Engineering & IT · Sacramento, CA

Game Developer jobs in Sacramento, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

155
Open roles today
$31–$86/hr
Typical pay range
$115k
Median, full-time
7
Fresh in this list

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01

Open game developer roles

12 shown of 155 · sorted by freshness

Cloud Engineer - AI Trainer

DataAnnotation · Sacramento, CA · Full-time
$104k - $208k

excellent grammar. We require a bachelors degree, either completed or currently in progress. Prior experience as a Software Developer, Coder, Software Engineer, or Programmer is preferred. We are only accepting applicant…

Posted today
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Senior Software Engineer (C#/.Net/React)

Everforth, Cybercoders · Sacramento, CA
$120k - $175k

improving healthcare and saving lives across the country! Position Overview We are seeking a Senior Software Engineer to design, develop, and maintain scalable full-stack applications using C#, .NET, and React. You will…

Posted yesterday
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Webmaster-.NET Developer

Department of Human Resources · Sacramento, CA · Full-time

About this Role Under the direction of the Information Technology Supervisor I, the Information Technology Specialist I works as a developer in the development and maintenance of websites defined by ITD. As part of this…

Posted 6d ago
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Applications Developer

Department of Food & Agriculture · Sacramento, CA · Full-time

single-spaced, and Arial size 11 font # Describe your Information Technology education and experience as a software application developer on complex and legacy systems. # Describe your experience in designing, developing…

Posted 6d ago
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Front-End Developer

Department of Developmental Services - Headquarters · Sacramento, CA · Full-time

Application Managements, Information Technology Supervisor II, the Information Technology Specialist I (ITS I) serves as a Front-End Developer in the Department of Developmental Services (Department), Information Technol…

Posted 1w ago
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Senior Application Developer

California Correctional Health Care Services · Sacramento, CA · Full-time

Engineering, Information Security Engineering, Information Technology Project Management, or System Engineering domains. Incumbents develop the enterprise information technology architecture direction of the organization…

Posted 1w ago
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Lead Test Engineer

Peak Energy · Sacramento, CA
$150k - $215k

storage systems, from battery to power electronics. This role works closely with design and simulation teams to understand risks, develop procedures, set up and run tests, and report on findings that directly inform the…

Posted 1w ago
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Salesforce Developer

Capio Group · Sacramento, CA · Full-time
$90k - $105k

Capio Group is looking for an experienced Salesforce Developer! Full-time employee - Sacramento Salary: $90,000 - $105,000 About Us: Capio Group is a California-based Information Technology Consulting firm serving the pu…

Posted 2mo ago
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Front End Developer

Webconnex LLC · Sacramento, CA

after 2 years), 5 sick days, 1 floating holiday, and 2 personal days What we're looking for A mid to senior level Front End Developer with serious chops Ability to to take designs, mockups, concepts, or ideas and make th…

Posted 2mo ago
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Back End Developer

Webconnex LLC · Sacramento, CA

Location While our core team and headquarters are in Sacramento, California, we welcome remote workers from all over the country. We've built a strong culture to foster valuable team relationships with both remote and Ca…

Posted 2mo ago
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02

What game developers earn in Sacramento

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $31–$46 $65k–$95k
Mid level $46–$65 $95k–$135k
Senior $62–$86 $130k–$178k

Adjusted for the Sacramento market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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