future will be reshaped by crypto, and ultimately contribute to every individual's freedom. OKX is a leading crypto exchange, and the developer of OKX Wallet, giving millions access to crypto trading and decentralized cr…
Game Developer jobs in San Jose, CA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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: Summary Posted: Jan 4, 2024 Weekly Hours: 40 Role Number: 200531386 The Clang and Swift compilers are at the core of Apple's developer tools and Xcode IDE, used internally to build Apple's software stack and externally…
duties: Gain in-depth knowledge of the Photoshop codebase, including Photoshop Document model and overall architecture, to develop and integrate innovative technologies into the flagship Photoshop product. Deliver polish…
petitions for this position. Job Summary We are seeking an accomplished Lead Java Full Stack Engineer to architect, design, develop, and maintain enterprise-grade web applications and distributed systems that operate at…
database teams to resolve production issues. Manage escalations to third-level support teams by coordinating with application developers, infrastructure teams, vendors, and other technical specialists to ensure timely re…
improve the reliability, simplicity, security, and performance of our products. Our projects are driven by technological innovation and developer creativity in addition to market demands, giving you the structure and fre…
future will be reshaped by crypto, and ultimately contribute to every individual's freedom. OKX is a leading crypto exchange, and the developer of OKX Wallet, giving millions access to crypto trading and decentralized cr…
Job Title: Software Developer (.NET / Web) Experience: 2–4 Years Visa: US Citizen Only Employment Type: W2 Onl y Job Description We are seeking a Software Developer with 2–4 years of experience to build, enhance, and sup…
user experiences that are both intuitive and highly engaging, meticulously aligning with project requirements and user feedback. Develop intuitive data visualizations to monitor AI agent behavior, understand model perfor…
DOING Architect and build the next-generation AI Security platform for enterprise identity and privileged access. Design and develop highly scalable microservices in Go (Golang) that power the Cloud Control Plane and dis…
Job Description Job Description Overview eTrigue is seeking an experienced and highly motivated Application Full Stack Developer to join our dynamic team in San Jose, CA. The ideal candidate will have extensive experienc…
Job Description Job Description About Future Motion Future Motion is the creator of the Onewheel and Antic Bikes brands. This role joins the software team responsible for internal business applications and select custome…
What game developers earn in San Jose
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $40–$58 | $83k–$121k |
| Mid level | $58–$83 | $121k–$172k |
| Senior | $80–$110 | $166k–$228k |
Adjusted for the San Jose market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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