Engineering & IT · Tucson, AZ

Game Developer jobs in Tucson, AZ

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

130
Open roles today
$27–$75/hr
Typical pay range
$100k
Median, full-time
7
Fresh in this list

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01

Open game developer roles

12 shown of 130 · sorted by freshness

Senior Systems Engineer - Software

Raytheon · Tucson, AZ · Full-time
$86.8k - $165.2k

Salary: $86,800 - 165,200 per year Requirements: We require a bachelors degree in Science, Technology, Engineering, or Mathematics, preferably with a STEM focus, plus at least 5 years of engineering experience. We requir…

Posted today
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Principal Real-time Software Engineer

Raytheon · Tucson, AZ · Full-time
$107.5k - $204.5k

with embedded real-time operating systems such as Green Hills, Integrity, Wind River VxWorks, or Linux. We need a background in developing complex systems that integrate hardware, firmware, and software. We require an ac…

Posted yesterday
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Principal Software Security Engineer - S3E

Raytheon · Tucson, AZ · Full-time
$107.5k - $204.5k

Level security clearance Must be a U.S. citizen, as only U.S. citizens qualify for a security clearance Responsibilities: Develop world-class security software for deployed missile systems Design, develop, integrate, and…

Posted yesterday
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Senior Systems Engineer - Cloud & DevOps

RAYTHEON · Tucson, AZ · Full-time
$82k - $164k

communication capabilities. Strong presentation skills. Existing Top-Secret Clearance is advantageous. Responsibilities: Develop, update, maintain, and enhance systems architecture design and related drawings. Create and…

Posted yesterday
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Principal Systems Engineer, Cloud and DevOps

Raytheon · Tucson, AZ · Full-time
$107.5k - $204.5k

Test Center (SETC) in Tucson, AZ, invites a Principal Systems Engineer to join our dynamic team. In this role, you will design and develop collaborative solutions across various engineering disciplines. We offer a 100% o…

Posted yesterday
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Principal HWIL Software Engineer

Raytheon · Tucson, AZ · Full-time
$107.5k - $204.5k

only U.S. citizens are eligible for a security clearance. Responsibilities: We collaborate within a multidisciplinary team to develop software that controls Hardware-In-the-Loop facilities, including missile flight simul…

Posted 2d ago
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Senior Principal Software Engineer

Quest Global · Tucson, AZ

maintenance of software as a part of on-site factory support of test systems to support product testing. The selected candidate will develop applications, libraries, and instrument drivers using the software style, devel…

Posted 1w ago
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Program Affordability Lead Engineer

Raytheon · Tucson, AZ · Full-time
$107.5k - $204.5k

Date Posted 2026-07-23 Country United States of America Location US-AZ-TUCSON-850 ~ 1151 E Hermans Rd ~ BLDG 850 Position Role Type Onsite U.S. Citizen, U.S. Person, or Immigration Status Requirements: The ability to obt…

Posted 1w ago
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Embedded Developer

Tek Leaders Inc · Tucson, AZ

Embedded Developer Tucson, AZ Rate - C2C Or w2 anything is fine Address: 6991 E Southpoint Rd Bldg 2, Tucson, AZ 85756 (on-site in large part from day 1) The Embedded Developer will be responsible for developing, configu…

Posted 3w ago
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Advanced Full Stack Developer

Rincon Research Corp · Tucson, AZ

Description Why Join Rincon Research Corporation (RRC)? At Rincon Research Corporation, our primary business is innovating, developing, and fielding digital signal processing (DSP) products and services for the United St…

Posted 1mo ago
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$140k - $200k

interview process involves several technical interviews and we aim to complete them within 1 week. What Yo u’ ll Do Design, develop, and maintain robust APIs including public TTS API, internal APIs like Payment, Subscrip…

Posted 5mo ago
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02

What game developers earn in Tucson

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $56k–$83k
Mid level $40–$57 $83k–$118k
Senior $54–$75 $113k–$155k

Adjusted for the Tucson market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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