Engineering & IT · Phoenix, AZ

Game Developer jobs in Phoenix, AZ

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

499
Open roles today
$29–$81/hr
Typical pay range
$109k
Median, full-time
6
Fresh in this list

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01

Open game developer roles

12 shown of 499 · sorted by freshness

MO-620-5773 NET Developer

FHR · Phoenix, AZ

100% on Site. IN PERSON INTERVIEW IS REQUIRED. Must be currently local to AZ to apply. Fullstack .NET Developer Opportunity Job ID: 5773 Location: Phoenix, AZ Duration: Up to 12 months (with possible extension) Employmen…

Posted today
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Backend Application Engineer

Bright Vision Technologies · Phoenix, AZ · Full-time
$100k - $150k

toil. The ideal candidate combines deep distributed systems expertise with strong platform-engineering instincts, values internal developer experience as a first-class concern, and has a track record of leading multi-qua…

Posted yesterday
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Backend Engineer - Java

Lorven technologies · Phoenix, AZ

Job Title: Backend Engineer - Java Location: Phoenix, AZ (3 days onsite 2 days remote ) Duration: C2C Job Description: Perform hands-on architecture, design, and software development. Identify opportunities to adopt new…

Posted yesterday
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Senior .NET Solutions Developer

Bright Vision Technologies · Phoenix, AZ · Full-time
$100k - $150k

Senior .NET Solutions Developer - Remote Bright Vision Technologies is a technology consulting and software development company delivering cloud, AI, data, and enterprise solutions across the United States. This is a fan…

Posted yesterday
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Java Full Stack Developer:

Siri InfoSolutions Inc · Phoenix, AZ

Job Title: Java Full Stack Developer Work Location: Chicago IL 2nd Round would be In Person Interview ~ Develop full stack applications using ReactJS and Java (Spring Boot / Spring Cloud) Job title : Java Engineer locati…

Posted 5d ago
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Full Stack Software Developer

Triumph Tech, LLC · Phoenix, AZ

Job Description Job Description Triumph Tech is the highest-rated Partner of Rock RMS and the team behind the development of the Rock Church Management system. We help ministries, design, build, and scale digital experie…

Posted 1w ago
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$34.66 per hour

job summary: We are seeking an experienced Java Full Stack Developer to join our dynamic application development team in Phoenix, AZ. In this role, you will play a key part in building and modernizing enterprise merchant…

Posted 2w ago
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Senior .NET Developer

PB consulting · Phoenix, AZ · Temporary

We are seeking a Senior .NET Developer to design, develop, troubleshoot, and support enterprise-level applications using Microsoft .NET technologies. The ideal candidate will have extensive experience in C#, .NET Core, A…

Posted 2w ago
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Senior .Net Developer

MSR Technology Group · Phoenix, AZ

Job Description Job Description AZDPS is looking for an advanced, full-stack .net developer. asp.net, C#, MVC, JavaScript, XML, HTML, AJAX, SQL Server, SSMS, SSIS, LINQ, TFS, Visual Studio, IIS. Experience with more than…

Posted 1mo ago
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Senior .NET Developer

Eitacies Inc · Phoenix, AZ

Job Description Job Description Benefits: ~401(k) Senior .NET Developer Onsite Phoenix AZ We are looking for a Senior .NET Developer with experience in C#/.NET, backend services, API development, and performance optimiza…

Posted 1mo ago
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Java Full Stack Developer

Eitacies Inc · Phoenix, AZ

Job Description Job Description Benefits: ~401(k) Java Full Stack Developer (Java and React) Candidates should be willing to work onsite in Phoenix, AZ. About the Role EITACIES is seeking a Java Full Stack Developer with…

Posted 2mo ago
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02

What game developers earn in Phoenix

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$43 $61k–$90k
Mid level $43–$62 $90k–$128k
Senior $59–$81 $122k–$168k

Adjusted for the Phoenix market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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