Engineering & IT · San Jose, CA

Game Developer jobs in San Jose, CA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

593
Open roles today
$40–$110/hr
Typical pay range
$147k
Median, full-time
12
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 593 · sorted by freshness

Applications Development Engineer - BBP

KLA-Tencor · Milpitas, CA
$97.8k - $143.47k

across logic and memory chips, specialty semiconductors, wafers, reticles, advanced packaging, process equipment and materials. We also develop technologies for specialty processes, IC substrates, and PCB manufacturing,…

Posted 2d ago
+ Save to tracker View listing

Principal Security Lead Engineer

AMD · Santa Clara, CA

obsession for security. As part of the role, the Principal Engineer will work closely with other security and firmware engineers, developers and architects across various IPs in leading the designs and implementing secur…

Posted 2d ago
+ Save to tracker View listing

Principal Software Engineer

Palo Alto Networks · Santa Clara, CA
$156.4k - $253k

firewalls. Any features that require the inspection or extraction of layer-7 network payload depends on our engine. We are also developing the latest Cloud-delivered Layer-7 security infrastructure. We design and develop…

Posted 3d ago
+ Save to tracker View listing
$184k - $287.5k

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of... ...and software SDKs.Collaborate with various teams to craft and develop system-leve…

Posted 3d ago
+ Save to tracker View listing

Staff Field Applications Engineer - Power

Analog Devices · San Jose, CA
$163.53k - $224.85k

evaluation, design-in, bring-up, qualification, and production readiness for ADI datacenter products, including the IVR (Empower) portfolio. Develop and maintain design collateral—including specifications, simulation mod…

Posted 3d ago
+ Save to tracker View listing

Staff Applications Engineer - Power

Analog Devices · San Jose, CA
$150.98k - $218.62k

Responsibilities / Essential Functions:The position will be responsible for supporting ADI IVR (Empower) portfolio during the final product developments to customer design in. The role of an Applications Engineer (AE) is…

Posted 3d ago
+ Save to tracker View listing
02

What game developers earn in San Jose

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $40–$58 $83k–$121k
Mid level $58–$83 $121k–$172k
Senior $80–$110 $166k–$228k

Adjusted for the San Jose market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in San Jose?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
593 Game Developer roles in San Jose Save them into one pipeline Save them into your pipeline
Start free My tracker