clearance or higher. We need strong expertise in object-oriented programming, Java, and Spring Boot. We need hands-on experience developing microservices, REST APIs, and cloud-native applications. We need practical exper…
Game Developer jobs in Denver, CO
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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Scribd, Inc. in Denver is seeking a talented Frontend Software Engineer II for the Signup & Activation team. Your role will involve building and optimizing frontend experiences that power user acquisition and activation…
Job Description Job Description Description: Take the next step in your career with Solerity. As a recognized leader in providing Information Technology, Engineering Services, Program Management, and Consulting Services…
Job Description Job Description Our mission is to rebuild American communities through healthy, affordable homes. At Zero Homes, we operate on a simple premise: when you make contractors successful, homeowners win. The c…
dig into the rough edges real users hit and turn what you find into concrete solutions you propose to your team to ship. You're developing your judgment for the difference between recklessness and accepted risk and are d…
Job Description Job Description About the role As a mobile developer, you’ll help build and support the ServeManager mobile app for iOS and Android. You’ll work alongside our current mobile developers so the team has mor…
Job Description Job Description Salesforce Marketing Cloud Email Developer LHH Recruitment Solutions Location: Remote (Denver, CO candidates also welcome) Pay Rate: $ 34.48/hour Job Type: Contract About the Opportunity L…
empowers you to achieve your full potential. Unleash your talent and redefine what’s possible. Parsons is seeking a Junior Front End Developer, AI Applications to join our team in the Denver office . This onsite role is…
accounting product designed to work on Windows operating systems. Individual contributions are seen and recognized at Infovisa. Developers at Infovisa design, document, implement, test, and maintain code. Each team membe…
Job Description Job Description Senior Full Stack Java Engineer Location: Centennial, CO ( In-Office – No relocation) Company: Yield Solutions Group Reports to: Director of Software Development --- The Opportunity Yield…
building REST clients (curl, postman, python) Good understanding of MySQL Experience debugging web applications using browser developer tools (e.g. console, network request log, debugger, etc.); Familiarity with Javascri…
Job Description Job Description As a Backend Engineer on our application team at Windfall, you will be building the system for ingesting and processing our customer data. It is the “brains” of everything our customers in…
What game developers earn in Denver
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $32–$47 | $66k–$97k |
| Mid level | $47–$66 | $97k–$138k |
| Senior | $63–$88 | $132k–$182k |
Adjusted for the Denver market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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