Engineering & IT · Albuquerque, NM

Game Developer jobs in Albuquerque, NM

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

76
Open roles today
$27–$74/hr
Typical pay range
$99k
Median, full-time
5
Fresh in this list

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01

Open game developer roles

12 shown of 76 · sorted by freshness

Software Engineer - Java, C++

National Radio Astronomy Observatory · Albuquerque, NM · Full-time
$60k - $120k

Strong competency in Python (scientific stack: NumPy, SciPy, pandas, xarray) and modern C++ (C++17/20) Proven experience in developing scientific or numerical software for HPC systems Familiarity with parallel programmin…

Posted yesterday
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Part Time Member Experience Specialist

Kirtland Federal Credit Union · Albuquerque, NM

Travel Assistance This is what we would like you to do: • Responsible for creating exceptional member experience. Includes developing, maintaining and enhancing member relationships. • Responsible for problem resolution…

Posted yesterday
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• Mid Process Engineers

Strata-G, LLC · Albuquerque, NM · Temporary

Safety We hold paramount the safety and health of our associates, our customers, the public, and the environment. Innovation We develop creative solutions to better serve our customers. Attitude We maintain a positive at…

Posted yesterday
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Software Developer II, Full Stack - New

Corporate Solutions Tech · Albuquerque, NM · Full-time

documented, versioned appropriately, and built to handle failure gracefully. Write comprehensive unit and integration tests for developed features; treat testing as part of development, not a separate activity, and desig…

Posted 2d ago
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Senior Software Developer, Full Stack

Corporate Solutions Tech · Albuquerque, NM · Full-time

management, and safety patterns for production deployment. Integrate AI coding tools into team engineering workflows; coach developers on responsible use, set standards for AI-assisted code review, and shape a code quali…

Posted 2d ago
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Cloud Engineer II

BVG & Company Consulting · Albuquerque, NM · Full-time
$130k - $180k

Seeking an experienced Cloud Engineer II to join our team supporting the NEST Communication Program. This role will support the design, implementation, security, automation, and sustainment of cloud and hybrid network in…

Posted 3w ago
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Emerging Modern C++ Software Developer (ABQ)

Stellar Science · Albuquerque, NM · Full-time

Stellar Science is seeking Emerging Modern C++ Developers with some experience creating reusable, maintainable code to solve challenging math and physics problems. Recent or upcoming graduates with BS, MS, or PhD degrees…

Posted 1mo ago
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C++ Software Engineer (ABQ)

Stellar Science · Albuquerque, NM · Full-time

Stellar Science is seeking several modern C++ 20/23 Software Engineers with experience creating reusable, maintainable code solving challenging math and physics problems. BS (or equivalent experience) required; MS/PhD de…

Posted 1mo ago
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Scientific Software Developer (ABQ)

Stellar Science · Albuquerque, NM · Full-time

development and C++ programming experience Adept at learning new paradigms and programming development processes Enthusiasm for developing modern, high-quality C++23 code U.S. citizen, willing to undergo background inves…

Posted 1mo ago
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Software Engineer 4

TeamGlobal · Albuquerque, NM · Temporary

triggers, and database design Knowledge of ETL processes, including SSIS, and data backup and recovery techniques Experience developing software for control systems, embedded FPGA applications, low-latency deterministic…

Posted 2mo ago
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Senior Software Engineer I

Rocket Lab USA · Albuquerque, NM · Full-time

the second most frequently launched U.S. rocket annually and has delivered more than 230 satellites to orbit, all while we work to develop Neutron, our upcoming medium-lift, reusable launch vehicle for larger constellati…

Posted 4mo ago
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02

What game developers earn in Albuquerque

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $27–$39 $56k–$82k
Mid level $39–$56 $82k–$116k
Senior $54–$74 $112k–$153k

Adjusted for the Albuquerque market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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