Engineering & IT · Denver, CO

Game Developer jobs in Denver, CO

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

864
Open roles today
$32–$88/hr
Typical pay range
$117k
Median, full-time
4
Fresh in this list

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01

Open game developer roles

12 shown of 864 · sorted by freshness

Mid Software Developer - Backend

Trilogy Innovations · Denver, CO · Full-time
$111k - $114k

clearance or higher. We need strong expertise in object-oriented programming, Java, and Spring Boot. We need hands-on experience developing microservices, REST APIs, and cloud-native applications. We need practical exper…

Posted today
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Senior Mobile Engineer

Zero Homes · Denver, CO

Job Description Job Description Our mission is to rebuild American communities through healthy, affordable homes. At Zero Homes, we operate on a simple premise: when you make contractors successful, homeowners win. The c…

Posted 1w ago
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Mobile Engineer

Zero Homes · Denver, CO

dig into the rough edges real users hit and turn what you find into concrete solutions you propose to your team to ship. You're developing your judgment for the difference between recklessness and accepted risk and are d…

Posted 1w ago
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Mobile Developer, ServeManager

InfoTrack US · Denver, CO
$96.48k - $135k

Job Description Job Description About the role As a mobile developer, you’ll help build and support the ServeManager mobile app for iOS and Android. You’ll work alongside our current mobile developers so the team has mor…

Posted 1w ago
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Salesforce Email Developer

LHH US · Denver, CO
$34.48 per hour

Job Description Job Description Salesforce Marketing Cloud Email Developer LHH Recruitment Solutions Location: Remote (Denver, CO candidates also welcome) Pay Rate: $ 34.48/hour Job Type: Contract About the Opportunity L…

Posted 3w ago
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Junior Front-End Developer

Parsons Corporation · Westminster, CO · Full-time
$88.4k - $154.7k

empowers you to achieve your full potential. Unleash your talent and redefine what’s possible. Parsons is seeking a Junior Front End Developer, AI Applications to join our team in the Denver office . This onsite role is…

Posted 3w ago
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Senior C++/C# Software Engineer

Infovisa, Inc. · Centennial, CO · Full-time
$100k - $140k

accounting product designed to work on Windows operating systems. Individual contributions are seen and recognized at Infovisa. Developers at Infovisa design, document, implement, test, and maintain code. Each team membe…

Posted 4w ago
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Senior Full Stack Java Engineer

YIELD SOLUTIONS GROUP LLC · Englewood, CO
$150k - $170k

Job Description Job Description Senior Full Stack Java Engineer Location: Centennial, CO ( In-Office – No relocation) Company: Yield Solutions Group Reports to: Director of Software Development --- The Opportunity Yield…

Posted 1mo ago
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Application Support Engineer

Arista Networks · Denver, CO
$71k - $126k

building REST clients (curl, postman, python) Good understanding of MySQL Experience debugging web applications using browser developer tools (e.g. console, network request log, debugger, etc.); Familiarity with Javascri…

Posted 1mo ago
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02

What game developers earn in Denver

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $32–$47 $66k–$97k
Mid level $47–$66 $97k–$138k
Senior $63–$88 $132k–$182k

Adjusted for the Denver market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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