Engineering & IT · San Francisco, CA

Mobile Developer jobs in San Francisco, CA

Mobile developers build apps for iOS and Android, either natively in Swift and Kotlin or with cross-platform tools like React Native and Flutter, and ship them through the app stores.

395
Open roles today
$49–$128/hr
Typical pay range
$172k
Median, full-time
5
Fresh in this list

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01

Open mobile developer roles

12 shown of 395 · sorted by freshness

Sr Software Engineer (Front End Developer)

Disney Entertainment & ESPN Technology · San Francisco, CA · Full-time
$142.52k - $191.18k

every minute of every day - from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more. Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and…

Posted yesterday
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Senior/Staff Mobile Security Engineer

Tools for Humanity · San Francisco, CA · Full-time
$251k - $325k

week. World App is already among the most used wallets globally. Developers are integrating World ID to build safer online experiences and... ...than 400 people across hardware, software, AI, cryptography, mobile enginee…

Posted 5d ago
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Embedded Software Engineer Intern

Redwood Materials · San Francisco, CA · Full-time
$41 - $47.5 per hour

electronics, gaining exposure to PWM generation, ADC synchronization, and timing logic. ~ Low-Level Architecture: Assist in developing and testing drivers for microcontroller peripherals (SPI, CAN, Ethernet) under the gu…

Posted 1w ago
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Senior Front End Engineer

Alldus International Consulting Ltd · San Francisco, CA · Full-time
$150k - $225k

upfront pricing for virtual and in-person appointments, prescriptions and a wide range of healthcare services. Responsibilities ~ Develop, maintain and scale a modern Next.js web application. ~Own key customer-facing fea…

Posted 1mo ago
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Senior Security Application Engineer

Bitgo · San Francisco, CA · Full-time
$200k - $235k

BitGo is the leading infrastructure provider of digital asset solutions, delivering custody, wallets, staking, trading, financing, and settlement services from regulated cold storage. Since our founding in 2013, we have…

Posted 1mo ago
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UI/UX Frontend Lead Developer

Solomon Page · San Francisco, CA · Temporary

We are seeking an experienced UI/UX Frontend Lead Developer with strong React.js expertise to lead frontend architecture, establish UI standards, and build scalable enterprise applications. This role combines hands-on de…

Posted 1mo ago
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Senior or Staff Embedded Software Engineer

Ouster · San Francisco, CA · Full-time
$160k - $220k

At Ouster, we build sensors and tools for engineers, roboticists, and researchers, so they can make the world safer and more efficient. We've transformed LIDAR from an analog device with thousands of components to an ele…

Posted 2mo ago
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02

What mobile developers earn in San Francisco

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $49–$67 $101k–$140k
Mid level $67–$98 $140k–$203k
Senior $94–$128 $196k–$266k

Adjusted for the San Francisco market from national ranges.

03

What employers ask for

The skills these listings keep naming

Swift/SwiftUI or Kotlin/ComposeReact Native or FlutterMobile app architecture (MVVM)REST APIs and offline syncApp store release processPerformance and battery profilingPush notificationsUI testing and crash monitoring
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Native or cross-platform — how do you choose for a given product?

Frame it as tradeoffs: team size, performance needs, platform-specific features, and long-term maintenance. Avoid religious answers in either direction.

How do you handle offline support and data sync?

Discuss local storage, sync strategies, and conflict resolution. Acknowledging that sync is genuinely hard reads as experience, not weakness.

Walk me through your app release process.

Cover build automation, staged rollouts, crash monitoring, and how you handle a bad release you cannot instantly roll back. Store review constraints are the key difference from web.

How do you keep an app responsive and battery-friendly?

Talk about keeping work off the main thread, profiling tools, and being deliberate with background tasks and network calls.

Tell me about a platform-specific problem you had to solve.

A concrete story — an OS update breaking behavior, a permissions change, a device-specific bug — shows you have shipped for real.

How do you structure an app so it stays maintainable as it grows?

Describe your architecture pattern and, more importantly, why: testability, separation of UI and logic, and how new developers find their way around.

How do you test a mobile app beyond unit tests?

Mention UI tests, device labs or simulators, beta channels like TestFlight, and crash/analytics monitoring after release.

05

Resume tips that move the needle

For mobile developers specifically — generic advice costs you here

01

Link your published apps and include store metrics if favorable — downloads, ratings, or featured placements.

02

State your platform depth clearly: iOS, Android, or cross-platform, with the languages and years for each.

03

Mention release ownership — shipping to the App Store or Play Store, staged rollouts, crash-rate improvements.

04

Quantify quality: crash-free rate, app size reduction, startup time improvements.

05

If you worked on a well-known app, name your specific features rather than the app alone.

06

Where this role goes

Typical progression

01 Junior Mobile Developer
02 Mobile Developer
03 Senior Mobile Developer
04 Staff Mobile Engineer
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