Mobile (React Native)What does a successful Senior Software Engineer, Mobile (React Native) do?You will be responsible for designing, developing, and maintaining cross-platform mobile applications for iOS and Android usi…
Game Developer jobs in Omaha, NE
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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evaluate, define and review customer needs/objectives and ensure those requirements are meet within the project design. Define and develop complete project related construction documents to include all design documents (…
Position: SME. Java Fullstack Developer Location: Omaha, NE (100% Onsite) Job type: Contract Exp Level: Min 15+ Years. STANDARD SKILLSET ROLE: JAVA FULL STACK DEVELOPER MUST HAVE: JAVA 8/17, SPRING BOOT, LINUX INTERMEDIA…
Job Title: Java Lead Developer Location: Omaha, NE (5days onsite / Week) Duration: long term Type: Contract W2 Experience: 12 16 Years Job Description: We are seeking a highly skilled Java Backend Developer with strong D…
multi-discipline design teams daily. They will be responsible for leading the BIM design and production of FLS construction documents developed from BIM models.This position will collaborate closely with the FLS Digital…
senior level engineers and/or designers. They will also work with client managers and the national business class to identify and develop specific technical expertise and will attend training and seminars focused on furt…
Technology US (DT - US) helps power Deloitte’s success, which serves many of the world’s largest, most respected organizations. We develop and deploy cutting-edge internal and go-to-market solutions that help Deloitte op…
related to fire alarm systems.This individual must have solid multi-discipline facility design experience, understanding how a project develops from concept through construction and how the different discipline designs i…
processes.-Conduct architecture, solution, and code reviews to ensure alignment with enterprise standards and quality expectations.- Develop reusable integration frameworks, templates, and shared components that reduce d…
DescriptionAt HDR, our employee-owners are fully engaged in creating a welcoming environment where each of us is valued and respected, a place where everyone is empowered to bring their authentic selves and novel ideas t…
DescriptionAt HDR, our employee-owners are fully engaged in creating a welcoming environment where each of us is valued and respected, a place where everyone is empowered to bring their authentic selves and novel ideas t…
Job Title: .NET Backend Developer – ERP & Integration Focus Location: Omaha, NE Experience Level: 4+ years Pay rate : $32.00/hr. on W2 Job Description: We are seeking a skilled .NET Backend Developer with experience in b…
What game developers earn in Omaha
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $26–$39 | $55k–$81k |
| Mid level | $39–$55 | $81k–$115k |
| Senior | $53–$73 | $110k–$152k |
Adjusted for the Omaha market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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