Engineering & IT · San Jose, CA

Mobile Developer jobs in San Jose, CA

Mobile developers build apps for iOS and Android, either natively in Swift and Kotlin or with cross-platform tools like React Native and Flutter, and ship them through the app stores.

352
Open roles today
$48–$126/hr
Typical pay range
$169k
Median, full-time
12
Fresh in this list

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01

Open mobile developer roles

12 shown of 352 · sorted by freshness

Senior Software Engineer

Virtusa · San Jose, CA

metrics, and deliver clear quality reports to technical leadership.Required QualificationsExperience: 7+ years of hands-on experience in mobile application QA automation, with a strong focus on the Android ecosystem.Auto…

Posted 2d ago
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Applications Development Engineer - BBP

KLA-Tencor · Milpitas, CA
$97.8k - $143.47k

across logic and memory chips, specialty semiconductors, wafers, reticles, advanced packaging, process equipment and materials. We also develop technologies for specialty processes, IC substrates, and PCB manufacturing,…

Posted 2d ago
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Staff Software Engineer - ITAM

ServiceNow · Santa Clara, CA
$166.5k - $291.4k

Company DescriptionIt all started when engineer Fred Luddy wrote code that automated a tedious task for his coworker, Phyllis. She cried tears of joy. That moment inspired Fred to build a company that could do that for e…

Posted 2d ago
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Software Development Engineer

Amazon · Santa Clara, CA
$165.2k - $223.6k

existing systems experience- 1+ years of software development engineer or related occupational experience- 1+ years of designing and developing large-scale, multi-tiered, multi-threaded, embedded or distributed software…

Posted 3d ago
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Software Engineer (I)

Mindlance · San Jose, CA

with some guidance. Conduct testing on code, design code to allow for easy testing, and write test case descriptions. Review code developed by other engineers and provide feedback to ensure best practices (e.g., style gu…

Posted 3d ago
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Software Engineer 4 - Ads Engineering

Netflix · Los Gatos, CA
$250k - $413k

that drives our advertising business. This team's mission is to develop advanced technology that ensures exceptional experiences for... ...owns the integration between the different Netflix clients (TV, mobile app, web)…

Posted 4d ago
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Senior Software Engineer - Simulation

Nvidia · Santa Clara, CA
$152k - $241.5k

frontiers in technology and promoting innovation in Physical AI, Agentic development, and Deep Learning. Among other things, our team develops the Action and Event Generation extensions for Isaac Sim. What you'll be doin…

Posted 5d ago
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Senior Software Engineer, Security

Nvidia · Santa Clara, CA
$184k - $287.5k

identify risks, respond to incidents, and build resilient security programs for next-generation AI infrastructure.What you'll be doing: Develop and lead incident response and disaster recovery plans for pre-production cl…

Posted 5d ago
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02

What mobile developers earn in San Jose

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $48–$66 $99k–$138k
Mid level $66–$96 $138k–$200k
Senior $93–$126 $193k–$262k

Adjusted for the San Jose market from national ranges.

03

What employers ask for

The skills these listings keep naming

Swift/SwiftUI or Kotlin/ComposeReact Native or FlutterMobile app architecture (MVVM)REST APIs and offline syncApp store release processPerformance and battery profilingPush notificationsUI testing and crash monitoring
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Native or cross-platform — how do you choose for a given product?

Frame it as tradeoffs: team size, performance needs, platform-specific features, and long-term maintenance. Avoid religious answers in either direction.

How do you handle offline support and data sync?

Discuss local storage, sync strategies, and conflict resolution. Acknowledging that sync is genuinely hard reads as experience, not weakness.

Walk me through your app release process.

Cover build automation, staged rollouts, crash monitoring, and how you handle a bad release you cannot instantly roll back. Store review constraints are the key difference from web.

How do you keep an app responsive and battery-friendly?

Talk about keeping work off the main thread, profiling tools, and being deliberate with background tasks and network calls.

Tell me about a platform-specific problem you had to solve.

A concrete story — an OS update breaking behavior, a permissions change, a device-specific bug — shows you have shipped for real.

How do you structure an app so it stays maintainable as it grows?

Describe your architecture pattern and, more importantly, why: testability, separation of UI and logic, and how new developers find their way around.

How do you test a mobile app beyond unit tests?

Mention UI tests, device labs or simulators, beta channels like TestFlight, and crash/analytics monitoring after release.

05

Resume tips that move the needle

For mobile developers specifically — generic advice costs you here

01

Link your published apps and include store metrics if favorable — downloads, ratings, or featured placements.

02

State your platform depth clearly: iOS, Android, or cross-platform, with the languages and years for each.

03

Mention release ownership — shipping to the App Store or Play Store, staged rollouts, crash-rate improvements.

04

Quantify quality: crash-free rate, app size reduction, startup time improvements.

05

If you worked on a well-known app, name your specific features rather than the app alone.

06

Where this role goes

Typical progression

01 Junior Mobile Developer
02 Mobile Developer
03 Senior Mobile Developer
04 Staff Mobile Engineer
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