Required: NoneType of Travel: NoneAnticipated Posting End: 9/14/2027The Opportunity:CACI is seeking an experienced Full Stack Software Developer to join a multidisciplined team to work on delivering the next generation o…
Game Developer jobs in Denver, CO
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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the nature of this work, this position will be 100% on-site.Responsibilities include, but are not limited to, the follow:Designs, develops, documents, tests and debugs applications software and systems that contain logic…
systems, and grow within a fast‑moving, mission‑driven environment.ACTIVE SECRET SECURITY CLEARANCE REQUIRED Primary Responsibilities:• Develop backend services and APIs using Python in a production environment• Integra…
background in managing and troubleshooting servers, networks, storage, and virtualization technologiesDevSecOps Framework: Proficiency in developing, testing, and delivering applications within a DevSecOps frameworkCyber…
DescriptionKforce has a client that is seeking a Snowflake Platform Engineer. This role is remote, but candidates located in the Denver/Colorado area preferred.About the Role:We're looking for a Snowflake Platform Engine…
technical backgrounds who bring strong software engineering fundamentals and can learn and ramp quickly.How You’ll Make an ImpactDesign, develop, and enhance scalable, highly maintainable web applications that support Le…
Career Area:Technology, Digital and DataJob Description:Your Work Shapes the World at Caterpillar Inc. When you join Caterpillar, you're joining a global team who cares not just about the work we do - but also about each…
This role requires the ability to work lawfully in the U.S. without employment-based immigration sponsorship, now or in the future.Charter is proud to have a network that provides service to millions of customers across…
process, please direct your inquiries to the Global Call Center (GCC) at ****@*****.***. Recruiting tips From developing a stand out resume to putting your best foot forward in the interview, we want you to feel prepared…
shift from basic tech delivery to becoming strategic partners and change agents. Agile, DevOps, and Lean experts guide clients in developing next-generation technology teams. Qualifications: Required: 4+ years of relevan…
ALL US VISA'S ACCEPTED 4 DAYS ONSITE / ONLY W2 ROLE Job Description- ·5 years of experience in wifi / networking domain with hands on development and architecture in embedded space. C programming, linux fundamentals, wif…
knowledge of Wi-Fi technologies and wireless networking. ~ Strong understanding of TCP/IP and networking concepts. ~ Experience developing, debugging, and troubleshooting embedded software. ~ Ability to analyze and resol…
What game developers earn in Denver
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $32–$47 | $66k–$97k |
| Mid level | $47–$66 | $97k–$138k |
| Senior | $63–$88 | $132k–$182k |
Adjusted for the Denver market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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