Engineering & IT · Salt Lake City, UT

Game Developer jobs in Salt Lake City, UT

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

203
Open roles today
$30–$82/hr
Typical pay range
$110k
Median, full-time
7
Fresh in this list

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01

Open game developer roles

12 shown of 203 · sorted by freshness

Senior Fullstack Software Engineer

Everforth, Cybercoders · Salt Lake City, UT
$160k - $190k

team to deliver end-to-end solutions for business processes, using web technologies, databases and server platforms. Design and develop high quality, scalable, robust and reusable code and components. Deliver solutions t…

Posted yesterday
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Sr Web Software Developer

University of Utah Health · Salt Lake City, UT · Full-time
$60.7k - $109.65k

: Details Open Date 01/11/2024 Requisition Number PRN37404B Job Title Web Software Developer Sr Working Title Sr Web Software Developer Job Grade G FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hour…

Posted yesterday
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C# Senior Developer

Coventek Inc · Salt Lake City, UT

NOTE: Send your resume to ****@*****.*** Onsite Required Local to Salt Lake City, Utah. Job Title: Senior Developer (Tax Commission - GenTax) Job Intro: We are seeking a talented and experienced developer with extensive…

Posted 4d ago
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Full Stack Software Engineer

Salt Lake City, UT · Temporary

to multiple components of the platform and collaborate across technical domains rather than focusing on a single area of the stack Develop High-Quality, Tested Code: Create and maintain unit, integration, and automated t…

Posted 5d ago
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Web Software Developer Sr

University of Utah Health · Salt Lake City, UT · Full-time

: Details Open Date 03/21/2024 Requisition Number PRN38022B Job Title Web Software Developer Sr Working Title Web Software Developer Sr Job Grade G FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hour…

Posted 6d ago
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Senior Full Stack Java Engineer

Salt Lake City, UT
$89.6k - $156.7k

across mission-critical enterprise environments. Your future duties and responsibilities How you'll make an impact • Design, develop, test, and deploy scalable enterprise applications and AI-enabled product features usin…

Posted 2w ago
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UI Engineer

TaxBit · Salt Lake City, UT
$110k - $170k

Job Description Job Description Company Founded by CPAs, tax attorneys, and engineers, Taxbit is the leading innovator automating global tax reporting for the digital economy. Taxbit's AI-enabled platform streamlines com…

Posted 1mo ago
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02

What game developers earn in Salt Lake City

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $30–$44 $62k–$91k
Mid level $44–$62 $91k–$129k
Senior $60–$82 $124k–$170k

Adjusted for the Salt Lake City market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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