Engineering & IT · Los Angeles, CA

Game Developer jobs in Los Angeles, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

1,194
Open roles today
$35–$97/hr
Typical pay range
$130k
Median, full-time
3
Fresh in this list

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01

Open game developer roles

12 shown of 1,194 · sorted by freshness

Senior Front-End Software Engineer

Expert Technology Services · Los Angeles, CA

build, and optimize front-end features for a streaming application used on various devices. - Utilize React 18 and TypeScript to develop scalable and maintainable user interfaces. - Implement and maintain state managemen…

Posted yesterday
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Full stack Java Developer

Luxoft · Los Angeles, CA

Luxoft is looking for a Full-stack Developer who would be working with our Customer - one of the world's largest investment management companies. Based in Southern California, our client manages close to $2 trillion in a…

Posted 1w ago
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Senior Front-End Software Engineer

Blue Ribbon Global Technologies · Los Angeles, CA

stable on resource-constrained devices. What You'll Do: Build and maintain front-end features using React 18 and TypeScript Develop predictable and maintainable state management using Redux and Redux Toolkit (RTK) Identi…

Posted 1w ago
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Game Designer III (Card Rules) - Riftbound

Riot Games · Los Angeles, CA · Full-time

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity... ...new ones Openly share work and seek feedback from other developers, while combi…

Posted 2w ago
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Game Designer, Level (Contingent)

Naughty Dog · Santa Monica, CA · Full-time
$58 - $65 per hour

Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and... ...blocking out simplified geometry to create engaging environments Develop level…

Posted 3w ago
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Lead Full Stack Engineer

Genies · Los Angeles, CA · Full-time

cases across enterprise, consumer, creator, entertainment, and gaming. Genies has raised $200M from Silver Lake, BOND, and Bob Iger.... ...implementation plans. Strategic Impact — Drive initiatives that improve developer…

Posted 3w ago
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Full-Stack Engineer (Backend Focused)

TeamSnap · Los Angeles, CA
$140k

development with React or similar. Experience with SQL and relational databases such as MySQL / GCP Cloud SQL. Hands-on experience developing APIs, services for mobile applications, and web clients at scale. Experience w…

Posted 1mo ago
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Principal Software Front End Engineer

GDIT · Los Angeles, CA · Full-time
$142.79k - $189.75k

Certifications: None Experience: 5 + years of related experience US Citizenship Required: Yes Job Description: SOFTWARE DEVELOPER SENIOR What You'll Do Define and drive the strategic direction for frontend engineering pr…

Posted 1mo ago
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Senior Product Designer & Front End Engineer

KCRW Inc · Santa Monica, CA
$90k - $110k

End Engineering Build and maintain modern web applications using React, Next.js, TypeScript, and component-based architecture Develop performant, scalable, and maintainable front-end systems and reusable UI components In…

Posted 1mo ago
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Senior Software Engineer, Backend

Oscar Health · Los Angeles, CA
$158k - $208k

Hi, we're Oscar. We're hiring a Senior Software Engineer, Backend to join our Engineering team. Oscar is the first health insurance company built around a full stack technology platform and a focus on serving our members…

Posted 11mo ago
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02

What game developers earn in Los Angeles

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $35–$51 $73k–$107k
Mid level $51–$73 $107k–$152k
Senior $70–$97 $146k–$201k

Adjusted for the Los Angeles market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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