excellent grammar. We require a bachelors degree, either completed or currently in progress. Prior experience as a Software Developer, Coder, Software Engineer, or Programmer is preferred. We are only accepting applicant…
Game Developer jobs in Sacramento, CA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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improving healthcare and saving lives across the country! Position Overview We are seeking a Senior Software Engineer to design, develop, and maintain scalable full-stack applications using C#, .NET, and React. You will…
Description Job Description Why Work at SMA America At SMA America , we believe in Energy that Changes . Since 1981, we've been developing innovative solar technology that simplifies, secures, and enhances the performanc…
About this Role Under the direction of the Information Technology Supervisor I, the Information Technology Specialist I works as a developer in the development and maintenance of websites defined by ITD. As part of this…
single-spaced, and Arial size 11 font # Describe your Information Technology education and experience as a software application developer on complex and legacy systems. # Describe your experience in designing, developing…
Application Managements, Information Technology Supervisor II, the Information Technology Specialist I (ITS I) serves as a Front-End Developer in the Department of Developmental Services (Department), Information Technol…
Engineering, Information Security Engineering, Information Technology Project Management, or System Engineering domains. Incumbents develop the enterprise information technology architecture direction of the organization…
storage systems, from battery to power electronics. This role works closely with design and simulation teams to understand risks, develop procedures, set up and run tests, and report on findings that directly inform the…
Job Description and Duties This position is located at the DMV Headquarters in Sacramento. Under the direction of the Information Technology Manager I, the Information Technology Specialist II will perform duties related…
Capio Group is looking for an experienced Salesforce Developer! Full-time employee - Sacramento Salary: $90,000 - $105,000 About Us: Capio Group is a California-based Information Technology Consulting firm serving the pu…
after 2 years), 5 sick days, 1 floating holiday, and 2 personal days What we're looking for A mid to senior level Front End Developer with serious chops Ability to to take designs, mockups, concepts, or ideas and make th…
Location While our core team and headquarters are in Sacramento, California, we welcome remote workers from all over the country. We've built a strong culture to foster valuable team relationships with both remote and Ca…
What game developers earn in Sacramento
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $31–$46 | $65k–$95k |
| Mid level | $46–$65 | $95k–$135k |
| Senior | $62–$86 | $130k–$178k |
Adjusted for the Sacramento market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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