Engineering & IT · Salt Lake City, UT

Game Developer jobs in Salt Lake City, UT

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

116
Open roles today
$30–$82/hr
Typical pay range
$110k
Median, full-time
12
Fresh in this list

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01

Open game developer roles

12 shown of 116 · sorted by freshness

Genesys Cloud Platform Architect

Slalom · Salt Lake City, UT
$167k - $203k

maintain technical documentation, including solution design documents, call flow diagrams, integration specifications, and runbooks· Develop and execute test plans and scripts for System Integration Testing (SIT) and Use…

Posted 2d ago
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Senior Cloud Engineer

Eide Bailly · Salt Lake City, UT
$120k - $155k

related Microsoft cloud technologies, ensuring alignment between technical execution and business objectives. This role helps design, develop, test and support solutions while managing risks, dependencies, and delivery o…

Posted 2d ago
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CCaaS Technical Lead, Senior Consultant

Deloitte · Salt Lake City, UT
$130k - $200k

deployment, and production support. Key responsibilities include:Lead technical workstreams for CCaaS and Contact Center AI implementations. Develop solution designs, integration patterns, technical specifications, and i…

Posted 2d ago
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Staff Software Engineer, AI

Western Governors University · Salt Lake City, UT

working adults use to navigate their education, monitor progress, connect with mentors, and determine what comes next. The team is now developing an AI assistant integrated into the portal and grounded in WGU’s systems t…

Posted 3d ago
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Staff Software Engineer

Western Governors University · Salt Lake City, UT

administration.Partner across multiple teams to identify and solve critical technical challenges, risks, and dependencies.Mentor and develop engineers through formal and informal coaching, technical leadership, and colla…

Posted 3d ago
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Cloud Security Engineer Manager

Deloitte · Salt Lake City, UT
$118.7k - $243.7k

Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…

Posted 3d ago
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Sr Solution Architect

Workday · Salt Lake City, UT
$154.5k - $231.7k

meaningful work with Workmates who’ve got your back. In return, we’ll give you the trust to take risks, the tools to grow, the skills to develop and the support of a company invested in you for the long haul. So, if you…

Posted 3d ago
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Software Engineer- Salesforce

Western Governors University · Salt Lake City, UT

management informed of status and significant problems.ABOUT THE ROLEWe are looking for a skilled Salesforce Engineer II to design, develop, and maintain scalable CRM solutions that power our go-to-market teams. In this…

Posted 4d ago
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02

What game developers earn in Salt Lake City

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $30–$44 $62k–$91k
Mid level $44–$62 $91k–$129k
Senior $60–$82 $124k–$170k

Adjusted for the Salt Lake City market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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