Engineering & IT · Milwaukee, WI

Game Developer jobs in Milwaukee, WI

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

185
Open roles today
$27–$75/hr
Typical pay range
$101k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 185 · sorted by freshness

Java Developer

New Resources Consulting · Milwaukee, WI · Temporary

Title Java Developer Location Remote Type Contract Are you looking for a great opportunity to grow your software development career while working for a great company, 100% remote? If you are, this role is for you! Desire…

Posted yesterday
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$110k

cost (including cost/benefit analysis), reliability (risk analysis), and safety. Works with multiple engineering groups to design, develop, execute, and evaluates overall system fitness-for-use testing, product specifica…

Posted 1w ago
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Full Stack Engineer

NordicNeuroLab · Milwaukee, WI · Full-time
$100k - $130k

Are you passionate about medical image technology, and do you want to work in a highly international and growing team? NordicNeuroLab is looking for a full-stack engineer to lead the software development work together wi…

Posted 1w ago
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Lead Engineer - QT/QML CPP

Quest Global · Wauwatosa, WI

Involve in requirement analysis, design, coding and testing Understand/learn architecture and design of existing applications developed mainly using C++ Take ownership of assigned jobs that are part of new feature implem…

Posted 1w ago
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Peer Specialist - Peers Empowering Peers

Wisconsin Community Services · Milwaukee, WI

an individual's abilities, strengths, and assets. Encourage individuals to become the expert of their own lived experiences and develop voice and choice around service participation to be empowered in their recovery. Uti…

Posted 1w ago
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Bilingual Certified Peer Specialist - OCA

Wisconsin Community Services · Milwaukee, WI

guide and inspire adults facing similar challenges. Key Responsibilities: Provide recovery-focused, strength-based support and develop individual recovery goals. Encourage the development of personal symptom management a…

Posted 1w ago
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Software Developer (Java/Scala)

FlexTrade · Milwaukee, WI · Full-time

institutions. Through deep client partnerships with some of the world's largest, most complex and demanding capital markets firms, we develop the flexible tools, technology and innovation that deliver our clients a compe…

Posted 2w ago
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Principal Software Engineer, Android

Baxter International Inc · Milwaukee, WI
$112k - $154k

pivotal role in transforming healthcare solutions. This is a ground breaking opportunity to apply your software engineering expertise to develop modern medical products that save and sustain lives. You will be part of an…

Posted 2mo ago
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Full Stack Developer

TIER4 GROUP · Milwaukee, WI

Job Description Job Description Title: Full Stack Developer with Python Focus Location: Franklin, WI Type: Hybrid (3 days onsite per week) Open to Chicago area with more Hybrid Duration: ASAP - December 2025 Perks: Compe…

Posted 4mo ago
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Sr. Full Stack Developer

TIER4 GROUP · Milwaukee, WI

Job Description Job Description Title: Sr Full Stack Developer Location: Milwaukee, WI preferred, willing to consider remote talent Schedule: Hybrid 2-3 days a week onsite (if local) Hours: 40 hours per week Duration: 6+…

Posted 4mo ago
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Full Stack Developer

Mindful Measures Inc · Milwaukee, WI

Job Description Job Description Title : Full-Stack Developer Reports To : Senior Project Manager Start Date : ASAP Location : Milwaukee, WI 53224 100% IN PERSON (NO REMOTE OPPORTUNITIES AVAILABLE AT THIS TIME) We are see…

Posted 4mo ago
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02

What game developers earn in Milwaukee

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $57k–$84k
Mid level $40–$57 $84k–$119k
Senior $55–$75 $114k–$157k

Adjusted for the Milwaukee market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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