maintain code repositories Implement test strategies, analyse results, and coordinate bug fixes to uphold the software quality standards Develop user training programs, documentation, and support frameworks to ensure a s…
Game Developer jobs in Raleigh, NC
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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CompaniesPosition Owner: Anne GreenPiper Companies is seeking a Senior Vision Software Engineer to join a biotechnology organization developing advanced computer vision and machine learning solutions. The Senior Vision S…
Software Engineer (IaC):• Design, build, and maintain Infrastructure as Code (IaC) using Terraform and Terragrunt for Azure and AWS.• Develop automation scripts and tooling in Python and Node.js to support deployment wor…
with Google hardware and software so you can build and test software in C++ for use on Google's ML Library solutions and Smart NICs. Develop next generation AI/ML Networking solutions as well as Smart NICs at Google, tak…
infrastructure automation, cloud platforms, and modern DevOps practices.Responsibilities of the Sr. Software Engineer (IaC) - TS/SCI:• Design, develop, and maintain Infrastructure as Code using tools such as Terraform an…
availability, and cost efficiency.• Collaborate with security, networking, and systems teams to support secure cloud operations.• Develop and maintain documentation, standard operating procedures, and architectural diagr…
Job Id: 161720Job Location: Raleigh, North CarolinaSecurity Clearance: No ClearanceBusiness Unit: Piper CompaniesPosition Owner: Jackie AllenPiper Companies is seeking a Cloud Security Engineer to support a leading organ…
policies, and governance frameworks.• Support incident response efforts related to cloud-based security events and investigations.• Develop and maintain security documentation, standards, and procedures for cloud platfor…
What will you do?Our US Digital Buildings System Architects are the trusted technical experts to create and apply innovative solutions by combining the latest technologies with our EcoStruxure offer to help drive sales a…
Modernize the protocols accordingly, and implement Post-Quantum Cryptography (PQC) support for smart cards and hardware tokens. Develop and deploy a modernized User Interface for the CLIENT Certificate System. Execute de…
functionality Identifying key drivers of a problem and proposes technical solutions using analysis, experience, and decision making Developing solutions to client problems through application of methods and tools; valida…
workshops, maturity assessments, and enablement sessions through the SRE C4E and Communities of Practice. Standardization & Documentation Develop, maintain, and enforce runbooks, response playbooks, and automated recover…
What game developers earn in Raleigh
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $28–$42 | $59k–$87k |
| Mid level | $42–$60 | $87k–$124k |
| Senior | $57–$78 | $119k–$163k |
Adjusted for the Raleigh market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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