Engineering & IT · Omaha, NE

Game Developer jobs in Omaha, NE

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

144
Open roles today
$26–$73/hr
Typical pay range
$98k
Median, full-time
4
Fresh in this list

No email, no resume, no sign-up. Save any listing below and you start anonymously.

You're signed in. Saving a listing drops it straight into your pipeline.

01

Open game developer roles

12 shown of 144 · sorted by freshness

Engineer (Java, Spring Boot, AWS) - Remote

Mutual of Omaha · Omaha, NE · Full-time
$115k - $130k

Overview Are you an engineer with a passion for leadership, proven engineering experience, and a drive to mentor others while advancing modern technology solutions. Do you like building modern solutions to solve complex…

Posted yesterday
+ Save to tracker View listing

Lead Azure Engineer

Programmers.io · Omaha, NE

Descriptions: " Experience: 10+ years in IT, with at least 4-5 years specifically focused on Azure Architecture and cloud migration projects. Certifications: Azure Solutions Architect Expert (AZ-305) or DevOps Engineer E…

Posted yesterday
+ Save to tracker View listing

Lead Full Stack Developer

The Reserves Network Inc · Omaha, NE
$140k - $150k

Job Description Job Description Lead Full Stack Developer (Technical Lead) | $140,000 - $150,000 + 10% Bonus | Hybrid | Direct Hire What Matters Most Competitive salary of $140,000 - $150,000 plus 10% annual bonus Hybrid…

Posted 1w ago
+ Save to tracker View listing

Senior Salesforce Developer

ThrasherGroup · Omaha, NE · Full-time
$130k

and passionate while also creating opportunities for growth. We're growing our Technology team and looking for a Senior Salesforce Developer to play a pivotal role in the modernization and ongoing performance of our Sale…

Posted 1w ago
+ Save to tracker View listing

Application Engineer

Mangrum Career Solutions LLC · Omaha, NE
$60k - $70k

layouts, and schematics using SolidWorks and AutoCAD/DraftsSight Analyze product specifications and performance requirements to develop manufacturable designs Support Engineering Change Orders (ECOs) and corrective actio…

Posted 2w ago
+ Save to tracker View listing

Application Engineer - Omaha

Anderson Industrial Engines Co. Inc. · Omaha, NE

Responsible for conducting field evaluations of applications in use and sales support of engine applications. Works with the sales team to develop specifications for customer’s needs. Works with the production management…

Posted 4w ago
+ Save to tracker View listing

Application Developer 2

Union Bank & Trust Company · Omaha, NE

Job Description Job Description Position Summary : The Application Developer 2’s primary role is to build and enhance internal and external banking applications using a modern tech stack—primarily C# on the back end and…

Posted 3mo ago
+ Save to tracker View listing

Mobile Engineer

MalaceHR · Omaha, NE

Job Title: Mobile HVAC / Maintenance Technician Pay: Competitive – based on experience Schedule: Day shift Job Description: Immediate opening for a Mobile HVAC / Maintenance Technician. This is a field-based role working…

Posted 3mo ago
+ Save to tracker View listing

Senior Applications Developer

Union Bank & Trust Company · Omaha, NE

Job Description Job Description Position Summary: The Senior Application Developer’ s primary role is to design, build, and enhance internal and external banking applications using a modern tech stack—primarily C# on the…

Posted 4mo ago
+ Save to tracker View listing
02

What game developers earn in Omaha

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $26–$39 $55k–$81k
Mid level $39–$55 $81k–$115k
Senior $53–$73 $110k–$152k

Adjusted for the Omaha market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
Ten quiet minutes a day

Applying for game developer jobs in Omaha?

Robbi carries this page into your first day: your role, your city, your shift preference. Then it hands you a few small things each morning and keeps the pipeline honest.

Save what looks right here, then let Robbi hand you a few small things each morning and keep the follow-ups honest.

Start with this search No email, no resume, no sign-up. Open your tracker Everything you saved is already there.
144 Game Developer roles in Omaha Save them into one pipeline Save them into your pipeline
Start free My tracker