Engineering & IT · Raleigh, NC

Game Developer jobs in Raleigh, NC

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

361
Open roles today
$28–$78/hr
Typical pay range
$105k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 361 · sorted by freshness

AWS Java Full Stack Engineer

Infosys · Raleigh, NC · Full-time
$70k - $105k

repositories. We implement testing approaches, analyze outcomes, and coordinate bug fixes to maintain quality standards. We develop user training materials, documentation, and support structures to ensure smooth adoption…

Posted today
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.NET Developer

Acestack · Raleigh, NC · Full-time

Job Title: .NET Developer Location: Raleigh, NC (Onsite) Fulltime Job Description Must Have Technical/Functional Skills Must have experience with older versions of .NET Framework/Core running on Windows IIS servers, with…

Posted 6d ago
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$45 per hour

stand-ups to communicate progress, outline tasks, and mitigate project risks. qualifications: 5+ years of hands-on experience developing web applications using React.js. 5+ years of experience with TypeScript software de…

Posted 1w ago
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Principal Full Stack Software Engineer

Baxter International Inc · Raleigh, NC
$120k - $165k

find purpose and pride. Your Role at Baxter This is where your work saves lives The research we do and the products we develop improve outcomes for patients around the world. As a Principal Full Stack Software Engineer a…

Posted 2w ago
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Senior Application Engineer

E Tech Group · Raleigh, NC

Mining, Warehousing & Distribution, and CPG/Food & Beverage industries. Our national and global scale allows us to help our clients develop and implement standardized solutions at any of their facilities regardless of ph…

Posted 3w ago
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MO-317- ASP.NET Developer (756005)

Focused HR Solutions · Raleigh, NC

Description Job Description 100% on-site in Raleigh, NC and in-person interview is required. Our client has an opening for a ASP.NET Developer (756005) This position is 12 months, with the option of an extension, and the…

Posted 2mo ago
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Full Stack Software Developer

Accentuate Staffing · Raleigh, NC

Accentuate Staffing is working with a manufacturing technology company in Morrisville that is hiring a Full Stack Software Developer. In this role, you’ll join a small, collaborative software team building internal appli…

Posted 2mo ago
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02

What game developers earn in Raleigh

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $28–$42 $59k–$87k
Mid level $42–$60 $87k–$124k
Senior $57–$78 $119k–$163k

Adjusted for the Raleigh market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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