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Game Developer jobs in Seattle, WA
Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.
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Open game developer roles
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implementing UI components and scaling our open source design system for web frameworks. We want to abstract away implementation details so developers can focus on building great experiences for their customers.A day in…
Job Description:At Remitly, we believe everyone deserves the freedom to access, move, and manage their money wherever life takes them. Since 2011, we've tirelessly delivered on our promise to customers sending money glob…
engineers and product teams to implement features and optimize our mobile apps for performance and scalability. What you'll do: Develop high-quality large scale applications using Java, Spring Boot and Kafka.Participate…
build strong relationships, understand requirements, scope solutions, and communicate technical trade-offs in accessible terms.Design, develop, and maintain high-quality and flexible platform-level technical solutions to…
important initiatives, architecting through code and setting the standard for engineering excellence.Own the Full Stack: Design and develop solutions across frontend, backend, cloud infrastructure and deployment pipeline…
software for water resources, environmental systems and complex engineering problems. This position will have a direct impact in developing new modeling capabilities to enhance our state-of-the-art modeling and simulatio…
across services or domain-level platform components, balancing near-term delivery with long-term scalability, maintainability, and developer experience.Safely integrate and operate AI/ML-enabled solutions that improve ou…
existing systems experience- 1+ years of software development engineer or related occupational experience- 1+ years of designing and developing large-scale, multi-tiered, multi-threaded, embedded or distributed software…
and maintain an active U.S. Secret security clearancePREFERRED QUALIFICATIONSYou've built or invented something: an app, a website, game, startupPrevious experience working in an engineering setting: a startup (or startu…
maintain code repositories Implement test strategies, analyse results, and coordinate bug fixes to uphold the software quality standards Develop user training programs, documentation, and support frameworks to ensure a s…
We are seeking an IAM Full Stack Developer with strong experience in Identity and Access Management, PingOne integrations, Java/Spring Boot, front-end development, and cloud-native technologies. The ideal candidate will…
What game developers earn in Seattle
Hourly first — that's how the offer arrives
| Experience | Hourly | Annual, full-time |
|---|---|---|
| Entry level | $36–$53 | $75k–$110k |
| Mid level | $53–$75 | $110k–$156k |
| Senior | $72–$99 | $150k–$206k |
Adjusted for the Seattle market from national ranges.
What employers ask for
The skills these listings keep naming
Interview questions worth rehearsing
With the thing the interviewer is actually listening for
Walk me through a gameplay system you built — movement, combat, inventory, anything.
Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.
Your frame rate dropped below target. How do you find the cause?
Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.
Explain the difference between Update and FixedUpdate (or tick contexts in your engine).
Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.
How do you handle a designer requesting a change that breaks your architecture?
Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.
What would you consider when adding multiplayer to a single-player game?
Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.
Tell me about a game you shipped or finished — even a small one.
Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.
How do you use object pooling, and why?
Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.
Resume tips that move the needle
For game developers specifically — generic advice costs you here
Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.
Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.
Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.
Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.
Show performance work with numbers, such as frame-rate targets hit on specific hardware.
Where this role goes
Typical progression
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