Engineering & IT · Sacramento, CA

Game Developer jobs in Sacramento, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

71
Open roles today
$31–$86/hr
Typical pay range
$115k
Median, full-time
10
Fresh in this list

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01

Open game developer roles

12 shown of 71 · sorted by freshness

Power Platform Developer

LPA design studios · Sacramento, CA
$110k - $130k

LPA is seeking a Power Platform Developer to help develop and improve business applications, automation, and AI solutions across the Microsoft ecosystem.The ideal candidate will have experience with Microsoft Power Platf…

Posted 2d ago
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Web Application Developer (AEM)

Mindlance · Sacramento, CA

Job-ID28320996Reference26-15691 The Sacramento County Web team is seeking a web application developer. The ideal candidate will have experience with AEM, Angular framework, JavaScript, CSS, and Java. This position will b…

Posted 2d ago
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Business Intelligence Reporting/ Web Developer

SS&C Technologies · Sacramento, CA
$105k - $135k

DeveloperLocations: Hybrid: Fort Worth, TX | Jacksonville, FL | New York, NY | Sacramento, CAGet To Know The Team:The BI Reporting & Web Developer is a hybrid technical role within the Unique Assets Development team, res…

Posted 2d ago
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Application Analyst -III

Mindlance · Sacramento, CA

and efficiency * Ability to work on their own and with others in a team environment * Excellent documentation skills for solutions developed * Willing to offer training support to team members with less experience The id…

Posted 2d ago
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IT System Support Specialist I/II

Mindlance · Sacramento, CA

Job-ID29047377Reference26-22445Salary$35.71 / hourRemote50% Remote Seeking an ITSSS whose primary duties will be to assist with the on-site Field Service support for the downtown team. This assignment will help support a…

Posted 2d ago
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Substation BIM 3D Designer

HDR · Sacramento, CA

modeling and design of Substation projects, utilizing 3D AutoCAD and MicroStation software.Perform substation design tasks, CADD design, develop design drawings and documents, prepare material lists, and other tasks for…

Posted 3d ago
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Rovo & AI Prompt Engineer

Accenture · Sacramento, CA

improve productivity and decision-making.Role-Specific Responsibilities:Design enterprise AI prompts and conversational experiences. Develop and maintain Atlassian Rovo Agents.Build AI-powered knowledge assistants and wo…

Posted 3d ago
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Computational Designer

Stantec · Sacramento, CA
$68.1k - $95.4k

Designer to join Stantec’s Design Computing team. This is an opportunity to collaborate with the team to support current, and help to develop computational design, automation, and design technology innovation. This role…

Posted 3d ago
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Public Engagement Specialist

Stantec · Sacramento, CA
$96.1k - $139.4k

water-related infrastructure, applicable laws/policies/regulations.Participate in multi-disciplinary teams of technical experts to develop outreach and education materials tailored to the specific information needs of va…

Posted 3d ago
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Substation Designer

HDR · Sacramento, CA

wants to learn and take on new challenges.Specific duties include:Work independently to perform substation design tasks, CADD design, develop design drawings and documents, modeling and/or analysis, prepare material list…

Posted 4d ago
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Back End Developer

Webconnex LLC · Sacramento, CA

Location While our core team and headquarters are in Sacramento, California, we welcome remote workers from all over the country. We've built a strong culture to foster valuable team relationships with both remote and Ca…

Posted 4mo ago
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Front End Developer

Webconnex LLC · Sacramento, CA

after 2 years), 5 sick days, 1 floating holiday, and 2 personal days What we're looking for A mid to senior level Front End Developer with serious chops Ability to to take designs, mockups, concepts, or ideas and make th…

Posted 4mo ago
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02

What game developers earn in Sacramento

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $31–$46 $65k–$95k
Mid level $46–$65 $95k–$135k
Senior $62–$86 $130k–$178k

Adjusted for the Sacramento market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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