Engineering & IT · Las Vegas, NV

Game Developer jobs in Las Vegas, NV

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

147
Open roles today
$29–$79/hr
Typical pay range
$106k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 147 · sorted by freshness

Systems Engineer - IT Operations

Aristocrat Technologies · Las Vegas, NV

bring happiness to life through the power of play. We lead the gaming content and technology industry. Our culture values creativity,... ...Manager to ensure outstanding customer service for all support needs. Develop do…

Posted 3d ago
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Substation Designer

HDR · Las Vegas, NV

DescriptionAt HDR, our employee-owners are fully engaged in creating a welcoming environment where each of us is valued and respected, a place where everyone is empowered to bring their authentic selves and novel ideas t…

Posted 5d ago
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Game Designer

IGT, a Nevada Corporation · Las Vegas, NV

Short Description IGT is a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across... ...slot games across multiple product lines. Responsibilities Develop the technical and…

Posted 3w ago
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JOB ID 10359 (Software Developer)

Sripadha. · Las Vegas, NV

Sripadha Inc., a Las Vegas, NV based IT Solutions and Services Company has multiple openings for Software Developer. Job duties include: Develop scripts in dumping the data from MYSQL database to HDFS and vice-versa usin…

Posted 4mo ago
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JOB ID 10961: Software Developer

Sripadha. · Las Vegas, NV
$97.43k - $100k

Sripadha Inc., a Las Vegas, NV based IT Consulting Services Firm has multiple openings for JOB ID 10961: Software Developer. Job duties include: Design, develop, and support CI/CD frameworks, container solutions, runtime…

Posted 4mo ago
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JOB ID 10480: Software Developer

Sripadha. · Las Vegas, NV

Sripadha Inc, a Las Vegas, NV based IT solutions firm. Multiple openings for JOB ID:10480 Software Developer. Job duties include: Analyze information and install, modify - software systems. Design and update Software App…

Posted 4mo ago
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JOB ID 10457: Software Engineer

Sripadha. · Las Vegas, NV

Inc , a Las Vegas, NV based IT Solutions firm. Multiple openings for JOB ID 10457 Software Engineer Job duties include: Design, develop solutions to complex applications problems, system administration issues, or network…

Posted 4mo ago
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JOB ID 10496: Software Developer

Sripadha. · Las Vegas, NV

create object-relational database schemas and interfaces to store application details in relational database hosted in the cloud. Develop Web applications’ security policies for Authentication, Authorization and Auditing…

Posted 4mo ago
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JOB ID 10629: Software Developer

Sripadha. · Las Vegas, NV
$82.85k - $85k

Sripadha Inc, a Las Vegas, NV-based IT Solutions Firm has multiple openings for JOB ID 10629: Software Developer Job duties include: Involve in Software Development Life Cycle (SDLC) including Requirement Gathering, Desi…

Posted 4mo ago
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02

What game developers earn in Las Vegas

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$42 $60k–$88k
Mid level $42–$60 $88k–$125k
Senior $58–$79 $120k–$165k

National ranges — pay in Las Vegas typically tracks these.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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