Engineering & IT · Fresno, CA

Game Developer jobs in Fresno, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

16
Open roles today
$27–$75/hr
Typical pay range
$101k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 16 · sorted by freshness

Program Specialist - Career Technical

State Center Community College District · Fresno, CA
$66.82k - $82.18k

Program Specialist - Career Technical Salary: $66,818.00 - $82,179.00 Annually Location: SCCCD District Office - Fresno, CA Job Type: Permanent Division: DO District Office Job Number: 2026057 Closing: 10/8/2026 11:59 PM…

Posted 2d ago
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Shift Lead

Walgreens · Clovis, CA
$19 - $22 per hour

assists in reverse logistics (e.g., 1506, returns, empty package). Assists manager or assistant store manager in evaluating and developing displays, including promotional, seasonal, super structures, and sale merchandise…

Posted 2d ago
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Senior Design Engineer, Substation

Pacific Gas And Electric Company · Fresno, CA
$67.57 - $85.59 per hour

Requisition ID # 173477 Job Category: Engineering / Science Job Level: Individual Contributor Business Unit: Energy Delivery Work Type: Hybrid Job Location: Fresno Department Overview Substation Engineering is an integra…

Posted 3d ago
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$140k - $200k

The mission of Speechify is to make sure that reading is never a barrier to learning. Over 50 million people use Speechify’s text-to-speech products to turn whatever they’re reading – PDFs, books, Google Docs, news artic…

Posted 2w ago
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Field Safety Specialist (FSS)

AECOM · Fresno, CA · Full-time

Supports management of environmental health and safety programs as assigned including hazardous materials and respirator protection Develops recommendations regarding programs and procedures to reduce the frequency, seve…

Posted 3w ago
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Field Engineer

Mangrum Career Solutions LLC · Fresno, CA
$95k - $140k

consultants, and field teams to ensure successful project delivery. Key Responsibilities ✔ Review plans, specifications, and develop construction schedules aligned with project milestones ✔ Coordinate subcontractors for…

Posted 1mo ago
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Housing Specialist - LLE

RH Community Builders · Fresno, CA

POSITION SUMMARY The Housing Specialist provides housing support to participants in the Landlord Engagement and Mitigation Program. The incumbent will be able to cope with conflict, stress, and crisis situations through…

Posted 1mo ago
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IT Logistics Specialist (Tier 1)

Doneboard · Clovis, CA

About Doneboard: Doneboard is a fast-growing, tech-enabled logistics provider specializing in IT Asset Management. We partner with major enterprise platforms to handle the physical logistics of corporate devices—receivin…

Posted 3mo ago
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02

What game developers earn in Fresno

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $57k–$84k
Mid level $40–$57 $84k–$119k
Senior $55–$75 $114k–$157k

Adjusted for the Fresno market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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