Design & Creative · Minneapolis, MN

UI/UX Designer jobs in Minneapolis, MN

Designs digital interfaces and the experiences behind them, turning user research into wireframes, prototypes, and finished screens that are clear, consistent, and easy to navigate.

74
Open roles today
$29–$76/hr
Typical pay range
$102k
Median, full-time
3
Fresh in this list

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01

Open ui/ux designer roles

12 shown of 74 · sorted by freshness

Senior UX Content Designer, Top of Funnel

Target · Minneapolis, MN · Full-time
$88k - $158k

and culture. Learn more about Target here . Target’s Global UX team is a group of design, content, research, and accessibility practitioners and... ...deliver best-in-class content at scale, informing not just UI, but pr…

Posted yesterday
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3D Designer

Target · Minneapolis, MN · Full-time
$73k - $132k

about Target here . At the heart of one of the world’s best-loved and most recognizable brands is an impeccable Owned Brand Product Design & Development organization. We thrive on the magic of discovering that just-right…

Posted 6d ago
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New Product Industrial Designer

Spectrum Brands · Minneapolis, MN

Hybrid role in Earth City, MO Job TitleNew Product Industrial Designer Job #US20117 Requisition TypeRegular Function Product Development State/ProvinceWisconsin CityMinneapolis Region US Posting Start DateAug-07-...

Posted 6d ago
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Senior UX Product Designer - Loyalty

Target · Minneapolis, MN · Full-time
$98k - $176k

culture. Learn more about Target here . Target’s Global UX team is a group of design, content, research, and accessibility practitioners and... ...process phase - such as journey maps, wireframes, user flows, UI design a…

Posted 2w ago
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UX Product Designer - Stores

Target · Minneapolis, MN · Full-time
$75.4k - $135.7k

culture. Learn more about Target here. Target’s Global UX team is a group of design, content, research, and accessibility practitioners and experts... ...phase – such as journey maps, wireframes, user flows, UI design an…

Posted 2w ago
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Product Designer, Soft Goods - Outdoor Living

Target · Minneapolis, MN · Full-time
$73k - $132k

joy of everyday life. We bring that vision to life through our values and culture. Learn more about Target here. A role with the Design team means a big opportunity to start from scratch and create something truly origin…

Posted 2w ago
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Senior UX Researcher, Quantitative

Target · Minneapolis, MN · Full-time
$98k - $176k

everyday life. We bring that vision to life through our values and culture. Learn more about Target here. Target's Global UX team is a group of design, research, and accessibility practitioners and experts focused on imp…

Posted 2w ago
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Senior UX Product Designer - Stores Experience

Target · Minneapolis, MN · Full-time
$98k - $176k

life. We bring that vision to life through our values and culture. Learn more about Target here . Target's Global UX team is a group of designers, content strategists, researchers, and accessibility practitioners passion…

Posted 2w ago
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Lead UX Designer, Emerging Experiences

Target · Minneapolis, MN · Full-time
$132k - $238k

values and culture. Learn more about Target here . Target UX is a group of design, content, research, and accessibility practitioners and experts... ...the design process phase - such as wireframes, user flows, UI design…

Posted 2w ago
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3D Character Artist

Arrowwood Heart · Minneapolis, MN · Full-time
$112k - $180k

immersive experience that resonates with our customers. In this position, you will engage in exciting projects, collaborating with designers and animators to create stunning character models that enhance our brand's stor…

Posted 2mo ago
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Animator

Arrowwood Heart · Minneapolis, MN · Full-time
$96k - $134.4k

Responsibilities Create high-quality animations and motion graphics for various marketing materials Collaborate with the design team to conceptualize and develop visual content Ensure consistency in style and branding ac…

Posted 6mo ago
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VFX Artist

Arrowwood Heart · Minneapolis, MN · Full-time
$105.6k - $144k

responsible for creating stunning visual effects that enhance our marketing campaigns and product presentations. You will work closely with designers and marketing teams to produce high-quality visuals that engage our au…

Posted 6mo ago
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02

What ui/ux designers earn in Minneapolis

Hourly first — that's how the offer arrives

ExperienceHourlyAnnual, full-time
Entry level $29–$39 $61k–$82k
Mid level $42–$56 $87k–$117k
Senior $56–$76 $117k–$158k

Adjusted for the Minneapolis market from national ranges.

03

What employers ask for

The skills these listings keep naming

FigmaWireframing and prototypingUser researchInteraction designDesign systemsUsability testingAccessibility (WCAG)Cross-functional collaboration
04

Interview questions worth rehearsing

With the thing the interviewer is actually listening for

Walk me through a recent project in your portfolio.

Structure it as problem, constraints, process, and outcome. Spend more time on decisions and trade-offs than on the final screens.

How do you handle disagreement with a product manager about a design decision?

Show that you anchor debates in user evidence and business goals rather than taste. A short story about a productive compromise works well.

How do you approach a redesign when there is no existing research?

Describe lightweight ways to gather signal fast: analytics review, support tickets, a handful of user interviews, and heuristic evaluation.

How do you decide when a design is ready to ship?

Talk about testable success criteria, usability testing, and shipping iteratively. Perfection is not the bar; learning is.

Tell me about a time usability testing changed your design.

Pick a concrete example where you were surprised by users. It signals humility and a genuine research practice.

How do you work with engineers to make sure designs are built as intended?

Mention early involvement, clear specs, design tokens or a shared system, and reviewing builds before release.

05

Resume tips that move the needle

For ui/ux designers specifically — generic advice costs you here

01

Lead with a portfolio link near your name; most hiring managers open it before reading further.

02

Describe outcomes for each project, such as task completion or conversion changes, not just the tools you used.

03

Name the parts of the process you personally owned, since team projects can hide your contribution.

04

List your research methods explicitly, from interviews to usability tests, so the role reads as UX and not only UI.

05

Mention design system work and accessibility practice; both are common screening criteria.

06

Where this role goes

Typical progression

01 Junior UI/UX Designer
02 UI/UX Designer
03 Senior UI/UX Designer
04 Lead Designer
05 Head of Design
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