Engineering & IT · Seattle, WA

Game Developer jobs in Seattle, WA

Game developers build interactive experiences in engines like Unity and Unreal — writing gameplay systems, optimizing performance, and collaborating with artists and designers to ship playable worlds.

712
Open roles today
$36–$99/hr
Typical pay range
$133k
Median, full-time
8
Fresh in this list

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01

Open game developer roles

12 shown of 712 · sorted by freshness

Backend Application Engineer

Bright Vision Technologies · Bellevue, WA · Full-time
$100k - $150k

toil. The ideal candidate combines deep distributed systems expertise with strong platform-engineering instincts, values internal developer experience as a first-class concern, and has a track record of leading multi-qua…

Posted yesterday
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Senior MEAN Stack Developer / Lead Developer

Stratedge IT Consulting INC · Bellevue, WA

Job Title: Senior MEAN Stack Developer / Lead Developer Work Location & Reporting Address: Bellevue, WA 98007 Rate: $42/hr w2 Client: Infosys (Visa Independent candidates) Position: 2 Contract duration 12 Target Start Da…

Posted yesterday
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Senior .NET Solutions Developer

Bright Vision Technologies · Bellevue, WA · Full-time
$100k - $150k

Senior .NET Solutions Developer - Remote Bright Vision Technologies is a technology consulting and software development company delivering cloud, AI, data, and enterprise solutions across the United States. This is a fan…

Posted yesterday
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Senior Software Engineer, Backend

Plaid · Seattle, WA · Full-time
$190.8k - $262.8k

in the next few years. We're dedicated to empowering this transformation by building the tools and experiences that thousands of developers use to create their own products. Plaid powers the tools millions of people rely…

Posted yesterday
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.Net Full Stack Developer

Siri InfoSolutions Inc · Seattle, WA · Full-time

ROLE :.Net Full Stack Developer Location : Seattle, WA FULLTIME Job Description Must Have Technical/Functional Skills Strong hands-on experience with .NET / .NET Core, Automation developer, C#, and RESTful API developmen…

Posted 2d ago
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Game Designer - Play Design

Hasbro · Renton, WA
$86.7k - $143.6k

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovat…

Posted 4d ago
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Game Designer - TCG

Fanatics Collectibles · Seattle, WA · Full-time
$99k - $123k

sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, spo…

Posted 5d ago
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.NET Azure Fullstack Developer

Northern Base · Bellevue, WA · Full-time

Hiring Alert | .NET Azure Fullstack Developer Location: Bellevue, WA (Remote) Employment Type: Full-Time Experience Required: 8 15 Years Visa Type: USC / GC Only Must-Have Skills: C# Development .NET Framework / .NET Cor…

Posted 5d ago
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Mobile Developer - Seattle WA

Forhyre · Seattle, WA

Job Description Job Description We are looking for a qualified Senior Mobile Developer to join our Engineering team. You will be working with our engineers to develop and maintain high-quality mobile applications. If you…

Posted 1w ago
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Senior Software Engineer- Backend (Platform)

Yoodli AI Roleplays · Seattle, WA
$160k - $190k

Job Description Job Description Who we are Each of us at Yoodli has faced our own communication challenges — overcoming a lisp, freezing during a job interview, feeling anxious about speaking up. That shared empathy shap…

Posted 4w ago
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02

What game developers earn in Seattle

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $36–$53 $75k–$110k
Mid level $53–$75 $110k–$156k
Senior $72–$99 $150k–$206k

Adjusted for the Seattle market from national ranges.

03

What employers ask for

The skills these listings keep naming

Unity (C#) or Unreal (C++)Gameplay programming3D math (vectors, matrices)Performance profilingPhysics and animation systemsMultiplayer networking (a plus)Shaders and graphics basicsCollaboration with art and designIterating from playtest feedback
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a gameplay system you built — movement, combat, inventory, anything.

Explain the architecture and how it survived design changes. Games iterate constantly, so flexible systems are the real skill being probed.

Your frame rate dropped below target. How do you find the cause?

Profile first — CPU versus GPU — then narrow to draw calls, scripts, physics, or garbage collection. Naming the actual profiler tools you use makes it credible.

Explain the difference between Update and FixedUpdate (or tick contexts in your engine).

Frame-dependent versus fixed-timestep logic, and why physics belongs in the fixed step. A quick example of a bug caused by mixing them up is a nice touch.

How do you handle a designer requesting a change that breaks your architecture?

Show that you serve the game: understand the intent, propose alternatives, and refactor when the design direction is real. Rigidity is a bigger flag than rework.

What would you consider when adding multiplayer to a single-player game?

Authority, state synchronization, latency compensation, and the honest answer that retrofitting networking is expensive. Scoping realism is the point.

Tell me about a game you shipped or finished — even a small one.

Finished matters more than ambitious. Talk about the last 20 percent: polish, bugs, cuts you made to actually release.

How do you use object pooling, and why?

Reusing objects to avoid allocation and garbage-collection spikes — bullets and effects are the classic case. Tie it to a frame-time problem you solved.

05

Resume tips that move the needle

For game developers specifically — generic advice costs you here

01

Link playable work — shipped titles, itch.io projects, or a portfolio reel; in games, the work is the resume.

02

Specify your engine and language depth (Unity/C#, Unreal/C++) and your specialty: gameplay, graphics, tools, or networking.

03

Name your specific contributions on team titles — 'built the save system and enemy AI' beats a credit line.

04

Include game jams and finished small projects; they prove you can complete things, which studios weight heavily.

05

Show performance work with numbers, such as frame-rate targets hit on specific hardware.

06

Where this role goes

Typical progression

01 Junior Game Developer
02 Game Developer
03 Senior Game Developer
04 Lead Programmer
05 Technical Director
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