team to deliver end-to-end solutions for business processes, using web technologies, databases and server platforms. Design and develop high quality, scalable, robust and reusable code and components. Deliver solutions t…
Game Developer jobs in Salt Lake City, UT
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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you skilled in Calypso development, Java engineering, and financial technology platforms? Nexeo HR is seeking a Senior Calypso Java Developer to support the design, customization, integration, and ongoing enhancement of…
: Details Open Date 01/11/2024 Requisition Number PRN37404B Job Title Web Software Developer Sr Working Title Sr Web Software Developer Job Grade G FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hour…
NOTE: Send your resume to ****@*****.*** Onsite Required Local to Salt Lake City, Utah. Job Title: Senior Developer (Tax Commission - GenTax) Job Intro: We are seeking a talented and experienced developer with extensive…
Client: State of Utah Job ID: UTA-JB-00009 Project / Position Title: Senior Developer Duration: 09/01/2026 - 08/31/2031 Location: 210 North 1950 W, Salt Lake City, UT, 84134 Expected Interview Dates - Thursday, August 27…
to multiple components of the platform and collaborate across technical domains rather than focusing on a single area of the stack Develop High-Quality, Tested Code: Create and maintain unit, integration, and automated t…
: Details Open Date 03/21/2024 Requisition Number PRN38022B Job Title Web Software Developer Sr Working Title Web Software Developer Sr Job Grade G FLSA Code Computer Employee Patient Sensitive Job Code? No Standard Hour…
Support and maintain InterSystems HealthShare, Health Connect, IRIS, and related platform technologies in production environments. Develop and implement automation solutions to improve operational efficiency and streamli…
geothermal heat in the ground than in oil, gas, coal, and methane combined. However, historically it's been hard to find and expensive to develop. At Zanskar, we're using better technology to find and develop new geother…
across mission-critical enterprise environments. Your future duties and responsibilities How you'll make an impact • Design, develop, test, and deploy scalable enterprise applications and AI-enabled product features usin…
early stages of project development, to increase the probability of success. Timely management of multiple tasks and deadlines Develop and maintain relationships with Sales Managers, Local Representatives and assisting R…
Job Description Job Description Company Founded by CPAs, tax attorneys, and engineers, Taxbit is the leading innovator automating global tax reporting for the digital economy. Taxbit's AI-enabled platform streamlines com…
What game developers earn in Salt Lake City
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $30–$44 | $62k–$91k |
| Mid level | $44–$62 | $91k–$129k |
| Senior | $60–$82 | $124k–$170k |
Adjusted for the Salt Lake City market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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