Engineering & IT · San Diego, CA

Game Developer jobs in San Diego, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

258
Open roles today
$34–$94/hr
Typical pay range
$126k
Median, full-time
4
Fresh in this list

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01

Open game developer roles

12 shown of 258 · sorted by freshness

Mid-Level Systems Engineer

G2 Ops, Inc. · San Diego, CA · Full-time
$90k - $130k

Support SETR/ITRA activities by evaluating technical readiness, identifying risks, and advising Technical Warrant Holders. Develop technical briefs, decision-support materials, and review documentation. Participate in te…

Posted 6d ago
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Senior Front End Software Engineer

Seasats · San Diego, CA · Full-time
$160k - $210k

applications, and join a fun and hard-working team on the cutting edge of ocean autonomy. About You: ~5+ years of experience developing SPAs/PWAs with modern frameworks (e.g. React, WebComponents, Vue) ~ Strong UI/UX des…

Posted 1w ago
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Customer Software Application Engineer

Seasats · San Diego, CA · Full-time
$130k - $180k

Collaborate with internal engineering teams to reproduce customer issues, identify root causes, and drive improvements and fixes Develop and maintain customer-facing Python utility applications and tools About You: You l…

Posted 1w ago
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Lead Engineer

FAIRMONT · San Diego, CA · Full-time
$35.94 per hour

morale, productivity, and efficiency Other duties as assigned Supervisory Responsibilities Prepares reports, as requested, to develop a more informative data base for improved management decision making and critical eval…

Posted 1w ago
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Embedded Software Applications Engineer II

Innoflight LLC · San Diego, CA · Full-time
$110k - $140k

in Electrical Engineering, Computer Engineering, Computer Science, or a related technical field. ~3 or more years of experience developing, debugging, testing, or sustaining embedded software on Linux and/or RTOS-based s…

Posted 2w ago
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Frontend Developer

Moveo · San Diego, CA

adaptive design. Determining the structure and design of web pages. Ensuring user experience determines design choices. Developing features to enhance the user experience. Striking a balance between functional and aesthe…

Posted 3w ago
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Mid-Level Power Platform Developer

The Marlin Alliance, Inc. · San Diego, CA
$100k - $130k

The Marlin Alliance is seeking a skilled Power Platform Developer to provide client support to our Navy client. This is a fully remote position, but applicants must have the ability to obtain a DoD Secret Clearance. Inco…

Posted 2mo ago
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02

What game developers earn in San Diego

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $34–$50 $71k–$104k
Mid level $50–$71 $104k–$148k
Senior $68–$94 $142k–$195k

Adjusted for the San Diego market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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