Engineering & IT · Denver, CO

Game Developer jobs in Denver, CO

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

438
Open roles today
$32–$88/hr
Typical pay range
$117k
Median, full-time
10
Fresh in this list

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01

Open game developer roles

12 shown of 438 · sorted by freshness

Full Stack Software Engineer/Developer

CACI International · Denver, CO
$98.5k - $206.8k

Required: NoneType of Travel: NoneAnticipated Posting End: 9/14/2027The Opportunity:CACI is seeking an experienced Full Stack Software Developer to join a multidisciplined team to work on delivering the next generation o…

Posted 2d ago
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Calling all Cleared Software Engineers!

Northrop Grumman · Aurora, CO
$65.8k - $213.4k

the nature of this work, this position will be 100% on-site.Responsibilities include, but are not limited to, the follow:Designs, develops, documents, tests and debugs applications software and systems that contain logic…

Posted 2d ago
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Backend Engineer (CLEARED) - 160036

ZP Group · Denver, CO
$120k - $180k

systems, and grow within a fast‑moving, mission‑driven environment.ACTIVE SECRET SECURITY CLEARANCE REQUIRED Primary Responsibilities:• Develop backend services and APIs using Python in a production environment• Integra…

Posted 3d ago
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$86.8k - $165.2k

background in managing and troubleshooting servers, networks, storage, and virtualization technologiesDevSecOps Framework: Proficiency in developing, testing, and delivering applications within a DevSecOps frameworkCyber…

Posted 3d ago
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Snowflake Platform Engineer

KForce · Englewood, CO
$65 - $75 per hour

DescriptionKforce has a client that is seeking a Snowflake Platform Engineer. This role is remote, but candidates located in the Denver/Colorado area preferred.About the Role:We're looking for a Snowflake Platform Engine…

Posted 3d ago
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Senior Software Engineer

LendingTree · Denver, CO

technical backgrounds who bring strong software engineering fundamentals and can learn and ramp quickly.How You’ll Make an ImpactDesign, develop, and enhance scalable, highly maintainable web applications that support Le…

Posted 3d ago
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$116.2k - $229.1k

shift from basic tech delivery to becoming strategic partners and change agents. Agile, DevOps, and Lean experts guide clients in developing next-generation technology teams. Qualifications: Required: 4+ years of relevan…

Posted 4d ago
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Embedded Developer

Long Finch Technologies · Englewood, CO · Temporary

ALL US VISA'S ACCEPTED 4 DAYS ONSITE / ONLY W2 ROLE Job Description- ·5 years of experience in wifi / networking domain with hands on development and architecture in embedded space. C programming, linux fundamentals, wif…

Posted 1mo ago
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Embedded Developer - Wi-Fi & Networking

PB consulting · Englewood, CO · Temporary

knowledge of Wi-Fi technologies and wireless networking. ~ Strong understanding of TCP/IP and networking concepts. ~ Experience developing, debugging, and troubleshooting embedded software. ~ Ability to analyze and resol…

Posted 1mo ago
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02

What game developers earn in Denver

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $32–$47 $66k–$97k
Mid level $47–$66 $97k–$138k
Senior $63–$88 $132k–$182k

Adjusted for the Denver market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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