Short Description IGT is a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across... ...slot games across multiple product lines. Responsibilities Develop the technical and…
Game Developer jobs in Las Vegas, NV
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Role : Senior Java Developer Las Vegas, NV (Onsite) Job Type : Contract What will you do? Partner with business and marketing to Implement detailed customer applications Build microservice applications using best practic…
ranges for the U.S. Air Force, Space Force, and Navy under the Joint Range Technical Services Contract, better known as J-Tech II. JT4 develops and maintains realistic, integrated test and training environments and prepa…
Job description: Responsibility Full stack application development using Java NodeJS Implement execute AI based POCs use cases Skills Java NodeJS AI ML GenAI LLMs Machine learning and Deep learning models Skills Mandator…
Java Full Stack Developer - (Local Candidates Only)-Nevada Location: Nevada (Local Candidates Only) Employment Type: Contract Experience: Minimum 8+ Years Required About the Role We are seeking an experienced Java Full S…
Net Full Stack Application Developer Las Vegas, Nevada Only local resumes are allowed to submit Onsite Role ~8+ Experience into .Net Technologies ~ Experience with Microservices, Docker, general IAS server ~ Experience w…
Java Developer JOB-10047121 Anticipated Start Date August 3, 2026 Location Morrisville, NC Type of Employment Contract Hire Employer Info O ur client is a leader in the industry of providing safe water treatment and sewa…
About Moove AV At Moove AV, we’re on a mission to make the world safer by enabling autonomy in transportation. Partnering with industry leaders like Waymo, we’re redefining fleet management and driving the commercializat…
If selected, we will structure development into performance-based milestones. **Strict Timeline:** Core subsystems must be fully developed, deployed, and beta-tested by **October 1, 2026, or sooner**. ### **Core Function…
We are looking for Android developer. You're welcome to join our talented and professional team. We want: ~Good Knowledge of Java and Android platform; ~Strong software engineering background; ~Deep knowledge of Android…
We are looking for highly motivated people with proven problem solving skills with deep experience in Java and related technologies. We want: ~Good Computer Science background; ~At least 3+ years of experience in Java, J…
geometric design and roadside expertise and lead Phase I and II interchange and roadway/expressway corridor projects. Mentor and develop technical staff, fostering a culture of continuous improvement, knowledge-sharing,…
What game developers earn in Las Vegas
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $29–$42 | $60k–$88k |
| Mid level | $42–$60 | $88k–$125k |
| Senior | $58–$79 | $120k–$165k |
National ranges — pay in Las Vegas typically tracks these.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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