Engineering & IT · Fresno, CA

Game Developer jobs in Fresno, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

55
Open roles today
$27–$75/hr
Typical pay range
$101k
Median, full-time
3
Fresh in this list

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01

Open game developer roles

12 shown of 55 · sorted by freshness

Junior Software Developer - Observability at Canonical Canonical is a leading provider of open‑source software and operating systems to the global enterprise and technology markets. Our platform, Ubuntu, is widely used i…

Posted yesterday
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Field Engineer

Pacific Gas And Electric Company · Fresno, CA
$51.15 per hour

construction engineering expertise. - Audit work under construction for current construction standards, rules, and regulations. - Develop Project timelines and milestones; perform scheduling and forecasting. - Support co…

Posted yesterday
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Field Service Engineer - Central, California

Beckman Coulter Diagnostics · Fresno, CA · Full-time
$41 - $45 per hour

Experience of advanced troubleshooting, installation, validation, preventative maintenance, modifications and/or service repair Developing positive business relationships with both internal and external stakeholders, lea…

Posted 6d ago
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UX Designer

Deloitte · Fresno, CA · Full-time
$84.3k - $155.4k

power Deloitte's success. It is the engine that drives Deloitte, serving many of the world's largest, most respected companies. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 1w ago
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Solutions Engineer I

Forward Advantage · Fresno, CA

supervisor in training new and existing staff, and ensuring critical information is communicated to current staff as appropriate. Develop and /or edit technical documentation and user manuals as required, ensuring accura…

Posted 2w ago
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Design Engineer, Substation

Pacific Gas And Electric Company · Fresno, CA
$44.7 - $74.42 per hour

This involves interfacing with other disciplines (such as civil and protection engineers) and reviewing existing facilities and developing conceptual designs. Prepare Electrical Substation design drawings using Bentley 3…

Posted 2w ago
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Endpoint Solutions Engineer 3, SCCM

Community Health System · Fresno, CA

Job Description Job Description Overview Opportunities for you! ~ Consecutively recognized as a top employer by Forbes, and in 2025 by Newsweek ~ Free Continuing Education and certification ~ Tuition reimbursement, educa…

Posted 3w ago
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SCADA Controls Engineer

Automationtechies · Clovis, CA

, go alpine skiing, and hike in one of the most beautiful mountain ranges in the world all in one weekend! The role involves developing and configuring Ignition SCADA applications, supporting commissioning and startup ac…

Posted 1mo ago
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Software Sales Specialist

TeamBuilders Employment & Business Solutions, LLC · Fresno, CA
$60k - $65k

no telecommuting or work from home) The Key Duties of the Software Sales Specialist to Include: ~Identify & develop new business opportunities ~Work closely with customers and prospects to determine current and future ne…

Posted 2mo ago
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Experienced Mechanical Designer - Fresno

BMA Mechanical+ · Fresno, CA

saving energy and water, designing with the latest and greatest, and helping our customers achieve their vision. Our mission is to develop, support, and shape the built environment with innovative, resilient, and sustain…

Posted 10mo ago
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Adjunct Faculty in Graphic Design

Clovis Community College - Clovis, NM · Clovis, CA
$140k

facilitate student mastery of the course learning outcomes. Develop and submit course syllabi for all assigned courses, ensuring inclusion... ...video production, web authoring tools (HTML/JavaScript), and game design co…

Posted 12mo ago
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02

What game developers earn in Fresno

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$40 $57k–$84k
Mid level $40–$57 $84k–$119k
Senior $55–$75 $114k–$157k

Adjusted for the Fresno market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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