Engineering & IT · San Francisco, CA

Game Developer jobs in San Francisco, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

791
Open roles today
$40–$111/hr
Typical pay range
$149k
Median, full-time
11
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 791 · sorted by freshness

Java Developer

Robert Half · San Francisco, CA

We are looking for a Sr Java Engineer to help design and enhance the services behind a customer-facing Consumer Insights platform in San Francisco, California. This long-term contract position focuses on building reliabl…

Posted 2d ago
+ Save to tracker View listing

Lead Workplace Engineer II/M365

Deloitte · San Francisco, CA
$141.2k - $278.3k

process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…

Posted 2d ago
+ Save to tracker View listing

Senior Software Engineer, Issue Detection

Sentry · San Francisco, CA
$155k - $400k

About SentrySoftware runs the world and the pace is faster than ever. Sentry helps developers fix errors and performance issues before users notice, so teams can spend less time firefighting and more time building.Truste…

Posted 2d ago
+ Save to tracker View listing

Lead Software Engineer

Virtusa · San Francisco, CA

Emulation Expert: Consulting & Turnkey projects Virtusa Semiconductor BU is looking for seasoned professionals in the Hardware Assisted Verification domain. . Virtusa is invested in AI/HPC [High Performance Computing] cu…

Posted 3d ago
+ Save to tracker View listing

Staff Product Manager, AI Developer Platform

Jones Lang LaSalle · San Francisco, CA
$150k - $250k

team as we help shape a brighter way forward. JLL is a Fortune 200 real estate and investment management company. Falcon is JLL's developer platform: the CI/CD, developer portal, and dependency tooling every engineering…

Posted 3d ago
+ Save to tracker View listing

Front End Developer

Robert Half · San Francisco, CA

We are looking for a Front-End Developer to join a well-known consumer brand in San Francisco, California. This long-term remote contract position offers the opportunity to create engaging, customer-facing web experience…

Posted 4d ago
+ Save to tracker View listing

Staff Software Engineer, Payment Systems

Stripe · San Francisco, CA

Who we areAbout StripeStripe is a financial infrastructure platform for businesses. Millions of companies—from the world’s largest enterprises to the most ambitious startups—use Stripe to accept payments, grow their reve…

Posted 5d ago
+ Save to tracker View listing

Software Engineering PMTS

Salesforce · San Francisco, CA
$197.3k - $313.7k

integrating open source technologies into the FKP software stack, and set the technical bar for how these integrations are done.We are developing the next-gen architecture for FKP, and as a PMTS you will be a primary arc…

Posted 5d ago
+ Save to tracker View listing

Salesforce Developer

PB consulting · San Francisco, CA · Temporary

We are seeking an experienced Salesforce Developer to design, develop, customize, and maintain Salesforce applications and integrations. The ideal candidate will have strong hands-on experience with Salesforce developmen…

Posted 3w ago
+ Save to tracker View listing
02

What game developers earn in San Francisco

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $40–$59 $84k–$123k
Mid level $59–$84 $123k–$175k
Senior $81–$111 $168k–$231k

Adjusted for the San Francisco market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in San Francisco?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
791 Game Developer roles in San Francisco Save them into one pipeline Save them into your pipeline
Start free My tracker