Developer

ThreatLocker · Orlando, FL · Full-time
$88k - $128k

Salary: $88,000 - 128,000 per year Requirements: We need 3-5+ years of industry experience as a React Native developer. We are looking for someone with a strong grasp of React fundamentals, including declarative programm…

Posted 1w ago
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Sr. Mobile Platform Developer

AtkinsRéalis · Orlando, FL · Full-time
$175k - $200k

Job Description Overview We are seeking a Sr. Mobile Platform Developer to join our team in Orlando, FL. Provides advanced and diversified expertise in the planning, architecture, development, implementation, and support…

Posted 1w ago
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Application Engineer

Ad-vance Talent Solutions · Orlando, FL
$70k - $85k

Engineer to join our team in Orlando, Florida. This position plays a key role in evaluating customer technical specifications and developing accurate technical and commercial quotations for engineered systems. The ideal…

Posted 2w ago
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Sr Full Stack Software Engineer

Disney Experiences · Orlando, FL
$135.2k - $165k

productivity through innovation, automation, and adoption of modern development tools and AI assistants Responsibilities: Design, develop, and maintain full-stack payment processing applications spanning Java 21/Spring b…

Posted 3w ago
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02

What game developers earn in Orlando

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$41 $59k–$86k
Mid level $41–$59 $86k–$122k
Senior $57–$78 $118k–$162k

Adjusted for the Orlando market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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